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Hc Statistic


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Poll: Your HC stat (521 member(s) have cast votes)

Where you at?

  1. 0 to 1 (63 votes [12.91%])

    Percentage of vote: 12.91%

  2. 1-2 (85 votes [17.42%])

    Percentage of vote: 17.42%

  3. 2-4 (100 votes [20.49%])

    Percentage of vote: 20.49%

  4. 4-8 (81 votes [16.60%])

    Percentage of vote: 16.60%

  5. 8-16 (61 votes [12.50%])

    Percentage of vote: 12.50%

  6. 16-32 (48 votes [9.84%])

    Percentage of vote: 9.84%

  7. 32-64 (34 votes [6.97%])

    Percentage of vote: 6.97%

  8. 64+ (16 votes [3.28%])

    Percentage of vote: 3.28%

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#41 TyR

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Posted 04 February 2013 - 08:00 AM

1183 kills * 6.36 KDR / 195 Loss = 38.584
Mostly Jenners, Ravens, Dragons and Catapults.

Edited by TyR, 04 February 2013 - 08:01 AM.


#42 HC Harlequin

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Posted 04 February 2013 - 08:07 AM

View PostTaurich, on 04 February 2013 - 07:42 AM, said:

Of course I am?
How else would you reduce the weighting of KDR without introducing some messy arbitrary constant?

I don't really see your point. KDR is still taken into account, it simply has less influence over the final score

Examples will better illustrate the elegance and diversity of the sqrt function.
Player A & B show how the original formula lacks the weighting to differentiate between a valued team player and someone who simply maintins KDR
Players C & D demonstrate that KDR still has enough weight to drastically influence the final score, even in low-loss situations. Outlier reduction also shown here
Player E demostrates a fatal flaw with the unweighted original formula; that the KDR stat dominates to the extent of making it impossible to compare HC scores side by side. In this case the original formula rated Player E the best player of the list , with 20 losses from 20 matches

Player A: 20 Kills, 5 Death, 10 Wins, 10 losses:

Org Formula: (20*4)/10 = 8

Rvs Formula (20*sqrt(4))/10 = 4





Player B: 20 kills, 10 deaths, 15 wins, 5 losses

Org Formula: (20*2)/5 = 8

Rvs Formula (20*sqrt(2))/5 = 5.656





Player C: 10 kills, 20 deaths, 10 wins, 10 losses

Org Formula: (10*0.5)/10 = 0.5

Rvs Formula (10*sqrt(0.5))/10 = 0.7





Player D: 3 kills, 20 deaths, 18 wins, 2 losses

Org Formula: (3*0.15)/2 = 0.225

Rvs Formula: (3*sqrt(0.15))/2 = 0.581





Player E: 30 kills, 5 deaths. 0 wins, 20 losses

Org Formula: (30*6)/20 = 9

Rvs Formula: (30*sqrt(6))/20 = 3.67




I think taking the square root of the deaths is skewing it instead of directly reducing the exponential

#43 Taurick

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Posted 04 February 2013 - 08:14 AM

View PostHC Harlequin, on 04 February 2013 - 08:07 AM, said:

I think taking the square root of the deaths is skewing it instead of directly reducing the exponential

wellllll how do we go about doing that?
sqrt seemed like the cleanest solution, I tried a few other formulas with constants but they were very very ugly
Throw some more formulas out so we can apply them to the stats given in this thread and we'll see what gives the cleanest and most useful results :D


edit: Ideally you want something that will prevent a 'Player E' situation. That player has far too high a score for his stats imo. He certainly should not be rated as the highest quality player of the group

Edited by Taurich, 04 February 2013 - 08:17 AM.


#44 t0ast

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Posted 04 February 2013 - 08:16 AM

1023 kills * 6.05 KDR / 170 losses = 36.4

Demographic Info:
-- Stats are from the very start of Open Beta to the present (though I started playing pretty early in the Closed Beta).
-- Weight Tiers (estimated): 93% light, 5% medium, 2% heavy or assault
-- 90%+ of drops are in-corp pre-mades, size and seriousness varies.

Edited by t0ast, 04 February 2013 - 08:23 AM.


#45 HC Harlequin

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Posted 04 February 2013 - 08:47 AM

View PostTaurich, on 04 February 2013 - 08:14 AM, said:

edit: Ideally you want something that will prevent a 'Player E' situation. That player has far too high a score for his stats imo. He certainly should not be rated as the highest quality player of the group


If the player had those stats w/o KDR manipulation then they lost a lot of cap exchanges.

Edited by HC Harlequin, 04 February 2013 - 08:53 AM.


#46 Toong

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Posted 04 February 2013 - 08:55 AM

Stop trying to stroke your ego, please. Your statistic is arbitrary and meaningless.

#47 DeathofSelf

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Posted 04 February 2013 - 09:04 AM

The "DeathofSelf" statistic: multiply everything then divide by 0, it will be just as relevant as HC Harlequin's

#48 dal10

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Posted 04 February 2013 - 09:07 AM

40.1555
3.08 kdr
3129 kills
240 losses

about 50/50 premade pug.

i play a lot of phracts and various suboptimal builds. such as an ac/20 raven and erppc raven (i sold my 3l because it was too boring to play.) i have an ac/20 cat and a ddc that i almost never play anymore.

Edited by dal10, 04 February 2013 - 09:14 AM.


