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Gauss Rifle


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#1 Oxcide

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Posted 01 February 2013 - 07:36 AM

Is there an issue with the Gauss Rifle? It seems like if it gets hit one time it explodes. I am almost to the point of not using a Gauss Rifle anymore as it is to fragile to rely on it being around through a good fight.

I understand that guns get damaged and lost, but it seems like every drop it gets taken out, even long before my MLAS's. I guess it makes no sense to me and was curious if it is as intended or is bugged?

Thanks

#2 Stringburka

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Posted 01 February 2013 - 08:24 AM

All weapons have 10 hit points except Gauss Rifle that has 3 hit points. It does not have explosive ammo, however, which all other ammunition-based weapons have.

Protect it will with LOADS of armor.

#3 Syllogy

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Posted 01 February 2013 - 08:33 AM

View PostStringburka, on 01 February 2013 - 08:24 AM, said:

All weapons have 10 hit points except Gauss Rifle that has 3 hit points. It does not have explosive ammo, however, which all other ammunition-based weapons have. Protect it will with LOADS of armor.


Another tactic that I use is to equip all of your Gauss Ammo in the same area as the Gauss Rifle.

This allows a chance to hit the Ammo instead of the Rifle. Gauss Ammo has 10hp, and doesn't explode. If it gets destroyed, you lose the remaining ammo in that ton, but at least you didn't lose your weapon. Another note is that if your Gauss rifle does explode and destroy everything in that slot... well... you wouldn't have been able to use that ammo anyway :D

#4 Novawrecker

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Posted 01 February 2013 - 08:38 AM

If mounting on torsos, placing a C.A.S.E. in the same location also help alieviate the damage to your internals if a gauss explodes. It won't stop you from future damage, but it will help keep you alive a tad longer to (hopefully) finish the job.

#5 Swift Idiot

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Posted 01 February 2013 - 08:57 AM

CASE your gauss rifles people. Also, put your gauss ammo in the same spot as your rifle if you can; gauss ammo don't blow up, and it has 10 HPs. So that's one less lucky crit shot.

#6 Ryebear

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Posted 01 February 2013 - 09:05 AM

Also keep in mind it takes up 7 critical slots which is a lot. If a critical bit occurs on a location, there is a very high probability it will hit the gauss rifle.

#7 Tombstoner

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Posted 01 February 2013 - 09:16 AM

It's fragile because other wise it's OP.
That's the solution the devs came up with.
So its working as intended.

#8 John MatriX82

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Posted 01 February 2013 - 09:17 AM

View PostSyllogy, on 01 February 2013 - 08:33 AM, said:


Another tactic that I use is to equip all of your Gauss Ammo in the same area as the Gauss Rifle.

This allows a chance to hit the Ammo instead of the Rifle. Gauss Ammo has 10hp, and doesn't explode. If it gets destroyed, you lose the remaining ammo in that ton, but at least you didn't lose your weapon. Another note is that if your Gauss rifle does explode and destroy everything in that slot... well... you wouldn't have been able to use that ammo anyway :D




Yep, but the best way to crit buffer is to add 1 DHS and 2 gauss ammunitions; with an xl engine, then place 2 tons of gauss ammo there.

View PostNovawrecker, on 01 February 2013 - 08:38 AM, said:

If mounting on torsos, placing a C.A.S.E. in the same location also help alieviate the damage to your internals if a gauss explodes. It won't stop you from future damage, but it will help keep you alive a tad longer to (hopefully) finish the job.


As far as I know (prove me wrong if there's anything about this I may be saying trash :blink:), devs stated that CASE isn't working on exploding gauss, it works for ammunition only, at least for now.

#9 chiXnhawk

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Posted 01 February 2013 - 10:57 AM

That was what I thought as well. CASE does nothing for a Gauss detonation.

#10 Kommisar

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Posted 01 February 2013 - 11:07 AM

For the record, the Devs did not come up with this solution to balance the gauss rifle.

This has been the way the Goose Gun has worked for, what? Twenty Years now? This change a while back was only a surprise and issue with the guys that didn't wonder why they didn't blow up to begin with. It has always been a "glass cannon".

#11 nostra

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Posted 01 February 2013 - 11:11 AM

View PostSyllogy, on 01 February 2013 - 08:33 AM, said:


Another tactic that I use is to equip all of your Gauss Ammo in the same area as the Gauss Rifle.

This allows a chance to hit the Ammo instead of the Rifle. Gauss Ammo has 10hp, and doesn't explode. If it gets destroyed, you lose the remaining ammo in that ton, but at least you didn't lose your weapon. Another note is that if your Gauss rifle does explode and destroy everything in that slot... well... you wouldn't have been able to use that ammo anyway :wub:


I use that tactic too, it's pretty sound advice.

#12 Oxcide

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Posted 01 February 2013 - 12:25 PM

I do have the Gauss with a case, and I understand the need to balance stuff. It just seems like on my Founders Atlas it gets destroyed in a matter of seconds in the first Brawl I get into. I may swap it out with something else in favor of a longer lasting weapon, minus some DPS.

What would be a good candidate though AC20, 10, or UAC5, I am still learning the game and builds so forgive me if I have to ask.

Thanks

#13 Flapdrol

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Posted 01 February 2013 - 12:29 PM

I like the ac20 on the atlas, it's lots of damage in one shot so you dont have to keep facing the enemy. Block their fire with the arms, then turn and alpha strike them.

#14 Novawrecker

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Posted 01 February 2013 - 01:55 PM

View PostJohn MatriX82, on 01 February 2013 - 09:17 AM, said:

As far as I know (prove me wrong if there's anything about this I may be saying trash :D), devs stated that CASE isn't working on exploding gauss, it works for ammunition only, at least for now.


View PostchiXnhawk, on 01 February 2013 - 10:57 AM, said:

That was what I thought as well. CASE does nothing for a Gauss detonation.


I can personally atest that when I did not run CASE on my Atlas and my Gauss was destroyed, I was put in a world of hurt practically every time. The minute I CASE'd that location, survivabilty increased.

I'm even tempted to try it on mechs I run XL's with to see if they stealth fixed that one ...

#15 slayerkdm

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Posted 01 February 2013 - 01:57 PM

I wouldnt reccomend the AC20 if you dont want fragile. It takes 10 points of damage, but it takes up so many slots, its nearly always knocked out. My Hunchback rarely makes it through a battle, or runs out of its puny 14 rounds of ammo before its gone. An Atlas can protect it better, but its still not something that will survive well. I notice a big difference in the AC10's longevity and even more so on the LB10x. I cant remember the last time the LB got taken out. Of course, it is not as effective as the AC20, or the AC10 in most circumstances.

I dont liike Ultra's as singles, two or more is nice though.

#16 Stingz

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Posted 01 February 2013 - 02:42 PM

View Postslayerkdm, on 01 February 2013 - 01:57 PM, said:

I wouldnt reccomend the AC20 if you dont want fragile. It takes 10 points of damage, but it takes up so many slots, its nearly always knocked out.


Knocked out is better than exploding limbs that Gauss will cause when it get dinged.

Edited by Stingz, 01 February 2013 - 02:42 PM.


#17 Oxcide

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Posted 02 February 2013 - 06:46 AM

I think I may just throw in two UAC5's instead of a Gauss





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