So we all (should) know that Double Heat Sinks offer 40% better heat removal than Standard Heat Sinks, unless they're intrinsic to the engine; in which case they're 100% better than Standard Heat Sinks.
Besides the whole: "damn, that's confusing" I have an idea to make the placement of Heat Sinks rather interesting.
Weapons fire generates heat, that heat should be collected in the 'mech section where it's generated. The 'mech should still track total heat and shutdown accordingly. Overheated 'mechs take internal damage from excessive heat, this damage should be focused (though not entirely applied) where the heat is.
Additionally, Double Heat Sinks in a heated section should be 100% effective (DHS = 2.0) at dissipating the heat of that section, while only 70% effective (DHS = 1.4) at dissipating heat from the general pool. Heat Sinks intrinsic to the engine should remain at 100% effective, but added (free slot) Heat Sinks should always be at 70% effective.
This gives a reason to think about Heat Sink placement, a middle ground for the DHS 2.0 vs 1.4 crowds, while slightly reducing the rather large bonus massive engines have with regards to adding up to 12 extra spaces of free Heat Sinks.
Effectively, nobody losses anything - people just gain a little.
Thoughts, comments, arguments (for and against) sought.


Idea For Making Heat Sink Placement Interesting
Started by focuspark, Feb 04 2013 11:29 AM
4 replies to this topic
#1
Posted 04 February 2013 - 11:29 AM
#2
Posted 05 February 2013 - 11:41 AM
I think your missing the concept of heat production...
Energy Wepons in the game produce the most heat from the reactor because they barrow energy from the reactor to fire..
Missle system produce Min heat because launching lets say 20 large missle from a rack does produce some heat.
And ballistics lastly produce a little heat because of the powder burning..
So the concept of localized heat is taken into account on the HS taken heat away from the Reactor or near it in the LEFT/RIGHT torso and arms.
As for changing the Values of the DHS I think the Devs should of just stuck with the original DHS design format..
A DOUBLE heat sink that gets rid of a 3/8 amount of heat is a miss nomer by any streach of the imagination.
Originally a DHS = 2 heat points disipated per round per 1 ton of Equipment.
The diffrence was the clan DHS took up 2 spaces, and the innershpere "star Leauge" ones took up 3 spaces for the same ton..
the 40% ones of this game dont seem to make them worth while.
Energy Wepons in the game produce the most heat from the reactor because they barrow energy from the reactor to fire..
Missle system produce Min heat because launching lets say 20 large missle from a rack does produce some heat.
And ballistics lastly produce a little heat because of the powder burning..
So the concept of localized heat is taken into account on the HS taken heat away from the Reactor or near it in the LEFT/RIGHT torso and arms.
As for changing the Values of the DHS I think the Devs should of just stuck with the original DHS design format..
A DOUBLE heat sink that gets rid of a 3/8 amount of heat is a miss nomer by any streach of the imagination.
Originally a DHS = 2 heat points disipated per round per 1 ton of Equipment.
The diffrence was the clan DHS took up 2 spaces, and the innershpere "star Leauge" ones took up 3 spaces for the same ton..
the 40% ones of this game dont seem to make them worth while.
#3
Posted 05 February 2013 - 12:04 PM
@Aurrous
i make use of double heatsinks on most of my mechs. the only place where they tend to not be useful is assault mechs that need the extra slots.
we tried DHS 2.0 in closed beta they were BROKEN. it lasted a week. during that week almost all you saw were energy weapon builds. most anything that used missiles or ballistics was hopelessly outclassed. light bright hunchbacks as far as the eye could see. PPC and ERPPC replaced any sort of ballistic weapon.
DHS 2.0 is bad for the game. this has been tested.
i make use of double heatsinks on most of my mechs. the only place where they tend to not be useful is assault mechs that need the extra slots.
we tried DHS 2.0 in closed beta they were BROKEN. it lasted a week. during that week almost all you saw were energy weapon builds. most anything that used missiles or ballistics was hopelessly outclassed. light bright hunchbacks as far as the eye could see. PPC and ERPPC replaced any sort of ballistic weapon.
DHS 2.0 is bad for the game. this has been tested.
#4
Posted 05 February 2013 - 07:36 PM
I played with it after making this post on an 80 ton, and the heat points per space came out about the same with 10 tons less. So there must be something odd in the calculations somewhere where it adds up to or close to 2.0 points.. I read in another post that they did something with the Eng Heat sinks, that when added together makes it 2.0. My memory is sketchy I thought on the original TT games that the IS engines had 10 Heat sinks, and the XL had 20. (one of the reasons they took up 12 crits.) I wonder if they gave the IS engine 20 with the DHS sinks.. ill look it up later. Not that it matters its not TT. My biggest point originally was to call it a DHS and say it's 1.4 seems a miss nomer. But if they gave the Is engines 20 HS and then added DHS that would defiantly over power things a bunch..
#5
Posted 05 February 2013 - 09:03 PM
Aurrous, on 05 February 2013 - 07:36 PM, said:
I played with it after making this post on an 80 ton, and the heat points per space came out about the same with 10 tons less. So there must be something odd in the calculations somewhere where it adds up to or close to 2.0 points.. I read in another post that they did something with the Eng Heat sinks, that when added together makes it 2.0. My memory is sketchy I thought on the original TT games that the IS engines had 10 Heat sinks, and the XL had 20. (one of the reasons they took up 12 crits.) I wonder if they gave the IS engine 20 with the DHS sinks.. ill look it up later. Not that it matters its not TT. My biggest point originally was to call it a DHS and say it's 1.4 seems a miss nomer. But if they gave the Is engines 20 HS and then added DHS that would defiantly over power things a bunch..
Intrinsic Heat Sinks in the engine are 2.0 and all other Heat Sinks are 1.4, if you have the DHS upgrade. Engines comes with up to 10 intrinsic heat sinks (1 per Rating / 25). When Rating / 25 > 10 the engine adds free space for heat sinks which will only count for weight limits and not critical space limits.
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