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Good ,ok Or Bad Mechbuild?


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#1 ODHarry

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Posted 02 February 2013 - 01:18 AM

Hello guys,

Iam new too this Game and this is my first Mech Build.After tweakin it for 3 Days i finally start too think that its ok.The Firepower seems too be really low but unless i not go suicide it seems too be a good Supporter and often i can handel a 1vs1 aswell ,if its not vs.an Assaultmech.
At the Maps with alot of Cover i often find myself too play at Hit and Run Tactics.Flankin the Oponnent crowd and hit them from the Back and the Flanks.CIty Assault FTW ;)
I would try a Light mech for that purposal ,but i like too be abel too take alot of hits.and got all this nice Extras which i can with heavier Mechs...
So i want my next Mech too be optimized for that Playstyle.Anyone got a nice Build for that?

Also maybe i just think that my current Mech is ok now because i got a bit more used too the Game....:D.
Whats ur Opinion of this Mech?

http://mwo.smurfy-ne...f9cfc27838306e3

greetz OD

#2 Fitzbattleaxe

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Posted 02 February 2013 - 01:54 AM

If you switch back to normal armor, and then change the structure to endo steel, you'll get back nearly 2 tons. And that single jump jet can't be doing that much for you, can it? Seems fairly solid otherwise.

#3 o0Marduk0o

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Posted 02 February 2013 - 02:06 AM

Take Endo over Ferro for more weight saving.
Get an XL Engine because for a brawler you are too slow, XL300 will give you another 3,5t free weight. With XL you can remove CASE.
The JJ are pretty useless unless you boat them and as a brawler you would need a lot of them for higher jumps, remove them.
You need more heatsinks.
That's why you remove Endo, reduce armor by 2 points and add as many double heatsinks as you can, you need to move AMS ammo to the head to gain 3 slots in torso to add another DHS.

To sum it up:

no JJ
no Endo or Ferro
2 armor points less
move 1x ammo from right torso to the head
change engine to XL300
add a total of 10 DHS

#4 The Mech behind you

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Posted 02 February 2013 - 02:18 AM

Hi ODHarry,

I took a look at your build and I made a few minor changes:

- I upgraded your build to Endo-Steel and downgraded your FF-Armor back to standard because you get more tonnage out of a Structure upgrade
- I put your Ammo into the head and the legs. That saves 1t from dropping both C.A.S.E.
- I would suggest to upgrade your Engine with the free tons from those changes because you have to get close with those weapons you build in but I don't know if you have the CB for it so I put 2 more DHS in it and maxed the armor

If you have the CB try a STD 275 Engine, a total of 15 DHS (+1 put into the Engine, 4 in the side torsos) and 4t of SRM Ammo instead of 3.

Edited by Norman Kosh, 02 February 2013 - 02:22 AM.


#5 Nexx Valasek

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Posted 02 February 2013 - 03:19 AM

View PostNorman Kosh, on 02 February 2013 - 02:18 AM, said:

Hi ODHarry,

I took a look at your build and I made a few minor changes:

- I upgraded your build to Endo-Steel and downgraded your FF-Armor back to standard because you get more tonnage out of a Structure upgrade
- I put your Ammo into the head and the legs. That saves 1t from dropping both C.A.S.E.
- I would suggest to upgrade your Engine with the free tons from those changes because you have to get close with those weapons you build in but I don't know if you have the CB for it so I put 2 more DHS in it and maxed the armor

If you have the CB try a STD 275 Engine, a total of 15 DHS (+1 put into the Engine, 4 in the side torsos) and 4t of SRM Ammo instead of 3.


i agree with this, however one thing that should be done in addition. lose the artemis IV on srms it really doesn't help that much especially if you only have a total of 12. if you were boating lrms i'd say go for it but on srms you really don't need it and it can actually make it harder to aim your missiles. another thin is that by dropping the artemis you will be able to free up 6 tons of space to upgrade your engine or add extra heat sinks.

#6 Gigastrike

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Posted 02 February 2013 - 08:52 AM

Here's what I came up with: CPLT-C1

Overall, the build seemed pretty solid, but needed some optimizing:
>Removed ferro-fibrous armor to save slots.
>Removed the CASE and distributed the ammo around the cockpit and legs.
>Removed the jumpjet (can't really do much with just 1 anyway).
>Removed the artemis which tends to not be worth the weight and slots.
>Upgraded to a large XL engine to increase speed and still save weight.
>Removed the AMS to save slots (won't need it as much since the greater speed should allow you to get to cover).
>Switched 2 of the medium pulse lasers to large lasers for a medium range option, and the other 2 to regular medium lasers to save weight.
>Filled the rest with as many heatsinks as I could since it's hot as heck.

