Thontor, on 04 February 2013 - 01:24 PM, said:
Your friend is incorrect.... As far as I know there is no reduction in explosion damage when moving from one component to the next... And I've never seen that idea anywhere in my time since I got into closed beta in July... And I spend a lot of time reading the forums.
As for the ammo depletion order... See this awesome pinned topic from the Guides section:
http://mwomercs.com/...mmo-being-used/
The order is:
HD --> CT --> RT --> LT--> LA --> RA--> LL--> RL
As for the ammo depletion order... See this awesome pinned topic from the Guides section:
http://mwomercs.com/...mmo-being-used/
The order is:
HD --> CT --> RT --> LT--> LA --> RA--> LL--> RL
Hmmm I wonder what made them decide on that order, anyway thank you for the information.
Vininator, on 04 February 2013 - 01:48 PM, said:
From a realistic physics point of view:
Your ammo was hit. It caught on fire. Rounds started going off and one of them happened to launch on a trajectory that sent it bouncing around under your armor.
It passed harmlessly through your side torso, missing all vital internals, before impacting on your engine and detonating.
Happy to contribute nothing to this discussion! Peace!
Your ammo was hit. It caught on fire. Rounds started going off and one of them happened to launch on a trajectory that sent it bouncing around under your armor.
It passed harmlessly through your side torso, missing all vital internals, before impacting on your engine and detonating.
Happy to contribute nothing to this discussion! Peace!
I bet you are the type of person that thinks throwing a bullet into a fire is like playing spin the bottle with a loaded gun

Edited by Tw1stedMonkey, 04 February 2013 - 10:07 PM.