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How Does The Awesome Compare To The Other Assaults?


74 replies to this topic

Poll: Rate the Awesome (194 member(s) have cast votes)

The Awesome is ....

  1. Voted Awesome (66 votes [28.95%] - View)

    Percentage of vote: 28.95%

  2. Id rather drive a Stalker or Atlas (98 votes [42.98%] - View)

    Percentage of vote: 42.98%

  3. *laugh* You are going to spend money on the Pretty Baby? (64 votes [28.07%] - View)

    Percentage of vote: 28.07%

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#21 Zerbob

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Posted 01 February 2013 - 03:08 PM

Part of the dislike of many people when it comes to the Awesome is that it is not heat efficient enough, and just about everyone wants to brawl with it.

1) The heat problem. The Dev's have already stated that a PPC heat rework is in the pipe due in a few weeks. Once this is implemented the PPC will be a more viable weapon. With the also introduced EMP effect to counter ECM, PPCs will be great for dealing with Atlas-D-DCs. The decreased heat will also translate into a higher rate of fire for the PPC.

2) Brawling in an Awesome. For most of the Awesome builds, this is not a good idea. Why? Well because of aforementioned issues, low armour for an assault class, large hit box, etc. Now why is the Awesome like this? It's not a brawler! Sure there are going to be good pilots who can use just about any 'Mech in any role, but for the average Joe getting into the thick of the fight is a bad idea. Low armour + large target = quick death. Sit back and do damage from afar. Consistent large laser or PPC fire (or LRMs if you have a good spotter) can wrack up damage on the enemy. Sure, you probably won't get many kills. But you will have a very high damage at the end of the match.

#22 Suprentus

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Posted 01 February 2013 - 03:18 PM

View PostJacmac, on 01 February 2013 - 12:49 PM, said:

I elited the AWS-8Q and then sort of gave up on it. Kind of fun to boat lasers, but heat is pretty borked in MWO. The devs sense of "balance" is what has killed the Awesome, you really have to have a mix of ballistics and energy weapons or ballistics and missiles to get anything close to heat friendly in an assault mech in this game.


http://mwo.smurfy-ne...a0371f2fdc098c5

http://mwo.smurfy-ne...db6a0c5b6d652fd

Try those.

#23 Zolaz

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Posted 01 February 2013 - 03:34 PM

I am starting to think that the devs put some horrible mechs in the game. What is the use of taking an Awesome if you are pugging?

#24 Spaceghost

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Posted 01 February 2013 - 03:35 PM

The Awesome-9M is one of my most favorite 'mechs to play. And it is damn sure not cheap to set up properly (20M+ CBills).
I run mine with 3 LL, 3 SSRM2's, and an XL380. The trick to it is piloting, as someone stated above, play it like a really big, well armored Commmando. Don't stop moving!!!
At nearly 85kph you can easily out maneuver Stalkers and Atlai. You don't stop in front of them and trade blows toe-to-toe, you will lose. You use hit and run tactics, terrain, other enemy 'mechs for cover and get in behind them and ruin their day.
If piloted well, 800-900 dmg matches are common and 1200+ are possible.

#25 River Walker

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Posted 01 February 2013 - 04:05 PM

Oh joy a PPC Mech that cant Aim in the ECM bubble and over heats and is Raven and Commando bate. Yip i say its worth the 20$ to 24$ for that cool S/M Paint job.

#26 Zolaz

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Posted 01 February 2013 - 05:07 PM

Pretty Baby has ECM.

#27 Khobai

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Posted 01 February 2013 - 05:09 PM

Unless Pretty Baby is an 8R that also has ECM theres absolutely no reason to even consider buying it...

#28 Zolaz

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Posted 01 February 2013 - 05:16 PM

Why is that Khobai?

#29 Khobai

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Posted 01 February 2013 - 05:17 PM

Quote

Why is that Khobai?


Because the Stalker is a better mech. And a fast 8R isnt enough to change that. But a fast 8R with ECM is.

#30 Zolaz

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Posted 01 February 2013 - 05:19 PM

View PostKhobai, on 01 February 2013 - 05:17 PM, said:


Because the Stalker is a better mech. And a fast 8R isnt enough to change that. But a fast 8R with ECM is.


lol ... well since you are evidently too busy to check things out we will exclude you from the conversation

#31 TheMadPoet

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Posted 01 February 2013 - 05:27 PM

All of the points against the Awesome are true. However, I actually love playing my 8R. I can switch between LRM and long-ranged support to 4xsrm6 brawler easily and once mastered, it's relatively agile (for a broad, bulky hunk of metal). I've killed my share of atlases and stalkers in it. Of course they've killed me plenty as well...

