The Cheese, on 03 February 2013 - 08:33 PM, said:
I mainly pug now, so this is biased towards a good pug game. Anyone playing the "well why don't you defend?" card would know,1) if they'd played a pug game, that getting said pug team to coordinate is a rare thing. Even rarer still when the most reliable way of winning is to completely avoid the enemy.
2)There are no such things as 'using your scouts' or 'setting up a defensive line' in a pug match.
3) Well damn. That would explain some things.
1) It only takes one mech to defend the base in most cases. Since the usual base attack is a light or fast medium hitting the base to turn a few back from the front line anyway. So defending the base is easy enough.
2) Yes there is. I have seen many PUG matches lately where the group mostly meets up in a grid and waits to see red blips on the map. The ones the Scouts go out and find.
3) Some of us were so good the first time they were hounded to be a husband!
Look, those of you who don't like to defend, Do you know if you defend your base PROPERLY, you will get that killer battle you want. For those who will eventually QQ cause of Camping. I will say it again, Defensive operations are acceptable. If you want a fight and the enemy is defending, you will have to start the fight you say you want! And If you cannot get back to your base to defend it... What were you doing? Scouts have the speed to look for the enemy Main battle units do not. Find a rally point meet there and wait for scouts to find the bad guys.
This is BASIC combat tactics people. You know the very first thing you learn. Plain and simple if YOU want a fight its up to you to prove it, the enemy is not obligated to play into your hands.

Betty says base being captured you go defend the base and...FIGHT THE ENEMY!!!
It's what you say you want!