Increased damage (both dps and alpha strike), runs cooler, moves faster, and greater range (also saved you some money by not using endo-steel). Slightly less durable because of the XL engine (be sure to protect a damaged side torso), an a slightly more complicated weapon set.

Edited by Gigastrike, 02 February 2013 - 08:56 AM.


#7 Kell Morgan

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Posted 02 February 2013 - 09:02 AM

with that C1 build you can have FF armor and add 1 more heatsink or 1 more ton of ammo...

#8 ODHarry

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Posted 02 February 2013 - 03:48 PM

wow thx alot for al this help guys!

1 question bout the ammo.Aint it gonna explode when my feets get hit and then damage my main Torso?

#9 Xiphias

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Posted 02 February 2013 - 03:52 PM

View PostODHarry, on 02 February 2013 - 03:48 PM, said:

wow thx alot for al this help guys!

1 question bout the ammo.Aint it gonna explode when my feets get hit and then damage my main Torso?


If you lose a leg you will take damage from the ammo explosion. Your legs have a fair amount of armor though, and if you get legged you've probably got bigger things to worry about than taking some explosion damage since legged targets die very quickly.

#10 Azalie

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Posted 02 February 2013 - 03:56 PM

Yes but people do not usually shoot your legs too much especially if they have decent armor.

Edited by Azalie, 02 February 2013 - 03:57 PM.


#11 ODHarry

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Posted 02 February 2013 - 09:21 PM

Thx due too ur help(much appreciated) this mech feels really comfortabel for me.

I cant afford the Xl 300 atm so i tooked the 275std in for now till i can afford it..Then i gotta see if i can handel him since it probably will be abel too take significant less Dmg.Also i think Heatrating of 1.42 is enuff when u really Focus at hit and run.Depends at the Map.But till i expirenced a XL enigine i think the extra Armour is worth it.I purchased Ferro right after i buyed the Mech so i cant really tell the difference of this Mech without Ferro.

#12 Stingz

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Posted 02 February 2013 - 09:47 PM

View PostODHarry, on 02 February 2013 - 09:21 PM, said:

I think the extra Armour is worth it. I purchased Ferro right after i buyed the Mech so i cant really tell the difference of this Mech without Ferro.


Ferro-Fibirous only means lighter armor, not more (more tons for amour). Endo-Steel saves more weight, and more free tons means more room for armor.

#13 Fallout23

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Posted 02 February 2013 - 10:00 PM

This is what I'm running on my c1 right now with a lot of success. having all the weapons spread out on different sections means your never neutered until your dead. Its really fast to get you out of situations you shouldn't be in. The XL engine means I stand back a bit and burn ppl with the LL's instead of rushing in. Once I see weak sections in their armor, I move in closer to finish them with a burst of SRM's. When I thought about the fact that my 9m runs with only two less missiles (3xLL-srm6-2xsrm4's), the fact that this build is achieved on a mech a weight class down from my awesome says a lot (open up can of "awesomes suck" comments). The cat even has a little better heat rating and speed.

http://mwo.smurfy-ne...92304e4bcd55280

#14 ODHarry

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Posted 02 February 2013 - 10:36 PM

Sounds good
will try it when i got the XL
what i constantly tryd too figure out but couldnt see is a C1 with LPLs .
I guess when u got some Srms+LpL it could be extremly devasting at closecombat,
Any Build for that?

edit:thx Stingz for the info

Edited by ODHarry, 02 February 2013 - 10:38 PM.


#15 DarklightCA

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Posted 02 February 2013 - 10:42 PM

If you want a good hit and run mech and are going catapults you cannot fail with a Catapult A1 with 6 SRM6's. XL300 engine as you will need the speed to get behind mechs where that mech can one shot most mechs and get out of combat when need to.

The mech can take on any classes from light to assault and does 90 alpha damage. It is new player friendly as well as if you can't hit anything with it then you should just honestly quit the game. Rest of the mech apply double heat sinks, no artemis (no space) and rest all SRM ammo. Should have atleast 800-1000 rounds.