#49 moneyBURNER

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Posted 04 February 2013 - 09:08 AM

A premade group of skilled players greatly amplifies individual stats, with few losses and few deaths leading to inflated KDRs.

I've mainly PUGed (never been on comms when grouped), hence my relatively large number of losses, hundreds of which have been steamrolls, not to mention the dozens of crashes. It's a challenge to maintain a KDR around 7 in heavy and medium mechs in PUGs, but trivial with a light like the Raven 3L, which I played heavily for a few weeks after ECM rolled out.

Without knowing the roles and mechs being played, the stats are too ambiguous.

Posted Image

#50 Seijin Dinger

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Posted 04 February 2013 - 09:11 AM

0.72

KDR 0.87
151 Kills
183 Losses

I have only pug dropped since the game went open beta

Edited by Seijin Dinger, 04 February 2013 - 09:12 AM.


#51 jrgong

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Posted 04 February 2013 - 09:16 AM

View PostmoneyBURNER, on 04 February 2013 - 09:08 AM, said:

A premade group of skilled players greatly amplifies individual stats, with few losses and few deaths leading to inflated KDRs.

I've mainly PUGed (never been on comms when grouped), hence my relatively large number of losses, hundreds of which have been steamrolls, not to mention the dozens of crashes. It's a challenge to maintain a KDR around 7 in heavy and medium mechs in PUGs, but trivial with a light like the Raven 3L, which I played heavily for a few weeks after ECM rolled out.

Without knowing the roles and mechs being played, the stats are too ambiguous.

Posted Image


You have 300 more losses than deaths lol. Clearly you are playing for K/D so get off your high horse.

Not sure what this statistic is trying to prove but my number is 53.628859....

Edited by jrgong, 04 February 2013 - 09:18 AM.


#52 Vassago Rain

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Posted 04 February 2013 - 09:20 AM

1.1?

Rather, 1.1196

#53 Roughneck45

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Posted 04 February 2013 - 09:25 AM

2,189 kills
5.9 K/D
314 Loss (371 deaths. Play FTW, not the K/D)

41.130891 HC

Demographic Info:
-Playing since closed beta
-Roughly 30% pug, 20% 8-man, 50% 2-4 man
-Dragon for upwards of 90% of the matches, followed by LRM founders cat, then Founders or DDC Atlas.

Edited by Roughneck45, 04 February 2013 - 09:32 AM.


#54 FerretGR

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Posted 04 February 2013 - 09:27 AM

View PostMoonsavage, on 04 February 2013 - 04:50 AM, said:

Don't be jerks and tell me I'm a bad, or should uninstall, or lie about only playing PuG games and having a win rate of 2:1
I imagine many players have stats like mine, and should show them to let you guys know


Don't worry about that. As creative as the OP is, this stat is, in the end, just as meaningless as the bare stats, as they're all padded by your choice of play. This one just does math on the padded stats. I'm pretty good at this game (not tooting my own horn, but I do okay), and I scored like 1.9. If you're having fun and you're happy with your success, don't worry about what anyone else thinks.

#55 xRatas

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Posted 04 February 2013 - 09:29 AM

If they just give us win ratio and XP per match without premium bonus, we would have a reasonable statistic...

#56 Taurick

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Posted 04 February 2013 - 09:42 AM

View PostHC Harlequin, on 04 February 2013 - 08:47 AM, said:


If the player had those stats w/o KDR manipulation then they lost a lot of cap exchanges.

So, when provided with some conservative examples, your answer to your statistical model giving false and anomalous results is to say 'could only happen under W V X Y Z conditions' and allowing it through anyway?

Instead of fixing your broken model with already demonstrated methods?


riiiiiiight



Better, add some weighting and a normalising method or this broken statistic is about as useful as the TaurichIndex

to find your TaurichIndex take your kills and multiply by infinity to determine your awesomeness. Take your losses and divide by zero to get rid of them


Odds on bet that over half the results on this poll are anomalous

Edited by Taurich, 04 February 2013 - 09:43 AM.


#57 Kyone Akashi

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Posted 04 February 2013 - 09:42 AM

251 x 2.28 / 128 = 4.47

Almost exclusively with a Jenner and playing since CB. The weekends often see me team up with 1-2 friends, and I've been guest-dropping with a unit twice, but other than that I've always been PUGging.

#58 Erata

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Posted 04 February 2013 - 09:46 AM

26.06
Usually 4 man drop with a wide variety of things, including silly 4 man ECM commando drops For Fun.

#59 moneyBURNER

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Posted 04 February 2013 - 09:49 AM

View Postjrgong, on 04 February 2013 - 09:16 AM, said:


You have 300 more losses than deaths lol. Clearly you are playing for K/D so get off your high horse.

Not sure what this statistic is trying to prove but my number is 53.628859....



What high horse? I listed my stats for explanation and credibiliity. I rarely die in wins (have had quite a few deaths in the past week though as I grind new mechs), and I've lost many games by cap.

I am conscious of KDR and try to preserve myself in battle using cover, but I would say my playstyle is an aggressive skirmisher, mainly running laser cats and hunches. I don't hide (except twice when a win was on the line as the last man with heavy damage), I've never disconnected, and I've freely rushed to my death as the sole survivor to not waste my teammates' time when the game was out of reach.

#60 Mechafruit

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Posted 04 February 2013 - 09:53 AM

680 kills
2.59 kd/r
263 losses

Came up as 6.69 for me. I only have a total of 584 games, and I usually roll in either a hunchback or the occasional heavy.





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