I will, once I can afford it, probably buy the Pretty Baby. It will be a HUGE target and death will abound..but..fun anyway?

#32 Khobai

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Posted 01 February 2013 - 05:31 PM

Quote

lol ... well since you are evidently too busy to check things out we will exclude you from the conversation


uh what? We used to not have engine limitations and I used to pilot a fast 8R with a 375XL four SRMs and three MedLas. So im fully aware of what an 8R is capable of... and I still think its way worse than a Stalker 3F or 5M. But if it had ECM it would be good.

Furthermore for 6000 MC it needs to be pay to win otherwise they wont sell very many.

#33 Livebait

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Posted 01 February 2013 - 06:16 PM

IMO the AWS is a "Heavy" Heavy. The 9M with a proper engine and weapons load out is like a beefy Dragon. Fast and deadly. But not a pure brawler.

#34 Taizan

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Posted 01 February 2013 - 06:18 PM

It's a permanent hate & love relationship with the Awesome. It can kick some behinds, but it's behind can be kicked very easily as well, too easy for an assault.

#35 Liberty

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Posted 01 February 2013 - 06:24 PM

We really need the AWS-9Q for the Awesome to be really effective in the field. Four PPCs and ECM. Great mech vs LRM boats and with the upcoming PPC changes you could knock out ECM on Assault mechs. I was hoping they would give an 8Q variant that gave all this minus the double heat sinks as the hero mech but sadly we got Pretty Baby. Guess will have to wait till 3057 when the 9Q walks out into the field.

Edited by Liberty, 01 February 2013 - 06:25 PM.


#36 Tarman

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Posted 01 February 2013 - 07:04 PM

View PostTaizan, on 01 February 2013 - 06:18 PM, said:

It's a permanent hate & love relationship with the Awesome. It can kick some behinds, but it's behind can be kicked very easily as well, too easy for an assault.



It's like that girl from that poem, who "when she was good she was really really good, and when she was bad she was horrid." Great in the right hands, and pretty terrible in the wrong hands.

#37 TurinAlexander

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Posted 01 February 2013 - 07:05 PM

I'd rather pilot an Awesome, but I would hardly say that the design doesn't have issues. Awesomes are far easier to kill than any other Assualt and most Heavies. It's pathetic how easy it is to kill an Awesome. Even moving the armor to the front doesn't help. I don't know if it's a hit box issue, or just the fact that they are just hard to miss, but they die too easily.

#38 Kell Commander

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Posted 01 February 2013 - 07:19 PM

I do not pilot an Awesome myself, but I can see why a lot of people would.

Awesome
Advantage: Can go fast and equip a decent amount of energy and missiles. Good torso twist and arms make shooting easier.
Disadvantage: Easier to hit an awesome's chest than the wrecked ship on forest colony

Stalker
Advantage: If it is an energy or missile weapon, you can have all of the weapons ever.
Disadvantages: Why won't you stand still in front of me? You know I can't turn!

Atlas
Advantage: Whatever weapon I want I can have! I also have arms! OOO and ecm too!
Disadvantage: Hey guys! Wait up! Oh excuse me Mr. Jenner can you back up please? I can't aim that low.

As for buying Pretty Baby, that's going to run you almost $30 US for just one mech. Not worth it dude.

#39 CG Oglethorpe Kerensky

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Posted 01 February 2013 - 07:35 PM

Awesome has 7 hardpoints. (Don't try the 9M argument because only 7 are useable)
Stalker has 10 hardpoints.

Even if we discount the tonnage difference, there is a glaring disparity of the number of hardpoints these two mechs have. You can mount the big XL engine on the Awesome, but that just gives you semi-fast mech without any real staying-power.

#40 Voidsinger

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Posted 01 February 2013 - 07:46 PM

Part of the issue is MWO.

The small maps 100% favour brawlers, due to the ability to close to brawling range. Support mechs aren't really getting the separate classification in 8 vs 8 battles. Maybe in 12 vs 12.

The 8Q. Direct fire support mechs are effectively obsolete in MWO, except as snipers.
The 8R/8T: If your team will keep the enemy from brawling with you, can really push out damage. If they will not, try to keep, distance and stuff the team.
The 8V/9M: Yet to work on these.

Big issue with Awesomes is target profile, moreso the huge centre torso. Coring is usually your fate before the rest of the mech's armour hits orange.





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