Gauss Rifle
#1
Posted 01 February 2013 - 07:36 AM
I understand that guns get damaged and lost, but it seems like every drop it gets taken out, even long before my MLAS's. I guess it makes no sense to me and was curious if it is as intended or is bugged?
Thanks
#2
Posted 01 February 2013 - 08:24 AM
Protect it will with LOADS of armor.
#3
Posted 01 February 2013 - 08:33 AM
Stringburka, on 01 February 2013 - 08:24 AM, said:
Another tactic that I use is to equip all of your Gauss Ammo in the same area as the Gauss Rifle.
This allows a chance to hit the Ammo instead of the Rifle. Gauss Ammo has 10hp, and doesn't explode. If it gets destroyed, you lose the remaining ammo in that ton, but at least you didn't lose your weapon. Another note is that if your Gauss rifle does explode and destroy everything in that slot... well... you wouldn't have been able to use that ammo anyway
#4
Posted 01 February 2013 - 08:38 AM
#5
Posted 01 February 2013 - 08:57 AM
#6
Posted 01 February 2013 - 09:05 AM
#7
Posted 01 February 2013 - 09:16 AM
That's the solution the devs came up with.
So its working as intended.
#8
Posted 01 February 2013 - 09:17 AM
Syllogy, on 01 February 2013 - 08:33 AM, said:
Another tactic that I use is to equip all of your Gauss Ammo in the same area as the Gauss Rifle.
This allows a chance to hit the Ammo instead of the Rifle. Gauss Ammo has 10hp, and doesn't explode. If it gets destroyed, you lose the remaining ammo in that ton, but at least you didn't lose your weapon. Another note is that if your Gauss rifle does explode and destroy everything in that slot... well... you wouldn't have been able to use that ammo anyway
Yep, but the best way to crit buffer is to add 1 DHS and 2 gauss ammunitions; with an xl engine, then place 2 tons of gauss ammo there.
Novawrecker, on 01 February 2013 - 08:38 AM, said:
As far as I know (prove me wrong if there's anything about this I may be saying trash ), devs stated that CASE isn't working on exploding gauss, it works for ammunition only, at least for now.
#9
Posted 01 February 2013 - 10:57 AM
#10
Posted 01 February 2013 - 11:07 AM
This has been the way the Goose Gun has worked for, what? Twenty Years now? This change a while back was only a surprise and issue with the guys that didn't wonder why they didn't blow up to begin with. It has always been a "glass cannon".
#11
Posted 01 February 2013 - 11:11 AM
Syllogy, on 01 February 2013 - 08:33 AM, said:
Another tactic that I use is to equip all of your Gauss Ammo in the same area as the Gauss Rifle.
This allows a chance to hit the Ammo instead of the Rifle. Gauss Ammo has 10hp, and doesn't explode. If it gets destroyed, you lose the remaining ammo in that ton, but at least you didn't lose your weapon. Another note is that if your Gauss rifle does explode and destroy everything in that slot... well... you wouldn't have been able to use that ammo anyway
I use that tactic too, it's pretty sound advice.
#12
Posted 01 February 2013 - 12:25 PM
What would be a good candidate though AC20, 10, or UAC5, I am still learning the game and builds so forgive me if I have to ask.
Thanks
#13
Posted 01 February 2013 - 12:29 PM
#14
Posted 01 February 2013 - 01:55 PM
John MatriX82, on 01 February 2013 - 09:17 AM, said:
chiXnhawk, on 01 February 2013 - 10:57 AM, said:
I can personally atest that when I did not run CASE on my Atlas and my Gauss was destroyed, I was put in a world of hurt practically every time. The minute I CASE'd that location, survivabilty increased.
I'm even tempted to try it on mechs I run XL's with to see if they stealth fixed that one ...
#15
Posted 01 February 2013 - 01:57 PM
I dont liike Ultra's as singles, two or more is nice though.
#16
Posted 01 February 2013 - 02:42 PM
slayerkdm, on 01 February 2013 - 01:57 PM, said:
Knocked out is better than exploding limbs that Gauss will cause when it get dinged.
Edited by Stingz, 01 February 2013 - 02:42 PM.
#17
Posted 02 February 2013 - 06:46 AM
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