

New Player Experience - Improvement Ideas
#1
Posted 04 February 2013 - 01:38 AM
2) Lobby System - Have channels where players can go to ask questions, get help from veterans/moderators and then see option 3.
3) Selective Matchmaking - Allow players to drop against each other 1v1, 2v2 ... 12v12 (eventually) without any rewards (C-bill/Experience). This will allow units to train new players, practice tactics and allow for a metagame via League play i.e. NBT, outside of MWO until the developers can fully implement one.
I'm sure there are more ideas and other threads that have covered this topic before. Without going into what balances (ECM, weapons) and so on that I feel would also improve the experience, these are some changes that I at least feel would directly improve new players experience and also provide ways for veterans to play realistic meaningful matches even if just in scrimmages/practice with one another or in a league providing metagame.
#2
Posted 04 February 2013 - 01:43 AM
#3
Posted 04 February 2013 - 01:49 AM
Ewigan, on 04 February 2013 - 01:43 AM, said:
Agreed, but with all the pre-made hate and other toxic topics going on I just hope something positive will stay at the forefront as some of these issues will alleviate at least our units current and total morale failure and lack of interest in the game. A way to even just play against friendly units in scrimmages would be heavenly, let alone a league. I also wouldn't mind helping new players learn the ropes as I REALLY want to see MW:O succeed. It's probably my favorite game/genre of all time.
Any more ideas we can add to the list? Maybe PGI will listen and hopefully implement some of it. I know and trust that they have a keen interest in MWO succeeding as well...

#4
Posted 04 February 2013 - 01:52 AM
Ewigan, on 04 February 2013 - 01:43 AM, said:
The more frequently a developer hears an idea, the more likely they are to make it a priority. Also, because these ideas are directly linked to new players, which means more money out of the game, it is essential to improve these aspects. If you have an objection about an idea, please be constructive and contribute.
#5
Posted 04 February 2013 - 01:56 AM
Bryan Ekman, on 22 January 2013 - 01:09 PM, said:
A: Lobby is on the board, but not a high priority yet.
Q: is there plan on a in game chat lobby if so any idea when this will be put in.
A: Yes. Later this year.
Q: Will you implement a real trial ground map in game, where players could learn how to maneuver and shoot without having to take into consideration enemies or his teammates?
A: This will come in two parts: Testing Grounds – an empty sandbox level with dummy targets, and Private Matches.
#6
Posted 04 February 2013 - 02:02 AM
Lancer Deistler, on 04 February 2013 - 01:56 AM, said:
Sorry, must have missed that one. Still, hopefully they can move it up rather than later this year and maybe someday. There are some definite pressure points that need to be alleviated and soon.
#7
Posted 04 February 2013 - 10:14 AM
Lancer Deistler, on 04 February 2013 - 01:56 AM, said:
Yes and a feature that is slated for 'later in the year' is usually one that will slip and fall further and further back until suddenly it's next year and the year after.
A proper lobby system should be massively high on their priorities.
If that requires a topic thats been "beaten to death" to be posted about again, well TOUGH.
The truth is the only way to have any effect on this game is have massive 'threadnaughts' until the devs are forced to reprioritize.
#8
Posted 04 February 2013 - 10:19 AM
#9
Posted 04 February 2013 - 10:20 AM
Zakie Chan, on 04 February 2013 - 10:19 AM, said:
Yes and their response is only a placating gesture. Later in the year is just a way to say "Well we are thinking about it, but don't plan to spend any dev time on it any time soon"
#10
Posted 04 February 2013 - 06:32 PM
Sifright, on 04 February 2013 - 10:20 AM, said:
Actually, that's probably not fair as later in the year usually means it's already been discussed and some thought/man hours has been put into it. I'm with you 100% in that the more people we can get wanting this to be a high priority the better.
Zakie Chan, on 04 February 2013 - 10:19 AM, said:
I agree which is why I'm surprised we haven't seen a faster timetable on them and why I'm asking people to continue to post and try and get as many people behind what others and myself have already suggested so that it does become more of a priority. Let the community get more involved, such as helping bring in new players and developing a league of their own/metagame. This will help buy the devs some time and room to properly implement more content, mechs, maps, metagame of their own.
#11
Posted 04 February 2013 - 06:48 PM
#12
Posted 04 February 2013 - 07:05 PM
Eddrick, on 04 February 2013 - 06:48 PM, said:
Want me to change up the polls to say High/Medium/Low/None Priority wise? Given the Devs see it as features they will be implementing (didn't see the Ask the Devs 30), it may be more accurate?
#13
Posted 04 February 2013 - 07:19 PM
Caleb Lee, on 04 February 2013 - 01:38 AM, said:
Quote
Quote
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users