

How much SL tech is available?
Started by Enaris, May 27 2012 05:54 AM
10 replies to this topic
#1
Posted 27 May 2012 - 05:54 AM
Something I noticed while watching the Mechlab video. The only thing in there I saw that wasn't 3025 tech was the Gauss Rifle. Despite the fact that he was messing around with lasers and autocannon, I saw no Pulse or ER lasers, or Ultra or X series autocannon.
So, are we strictly limited to 3025 tech? (Aside from the Gauss), is there an ingame unlock to get to the SL tech? Does anyone know?
I admit, I ask because I've been mentally fiddling around with some design ideas, and it makes a huge difference if you can use Endo Steel or XL engines to get weight overhead..heheheh.
So, are we strictly limited to 3025 tech? (Aside from the Gauss), is there an ingame unlock to get to the SL tech? Does anyone know?
I admit, I ask because I've been mentally fiddling around with some design ideas, and it makes a huge difference if you can use Endo Steel or XL engines to get weight overhead..heheheh.
#2
Posted 27 May 2012 - 05:57 AM
#3
Posted 27 May 2012 - 06:00 AM
Most of the SL era tech are being unlocked and prototypes are being field tested at this point in time. Therefore it should be very rare but possible.
#4
#5
Posted 27 May 2012 - 06:09 AM
I expect they will simply be very expensive, and they'll rely on their c-bill payout curves to limit how quickly expensive rediscovered tech gets out (and not available for cash except in the case of buying a new mech where those upgrades are stock)
#6
Posted 27 May 2012 - 06:16 AM
I think the reason you didn't see any of those is it only shows what you have in inventory. So if you haven't bought them, they don't show.
In other words, and I could be wrong, I don't think the shop is tied into the Mechlab.
In other words, and I could be wrong, I don't think the shop is tied into the Mechlab.
#7
Posted 27 May 2012 - 06:25 AM
Nick Makiaveli, on 27 May 2012 - 06:16 AM, said:
I think the reason you didn't see any of those is it only shows what you have in inventory. So if you haven't bought them, they don't show.
In other words, and I could be wrong, I don't think the shop is tied into the Mechlab.
In other words, and I could be wrong, I don't think the shop is tied into the Mechlab.
That's probably true. You have to go buy the parts from the market and then take them into Mechlab.

Anyone else planning on removing PPC's and putting in Large or ER Large (as it's the first ER large showing up in game) in their place for heat savings?
#8
Posted 27 May 2012 - 07:05 AM
Nick Makiaveli, on 27 May 2012 - 06:16 AM, said:
I think the reason you didn't see any of those is it only shows what you have in inventory. So if you haven't bought them, they don't show.
In other words, and I could be wrong, I don't think the shop is tied into the Mechlab.
In other words, and I could be wrong, I don't think the shop is tied into the Mechlab.
I don't think so, I'm sure there's screens of the 'mechlab with weapons that show "inventory: 0"
#9
Posted 27 May 2012 - 07:07 AM
They were probably not done yet when they made that video. The game is still a work in progress!
#10
Posted 27 May 2012 - 07:26 AM
There are also other items that should be release to the Inner Sphere during the lull in fighting that the Dragoon's give out. I know MASC is one of them.
"When its successfully activated, the MASC allows the unit to run at double its standard walking speed (adjusted for modifiers such as damaged leg actuators, etc.) for that turn. Though obviously unreliable if used continuously, if used wisely it can have a devastating effect in combat."
"When its successfully activated, the MASC allows the unit to run at double its standard walking speed (adjusted for modifiers such as damaged leg actuators, etc.) for that turn. Though obviously unreliable if used continuously, if used wisely it can have a devastating effect in combat."
#11
Posted 27 May 2012 - 11:43 AM
From Era Report 3052
Inner Sphere Upgrades
The Random Assignment Tables provided in this book reflect the typical unit types available to military forces in the 3048 to 3052 time period, but the recovery of technology that began in the late 3020s enabled many forces to field upgraded models by the time of the Clan Invasion. With the arrival of Kerensky’s descendants, this upgrade effort escalated, and would ultimately open the door to an explosion of production and progress for Inner Sphere arms makers.
To reflect this development, any Inner Sphere unit on the Random Assignment Table that is noted with an asterisk (*) also has two model designations available for play. The designation to the left of the slash indicates the older chassis, while the number to the right of the slash is the upgrade available for that roll. To determine which model the may be used, the controlling player must make a special 2D6 roll after the unit is selected. If this "Upgrade Check" equals or exceeds the target number indicated in the Upgrade Check Table below for the year of play and the player’s faction, the upgraded model (to the right of the slash) can be used. Otherwise, the player must choose the older model (designated on the left of the slash).
While generating a DCMS recon lance for a scenario set in the year 3051, Jacob rolls a 5 for a Light BattleMech under the DC or FRR column. This roll yields the following result: PNT-9R/PNT-10K Panther [35]*, which indicates that Jacob has obtained a Panther for his lance, but that it could be an older PNT-9R model, or the upgraded PNT-10K design. To find out which one he may use, Jacob makes a second 2D6 roll and compares the result of his roll—a 5—against the Upgrade Check Table, cross-referencing the year of play (3051), with his faction of choice (DC). Because his roll was 5, it falls below the 6 or higher needed to obtain the newer PNT-10K Panther. Jacob must use the older PNT-9R Panther instead.
Inner Sphere Upgrades
The Random Assignment Tables provided in this book reflect the typical unit types available to military forces in the 3048 to 3052 time period, but the recovery of technology that began in the late 3020s enabled many forces to field upgraded models by the time of the Clan Invasion. With the arrival of Kerensky’s descendants, this upgrade effort escalated, and would ultimately open the door to an explosion of production and progress for Inner Sphere arms makers.
To reflect this development, any Inner Sphere unit on the Random Assignment Table that is noted with an asterisk (*) also has two model designations available for play. The designation to the left of the slash indicates the older chassis, while the number to the right of the slash is the upgrade available for that roll. To determine which model the may be used, the controlling player must make a special 2D6 roll after the unit is selected. If this "Upgrade Check" equals or exceeds the target number indicated in the Upgrade Check Table below for the year of play and the player’s faction, the upgraded model (to the right of the slash) can be used. Otherwise, the player must choose the older model (designated on the left of the slash).
While generating a DCMS recon lance for a scenario set in the year 3051, Jacob rolls a 5 for a Light BattleMech under the DC or FRR column. This roll yields the following result: PNT-9R/PNT-10K Panther [35]*, which indicates that Jacob has obtained a Panther for his lance, but that it could be an older PNT-9R model, or the upgraded PNT-10K design. To find out which one he may use, Jacob makes a second 2D6 roll and compares the result of his roll—a 5—against the Upgrade Check Table, cross-referencing the year of play (3051), with his faction of choice (DC). Because his roll was 5, it falls below the 6 or higher needed to obtain the newer PNT-10K Panther. Jacob must use the older PNT-9R Panther instead.
Edited by Spheroid, 27 May 2012 - 11:44 AM.
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