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Stalker Scarier Than Atlas?


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#1 Muffinator

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Posted 02 February 2013 - 06:39 AM

Does anyone else find stalkers a much tougher opponent than atlai? Playing any of my usual medium/heavy brawlers I couldn't care less about atlai as I can just stay out of their line of fire usually. But stalkers, whether it is the hardpoint layout or the extra speed, kill me far more often.

On the other side of the coin I started running a stalker myself to see how they handle but I've been taking it out more and more as it is fun and very powerful if played right.

#2 J4ckInthebox

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Posted 02 February 2013 - 06:41 AM

They are scary indeed, but relatively easy to disarm (litterally). they are not strongholds that need to be teared down piece by piece like the Atlases are.

Edited by J4ckInthebox, 02 February 2013 - 06:51 AM.


#3 Adridos

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Posted 02 February 2013 - 06:45 AM

Neither assault gives me creeps, but if I had to vote for a scarier one, it would be the Atlas.

Unlike Stalker, it can melt my face in close combat if it has a decent pilot, Stalker, as much of a powerhouse it is, is still reliant on allies to cover his flanks and one on one is a very easy target.

#4 Snowcaller

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Posted 02 February 2013 - 06:47 AM

I worry about Atlas's more, myself. The Stalker is a dangerous mech, no mistake.
But you have to beat on an Atlas AFD before it drops.

#5 l33tworks

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Posted 02 February 2013 - 06:49 AM

Its only scary if you are a heavy or assault yourself. They are very hard to take down. You can be sure if you come out alive you'll be near death.

As a light just stay behind them and your fine if theyre alone.

Edited by l33tworks, 02 February 2013 - 06:50 AM.


#6 Tetatae Squawkins

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Posted 02 February 2013 - 06:59 AM

View PostAdridos, on 02 February 2013 - 06:45 AM, said:


Unlike Stalker, it can melt my face in close combat if it has a decent pilot,


What game are you playing? I'd like to check it out sometime.

#7 Xyroc

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Posted 02 February 2013 - 07:09 AM

Depends on the loadout really ... but if that stalker is SRMs and Med laser and Im in a atlas im going to be scared myself because I know that alpha will CT anything

#8 Navid A1

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Posted 02 February 2013 - 07:11 AM

i'm a long time atlas pilot and i have this to say:
fear the stalkers... fear them.
they just don't go down... no matter what you do... and if you can kill one then you have paid the price with your entire armor.
my only advantage in a brawl is that they cant move their "hands" around... and that's why i'm always in a AS7-RS.
one of the easy ways to kill them is to overwhelm them quickly...

#9 Tuku

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Posted 02 February 2013 - 07:13 AM

The stalker can easily put out more burst damage than an atlas and that makes it a force to be reckoned with but the trade off there is it is slow and less maneuverable I approach close range stalkers like I approach srm6 A1s , with caution, even if I am in my atlas. Their lethality depends on their piloting skills. A good stalker pilot can melt people quite quickly. A bad stalker pilot will have his side torsos ripped off fairly quickly.

#10 StonedVet

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Posted 02 February 2013 - 07:14 AM

I dont fear an Atlas any longer, I just take my 5ML and 5 SRM 6 stalker and aim for the center of an atlas and drop it ina couple volleys

#11 SilentFear

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Posted 02 February 2013 - 07:38 AM

Dunno maybe im biased as i'm playing Atlas only but i find the stalkers not harder to take down then an Awesome. Now that said they are assault class after all so they do have a good armor and fire power - yet most of the time i can go close combat whit them and blow em out of the game whit few alpha strikes. For me an Atlas build for close combat whit good pilot is much more scarier and often will make me go play cat and mouse whit him instead of just chargin him close combat.

#12 Goldsan

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Posted 02 February 2013 - 07:45 AM

3F has 90 damage alphas
5M is even more
D-DC probably has around 75, but there's more variety in specs.

If you're an atlas and a brawl stalker of equal skill is in range of you - you better hope you have some friends to help you, because your extra armor isn't enough to mitigate how much more damage he has.

Or pray for a cockpit.

#13 Navid A1

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Posted 02 February 2013 - 08:08 AM

may someone explain to me why would anyone with more than one weapon type use an alpha strike?
the only thing an alpha strike is good, is for one type weapon configs and even then, it's for the final kill blow.
after an alpha you either over heat... or you won't have anything to say for the cool down duration...
- you know that by sequence (not chain) firing your weapons, the enemy has less chance of hitting you or he will have a much harder time adjusting his aim?
- you know that for you to have a successful alpha (in an assault mech) you need to have your target in front of your torso for all the weapons to hit but separate group firing gives you the chance to reach extreme firing angles with your hands (without the risk of overheating or spraying useless lrms all over the place)?

