I recently read the thread on elo matchmaking http://mwomercs.com/...79-matchmaking/ after reading this it seems to me that since the change in elo is small or not at all when two groups are roughly evenly matched based on elo and that since the match maker is attempting to match groups that are roughly equivalent in elo that eventually you will not be able to change your elo by winning since the match maker is looking for groups that are in your elo range.
there comes a point where your group will only fight another group of roughly equivalent elo and you will not be matched against a group with higher elo so you will never get the chance to increase your elo (by any significant amount) by improving. perhaps I read it wrong or misunderstood but this is the conclusion I come to.


Elo Matchmaking
Started by Valcoer, Jan 25 2013 02:07 PM
4 replies to this topic
#1
Posted 25 January 2013 - 02:07 PM
#2
Posted 25 January 2013 - 02:17 PM
The elo numbers should be large, so that there can be minute differences between players.
Whoever wins will gain ELO, whoever loses will lose ELO. The amount is usually determined by the difference in ELO levels. Someone gains less for beating someone who is lower, but gains more against somone that is higher. Same goes for losing ELO.
The system will probably have a "best fit" matchmaking, rather than" strict fit", meaning it won't leave you in the que forever because it can't find a perfect match. It will just put you against the closest it can find, which could be a decent gap between ELO's.
The point of ELO is to gradually find where you fit. The most significant changes usually comes in the first few matches you play, because that will determine where you start. If you have a bunch of lucky matches that are beyond your normal skill level, you could get a high ELO and gradually get knocked down if you are outclassed by opponents. Same for the opposite, do poorly in the beginning, get a low rating, slowly work your way up.
This is all my thoughts of course. I hope it works like this.
TL/DR
By default, your ELO will change after every match. Better for a win, worse for a loss. The amount it will change by is determined by the skillgap between players. The matchmaker is always trying to match players as close as possible, so ideally the amount of elo change would be small. If it was large, it means you got put up against someone who is either way worse than you, or way better.
Whoever wins will gain ELO, whoever loses will lose ELO. The amount is usually determined by the difference in ELO levels. Someone gains less for beating someone who is lower, but gains more against somone that is higher. Same goes for losing ELO.
The system will probably have a "best fit" matchmaking, rather than" strict fit", meaning it won't leave you in the que forever because it can't find a perfect match. It will just put you against the closest it can find, which could be a decent gap between ELO's.
The point of ELO is to gradually find where you fit. The most significant changes usually comes in the first few matches you play, because that will determine where you start. If you have a bunch of lucky matches that are beyond your normal skill level, you could get a high ELO and gradually get knocked down if you are outclassed by opponents. Same for the opposite, do poorly in the beginning, get a low rating, slowly work your way up.
This is all my thoughts of course. I hope it works like this.
TL/DR
By default, your ELO will change after every match. Better for a win, worse for a loss. The amount it will change by is determined by the skillgap between players. The matchmaker is always trying to match players as close as possible, so ideally the amount of elo change would be small. If it was large, it means you got put up against someone who is either way worse than you, or way better.
Edited by Roughneck45, 25 January 2013 - 02:24 PM.
#3
Posted 25 January 2013 - 02:42 PM
Valcoer, on 25 January 2013 - 02:07 PM, said:
I recently read the thread on elo matchmaking http://mwomercs.com/...79-matchmaking/ after reading this it seems to me that since the change in elo is small or not at all when two groups are roughly evenly matched based on elo and that since the match maker is attempting to match groups that are roughly equivalent in elo that eventually you will not be able to change your elo by winning since the match maker is looking for groups that are in your elo range.
there comes a point where your group will only fight another group of roughly equivalent elo and you will not be matched against a group with higher elo so you will never get the chance to increase your elo (by any significant amount) by improving. perhaps I read it wrong or misunderstood but this is the conclusion I come to.
there comes a point where your group will only fight another group of roughly equivalent elo and you will not be matched against a group with higher elo so you will never get the chance to increase your elo (by any significant amount) by improving. perhaps I read it wrong or misunderstood but this is the conclusion I come to.
none of that matters, here is how ELO is going to ACTUALLY work.
12 man joins the que, computer starts looking for a match for them.
4 other 12 man groups in que, none are within acceptable limits to be an even match.
computer moves on and finds a 4 man compatable to 4 men on the 12 person team, so throws them into the mix.
no 8 man teams to match the remaining 8 people.
8 solo players available to grab with similar ratings, time to use them for filler.
Congradulations! you now have an even match!
even as long as you dont consider things like previously playing in a group together, complimenting mech builds (aka 2 lights with tag and 4 lrm boats, brawlers to defend them) or being on the same channel in ventrillo together as "advantages"
then everything is completely fair!
That dosent even take into account trying to match the mechs or even tonnage from that 12 man team. That just makes it even more likely the only match you will find is similarly ranked random people.
Edited by Riffleman, 25 January 2013 - 02:44 PM.
#4
Posted 25 January 2013 - 03:16 PM
Riffleman, on 25 January 2013 - 02:42 PM, said:
none of that matters, here is how ELO is going to ACTUALLY work.
12 man joins the que, computer starts looking for a match for them.
4 other 12 man groups in que, none are within acceptable limits to be an even match.
computer moves on and finds a 4 man compatable to 4 men on the 12 person team, so throws them into the mix.
no 8 man teams to match the remaining 8 people.
8 solo players available to grab with similar ratings, time to use them for filler.
Congradulations! you now have an even match!
even as long as you dont consider things like previously playing in a group together, complimenting mech builds (aka 2 lights with tag and 4 lrm boats, brawlers to defend them) or being on the same channel in ventrillo together as "advantages"
then everything is completely fair!
That dosent even take into account trying to match the mechs or even tonnage from that 12 man team. That just makes it even more likely the only match you will find is similarly ranked random people.
There's an old post buried somewhere on the forums from one of the devs.
He states that their goal with the ELO system is to essentially have a base number for a player, and then apply modifiers for "asset value" (mech) and "grouping" (being in a premade).
So if there was a 12man with an average ELO of 1000 and high end mechs, they might get matched against a team of midrange mechs and players with an average ELO of 1200 or so. (PULLING NUMBERS OUT OF MY @$$ HERE)
So, ideally, any inequality on mech design, grouping, or player skill would be countered out by an inequality in favor of the other side somewhere else.
Even if they don't put in a modifier for grouping, people who tend to group will get higher ELO ratings than those who don't, and will eventually be either matched with better solo players or other teams who have higher ELO because they're teams.
Edited by One Medic Army, 25 January 2013 - 03:18 PM.
#5
Posted 03 February 2013 - 12:29 PM
the thing is
if your elo is lower and you win you gain
if your elo is higher and you dont win you loose
but if your elo is lower and you loose no change
or if your elo is higher and you win no change
so if the elo system properly predicts the outcome there is no change.
if your elo is lower and you win you gain
if your elo is higher and you dont win you loose
but if your elo is lower and you loose no change
or if your elo is higher and you win no change
so if the elo system properly predicts the outcome there is no change.
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