

How Does The Awesome Compare To The Other Assaults?
#21
Posted 01 February 2013 - 03:08 PM
1) The heat problem. The Dev's have already stated that a PPC heat rework is in the pipe due in a few weeks. Once this is implemented the PPC will be a more viable weapon. With the also introduced EMP effect to counter ECM, PPCs will be great for dealing with Atlas-D-DCs. The decreased heat will also translate into a higher rate of fire for the PPC.
2) Brawling in an Awesome. For most of the Awesome builds, this is not a good idea. Why? Well because of aforementioned issues, low armour for an assault class, large hit box, etc. Now why is the Awesome like this? It's not a brawler! Sure there are going to be good pilots who can use just about any 'Mech in any role, but for the average Joe getting into the thick of the fight is a bad idea. Low armour + large target = quick death. Sit back and do damage from afar. Consistent large laser or PPC fire (or LRMs if you have a good spotter) can wrack up damage on the enemy. Sure, you probably won't get many kills. But you will have a very high damage at the end of the match.
#22
Posted 01 February 2013 - 03:18 PM
Jacmac, on 01 February 2013 - 12:49 PM, said:
http://mwo.smurfy-ne...a0371f2fdc098c5
http://mwo.smurfy-ne...db6a0c5b6d652fd
Try those.
#23
Posted 01 February 2013 - 03:34 PM
#24
Posted 01 February 2013 - 03:35 PM
I run mine with 3 LL, 3 SSRM2's, and an XL380. The trick to it is piloting, as someone stated above, play it like a really big, well armored Commmando. Don't stop moving!!!
At nearly 85kph you can easily out maneuver Stalkers and Atlai. You don't stop in front of them and trade blows toe-to-toe, you will lose. You use hit and run tactics, terrain, other enemy 'mechs for cover and get in behind them and ruin their day.
If piloted well, 800-900 dmg matches are common and 1200+ are possible.
#25
Posted 01 February 2013 - 04:05 PM
#26
Posted 01 February 2013 - 05:07 PM
#27
Posted 01 February 2013 - 05:09 PM
#28
Posted 01 February 2013 - 05:16 PM
#29
Posted 01 February 2013 - 05:17 PM
Quote
Because the Stalker is a better mech. And a fast 8R isnt enough to change that. But a fast 8R with ECM is.
#31
Posted 01 February 2013 - 05:27 PM
I will, once I can afford it, probably buy the Pretty Baby. It will be a HUGE target and death will abound..but..fun anyway?
#32
Posted 01 February 2013 - 05:31 PM
Quote
uh what? We used to not have engine limitations and I used to pilot a fast 8R with a 375XL four SRMs and three MedLas. So im fully aware of what an 8R is capable of... and I still think its way worse than a Stalker 3F or 5M. But if it had ECM it would be good.
Furthermore for 6000 MC it needs to be pay to win otherwise they wont sell very many.
#33
Posted 01 February 2013 - 06:16 PM
#34
Posted 01 February 2013 - 06:18 PM
#35
Posted 01 February 2013 - 06:24 PM
Edited by Liberty, 01 February 2013 - 06:25 PM.
#36
Posted 01 February 2013 - 07:04 PM
Taizan, on 01 February 2013 - 06:18 PM, said:
It's like that girl from that poem, who "when she was good she was really really good, and when she was bad she was horrid." Great in the right hands, and pretty terrible in the wrong hands.
#37
Posted 01 February 2013 - 07:05 PM
#38
Posted 01 February 2013 - 07:19 PM
Awesome
Advantage: Can go fast and equip a decent amount of energy and missiles. Good torso twist and arms make shooting easier.
Disadvantage: Easier to hit an awesome's chest than the wrecked ship on forest colony
Stalker
Advantage: If it is an energy or missile weapon, you can have all of the weapons ever.
Disadvantages: Why won't you stand still in front of me? You know I can't turn!
Atlas
Advantage: Whatever weapon I want I can have! I also have arms! OOO and ecm too!
Disadvantage: Hey guys! Wait up! Oh excuse me Mr. Jenner can you back up please? I can't aim that low.
As for buying Pretty Baby, that's going to run you almost $30 US for just one mech. Not worth it dude.
#39
Posted 01 February 2013 - 07:35 PM
Stalker has 10 hardpoints.
Even if we discount the tonnage difference, there is a glaring disparity of the number of hardpoints these two mechs have. You can mount the big XL engine on the Awesome, but that just gives you semi-fast mech without any real staying-power.
#40
Posted 01 February 2013 - 07:46 PM
The small maps 100% favour brawlers, due to the ability to close to brawling range. Support mechs aren't really getting the separate classification in 8 vs 8 battles. Maybe in 12 vs 12.
The 8Q. Direct fire support mechs are effectively obsolete in MWO, except as snipers.
The 8R/8T: If your team will keep the enemy from brawling with you, can really push out damage. If they will not, try to keep, distance and stuff the team.
The 8V/9M: Yet to work on these.
Big issue with Awesomes is target profile, moreso the huge centre torso. Coring is usually your fate before the rest of the mech's armour hits orange.
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