

Stalker Scarier Than Atlas?
#1
Posted 02 February 2013 - 06:39 AM
On the other side of the coin I started running a stalker myself to see how they handle but I've been taking it out more and more as it is fun and very powerful if played right.
#2
Posted 02 February 2013 - 06:41 AM
Edited by J4ckInthebox, 02 February 2013 - 06:51 AM.
#3
Posted 02 February 2013 - 06:45 AM
Unlike Stalker, it can melt my face in close combat if it has a decent pilot, Stalker, as much of a powerhouse it is, is still reliant on allies to cover his flanks and one on one is a very easy target.
#4
Posted 02 February 2013 - 06:47 AM
But you have to beat on an Atlas AFD before it drops.
#5
Posted 02 February 2013 - 06:49 AM
As a light just stay behind them and your fine if theyre alone.
Edited by l33tworks, 02 February 2013 - 06:50 AM.
#7
Posted 02 February 2013 - 07:09 AM
#8
Posted 02 February 2013 - 07:11 AM
fear the stalkers... fear them.
they just don't go down... no matter what you do... and if you can kill one then you have paid the price with your entire armor.
my only advantage in a brawl is that they cant move their "hands" around... and that's why i'm always in a AS7-RS.
one of the easy ways to kill them is to overwhelm them quickly...
#9
Posted 02 February 2013 - 07:13 AM
#10
Posted 02 February 2013 - 07:14 AM
#11
Posted 02 February 2013 - 07:38 AM
#12
Posted 02 February 2013 - 07:45 AM
5M is even more
D-DC probably has around 75, but there's more variety in specs.
If you're an atlas and a brawl stalker of equal skill is in range of you - you better hope you have some friends to help you, because your extra armor isn't enough to mitigate how much more damage he has.
Or pray for a cockpit.
#13
Posted 02 February 2013 - 08:08 AM
the only thing an alpha strike is good, is for one type weapon configs and even then, it's for the final kill blow.
after an alpha you either over heat... or you won't have anything to say for the cool down duration...
- you know that by sequence (not chain) firing your weapons, the enemy has less chance of hitting you or he will have a much harder time adjusting his aim?
- you know that for you to have a successful alpha (in an assault mech) you need to have your target in front of your torso for all the weapons to hit but separate group firing gives you the chance to reach extreme firing angles with your hands (without the risk of overheating or spraying useless lrms all over the place)?
#14
Posted 02 February 2013 - 08:12 AM
#15
Posted 02 February 2013 - 08:13 AM
Navid A1, on 02 February 2013 - 08:08 AM, said:
the only thing an alpha strike is good, is for one type weapon configs and even then, it's for the final kill blow.
after an alpha you either over heat... or you won't have anything to say for the cool down duration...
- you know that by sequence (not chain) firing your weapons, the enemy has less chance of hitting you or he will have a much harder time adjusting his aim?
- you know that for you to have a successful alpha (in an assault mech) you need to have your target in front of your torso for all the weapons to hit but separate group firing gives you the chance to reach extreme firing angles with your hands (without the risk of overheating or spraying useless lrms all over the place)?
- You know that lasers dont shake your cockpit so it doesnt matter how you fire them?
- You know if you have a 1 sec window of shooting the guy and sequence or chain fire a good part of your potential is either wasted or missed?
#SONNED
Edited by Chavette, 02 February 2013 - 08:13 AM.
#16
Posted 02 February 2013 - 08:16 AM
Muffinator, on 02 February 2013 - 06:39 AM, said:
On the other side of the coin I started running a stalker myself to see how they handle but I've been taking it out more and more as it is fun and very powerful if played right.
I can easily hit the torso on a Stalker from the side pretty well to take out the arm and torso weapons pretty quick. With the exception to the 3F, they can't hit me back easily while I am doing this. So no, they don't
#17
Posted 02 February 2013 - 08:16 AM
just shoot its side torso. and half of its weapons are gone.
they really should fix how big its side torso hit box i to something more inline with the catapult.
Edited by Tennex, 02 February 2013 - 08:17 AM.
#18
Posted 02 February 2013 - 08:20 AM
Edited by Instigicism, 02 February 2013 - 08:21 AM.
#19
Posted 02 February 2013 - 08:23 AM
Tennex, on 02 February 2013 - 08:16 AM, said:
just shoot its side torso. and half of its weapons are gone.
they really should fix how big its side torso hit box i to something more inline with the catapult.
The torso is longer than the catapult. That's why it's easier. It's side profile is the same as the Awesome's frontal profile. Look at the Stalker next time from the side, you'll see.
#20
Posted 02 February 2013 - 08:24 AM
Navid A1, on 02 February 2013 - 08:08 AM, said:
the only thing an alpha strike is good, is for one type weapon configs and even then, it's for the final kill blow.
after an alpha you either over heat... or you won't have anything to say for the cool down duration...
- you know that by sequence (not chain) firing your weapons, the enemy has less chance of hitting you or he will have a much harder time adjusting his aim?
- you know that for you to have a successful alpha (in an assault mech) you need to have your target in front of your torso for all the weapons to hit but separate group firing gives you the chance to reach extreme firing angles with your hands (without the risk of overheating or spraying useless lrms all over the place)?
The longer it takes you to do your damage, the more damage you're taking. If you alpha someone you can immediately knock off half their weapons in one hit.
Screen shake is negligible in brawls if the people playing are any good.
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