Another good hit and run mech that is better suited to dishing out damage and getting out of there quicker is the CN9-D (Centurian), the specific variant can go max speed or close to it while packing a bit of a punch.

I forget what engine I put in mine, its a XL above 300 but you can play with that. I have 2 SRM6's with Artemis, 2-3 tons of SRM ammo, 2 medium lasers and double heat sinks. You can get into combat, deal damage and get out fast. Fastest medium in the game and can also chase down lights if need be. When machine guns get a buff and should ECM get a downgrade where streaks are more widely used in-game. You can switch out the SRM6's with streaks, use the extra tonnage for dual machine guns for that crit chance and you got a nice harasser mech. It's a build that worked well before ECM and machine gun buffs as the machine guns were more widely used for distraction and damaging internals when the armor was off not actual damage dealers. Best part of the mech is its survivability of its weapons, as the lasers are located in the center torso and the missles in the left torso your arms can be used as shields to block fire and when destroyed it has zero effect on you as all your weapons will not be located there.

Edited by DemonicD3, 02 February 2013 - 10:48 PM.


#16 Fallout23

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Posted 03 February 2013 - 07:20 AM

View PostODHarry, on 02 February 2013 - 10:36 PM, said:

Sounds good
will try it when i got the XL
what i constantly tryd too figure out but couldnt see is a C1 with LPLs .
I guess when u got some Srms+LpL it could be extremly devasting at closecombat,
Any Build for that?

edit:thx Stingz for the info


http://mwo.smurfy-ne...2700c698544b1b2

I've tried to like pulse lasers, but their just not worth it imo. You get one extra damage per shot and slightly higher dps, but you give up distance and a lot of heat for it. I'd highly recommend the LL build if your newer to the game and take your time at the LL's effective range and carve ppl up until they come running at you. Hopefully you've done enough damage to them by that time to kill them with your srm's.

#17 Noth

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Posted 03 February 2013 - 07:34 AM

View PostFallout23, on 03 February 2013 - 07:20 AM, said:


http://mwo.smurfy-ne...2700c698544b1b2

I've tried to like pulse lasers, but their just not worth it imo. You get one extra damage per shot and slightly higher dps, but you give up distance and a lot of heat for it. I'd highly recommend the LL build if your newer to the game and take your time at the LL's effective range and carve ppl up until they come running at you. Hopefully you've done enough damage to them by that time to kill them with your srm's.



Drop the large pulse lasers. They are not worth the weight. If you must stick with something other than mediums, then just use the normal larges. Use the extra weight for more SRM ammo. You only get about 16 shots with 200 rounds.

#18 JagdCrab

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Posted 03 February 2013 - 07:50 AM

View PostODHarry, on 02 February 2013 - 01:18 AM, said:

Also maybe i just think that my current Mech is ok now because i got a bit more used too the Game.... ;).
Whats ur Opinion of this Mech?

http://mwo.smurfy-ne...f9cfc27838306e3

greetz OD


Let me fix that for you: http://mwo.smurfy-ne...0062f9ae069deef
1)At this point in the game there is just couple mechs that could get any profit from FF-Armor. So ES >>> FF.
2)C.A.S.E. is pretty good, but not here as well, just hide your ammo in the legs. Yep, it's obvious, but it would be dangerous only if you have a little armor on legs. You are not, so even if you will met some one who would try to blow up your ammo rack, i'm pretty sure you would have enough time to kill him in a regular way, before he actually penetrate your legs protection.
3)STD260 don't give you much speed compare to STD250, but extra tonnage you may use for DHS which would be much more valuable for you with those MPL's.

And that's basically it, i would recommend you to change MPL's to ML's, but it's more of personal chose.

#19 Fallout23

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Posted 03 February 2013 - 11:22 AM

View PostNoth, on 03 February 2013 - 07:34 AM, said:



Drop the large pulse lasers. They are not worth the weight. If you must stick with something other than mediums, then just use the normal larges. Use the extra weight for more SRM ammo. You only get about 16 shots with 200 rounds.


That's what I said...

I'm not sure your post is directed at me or OP? As I stated, I don't like pulse lasers except for perhaps lights using SpL's since small pulses lose no range to normal SL's. I think pulse lasers should either suffer in range or heat, but not both ON TOP of weighing more. Like I said, I really tried to like the

There is also 3 tons (300) of ammo on there which is plenty for the original build I posted with 3LL's.





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