#14 Stargoat

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Posted 02 February 2013 - 08:12 AM

Fast 'mechs give me the jibblies more than assaults. I usually run faster 'mechs, so anything that can keep up is immediately a bigger threat than a slow assault that I can flank or otherwise outmanoeuvre.

#15 Chavette

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Posted 02 February 2013 - 08:13 AM

View PostNavid A1, on 02 February 2013 - 08:08 AM, said:

may someone explain to me why would anyone with more than one weapon type use an alpha strike?
the only thing an alpha strike is good, is for one type weapon configs and even then, it's for the final kill blow.
after an alpha you either over heat... or you won't have anything to say for the cool down duration...
- you know that by sequence (not chain) firing your weapons, the enemy has less chance of hitting you or he will have a much harder time adjusting his aim?
- you know that for you to have a successful alpha (in an assault mech) you need to have your target in front of your torso for all the weapons to hit but separate group firing gives you the chance to reach extreme firing angles with your hands (without the risk of overheating or spraying useless lrms all over the place)?

- You know that lasers dont shake your cockpit so it doesnt matter how you fire them?
- You know if you have a 1 sec window of shooting the guy and sequence or chain fire a good part of your potential is either wasted or missed?

#SONNED

Edited by Chavette, 02 February 2013 - 08:13 AM.


#16 Ngamok

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Posted 02 February 2013 - 08:16 AM

View PostMuffinator, on 02 February 2013 - 06:39 AM, said:

Does anyone else find stalkers a much tougher opponent than atlai? Playing any of my usual medium/heavy brawlers I couldn't care less about atlai as I can just stay out of their line of fire usually. But stalkers, whether it is the hardpoint layout or the extra speed, kill me far more often.

On the other side of the coin I started running a stalker myself to see how they handle but I've been taking it out more and more as it is fun and very powerful if played right.


I can easily hit the torso on a Stalker from the side pretty well to take out the arm and torso weapons pretty quick. With the exception to the 3F, they can't hit me back easily while I am doing this. So no, they don't

#17 Tennex

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Posted 02 February 2013 - 08:16 AM

not really. 3/4 of the stalkers hitbox is Sidetorso/Arm.

just shoot its side torso. and half of its weapons are gone.


they really should fix how big its side torso hit box i to something more inline with the catapult.

Edited by Tennex, 02 February 2013 - 08:17 AM.


#18 Irrezolute

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Posted 02 February 2013 - 08:20 AM

I have run many different load outs in the 5S, 5M, and 3F variants but the most effective was the SRM6 medium laser build. With 1 alpha I can turn the CT armor on an Atlas red, a missile volley will turn the core dark orange and then finish it off with a final missile volley. I make it my priority when I see an atlas chewing up my team to get in his face and blow him to hell. I have killed 3 Atlas' before in a match while taking minimal damage when people didn’t see me as much of a threat until it was too late. The other assault class mechs go down really easy with this build. Heavy mechs panic and run after the first hit and mediums and lights are completely screwed with a solid hit. Maneuverability with the Stalker is horrible, but there are ways to still gain the upper hand while fighting fast mechs that like to run around behind you. My best game in the mech was 6 kills and 1365 damage and I can’t even remember the insane amount of Xp. One of those games you wished you put on youtube right? I remember someone in that match saying I had anger issues. Stalker is scarier than Atlas.

Edited by Instigicism, 02 February 2013 - 08:21 AM.


#19 Ngamok

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Posted 02 February 2013 - 08:23 AM

View PostTennex, on 02 February 2013 - 08:16 AM, said:

not really. 3/4 of the stalkers hitbox is Sidetorso/Arm.

just shoot its side torso. and half of its weapons are gone.


they really should fix how big its side torso hit box i to something more inline with the catapult.


The torso is longer than the catapult. That's why it's easier. It's side profile is the same as the Awesome's frontal profile. Look at the Stalker next time from the side, you'll see.

#20 Goldsan

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Posted 02 February 2013 - 08:24 AM

View PostNavid A1, on 02 February 2013 - 08:08 AM, said:

may someone explain to me why would anyone with more than one weapon type use an alpha strike?
the only thing an alpha strike is good, is for one type weapon configs and even then, it's for the final kill blow.
after an alpha you either over heat... or you won't have anything to say for the cool down duration...
- you know that by sequence (not chain) firing your weapons, the enemy has less chance of hitting you or he will have a much harder time adjusting his aim?
- you know that for you to have a successful alpha (in an assault mech) you need to have your target in front of your torso for all the weapons to hit but separate group firing gives you the chance to reach extreme firing angles with your hands (without the risk of overheating or spraying useless lrms all over the place)?


The longer it takes you to do your damage, the more damage you're taking. If you alpha someone you can immediately knock off half their weapons in one hit.

Screen shake is negligible in brawls if the people playing are any good.





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