Z0MBIE Y0SHI, on 04 February 2013 - 07:07 AM, said:
There's several reason's 8 mans have died down so much;
1. No weight limitatations.
2. It can be hard for some of the smaller groups to get 8 people on and stay on. 1 person drops do to wife agro, internet probs, etc, the 8 man is dead.
3. A lot of people were only interested in pug stomp after pug stomp to begin with, these people (IMO the majority) have resorted to 4 man pugstomping and they stand out. x4 DDC's, x4 Splattercats, etc etc
I pretty much agree with this. The problem with #3 does not rest soley in evil intent however. It can be just plain fun to run 4 identical builds (degree of cheese is irrelevant). While yes, this will usually result in a pug-stomp, the inability to do crazy late night 'fun' things does not exist without the stomping by-product. right now, the only 'socially accaptable' way to have fun doing 'Ilya parties' and what-not...is to synch drop 8v8 with another like-minded team, or completely in-house.
I'll also add..
4. Efficiency. Everyone has to farm at times...everyone. While 4-man premades are the most efficient way to do this for most...8-mans are the most inefficient. PuGging is actually more economically viable than 8-mans for skilled players. Hell...with the amount of socializing that goes on in channel, PuGging is actually my #1 grinding source...NOT pre-mades.
That being said...rarely do any of the 4-mans I run even talk about the game during the match...we're BSing..laughing...having a good time. It's common for me to forget what mech I'm even in..lol. We also run far more than 4 ppl in channel quite a lot just to be social. Even IF we called out targets or coordinates, I wouldn't even know which ppl in which match was calling them most of the time.
Edited by Mr 144, 04 February 2013 - 07:28 AM.