2013 February Developer Update
#41
Posted 04 February 2013 - 04:40 PM
Still waiting on the ECM changes, PUG matches are still suffering hard hits to enjoyability, both from (ab)using it and fighting against it w/o your own.
#43
Posted 04 February 2013 - 04:50 PM
#44
Posted 04 February 2013 - 04:56 PM
Just keep that in mind when things go wrong!
I'm looking forward to 12 v 12 and all the goodies!
#45
Posted 04 February 2013 - 05:15 PM
Quote
So does that mean i have to Re-Roll my Mech if i get these Quirks?
Toughness= -10
LockTime= -6
Range= +5
Heat= +9
Edited by Ekezial, 04 February 2013 - 05:17 PM.
#46
Posted 04 February 2013 - 05:21 PM
As for the quirks, knowing my luck, my mech will end up with the 1 point quirk "Attracts Squirrels"
Edited by Kommisar, 04 February 2013 - 05:23 PM.
#47
Posted 04 February 2013 - 05:39 PM
#48
Posted 04 February 2013 - 06:20 PM
WerewolfX, on 04 February 2013 - 05:39 PM, said:
Hey, now, we're not slamming doors in anyone's faces... all we're doing is slowly peeling back the layers of the Armageddon Onion.
I'm still waiting for the Official Dev Update that refutes people's claim that Community Warfare is just a myth created in order to sponge money off people ...
Edited by Prosperity Park, 04 February 2013 - 06:21 PM.
#49
Posted 04 February 2013 - 07:02 PM
#50
Posted 04 February 2013 - 07:10 PM
#51
Posted 04 February 2013 - 07:19 PM
#52
Posted 04 February 2013 - 07:26 PM
#53
Posted 04 February 2013 - 08:14 PM
Coolant, on 04 February 2013 - 04:29 PM, said:
well sure id like more maps,, dropship mutator<4 mech respawn> more mechs, more command.. persistent map gains through community warfare....
but..
Its all about the combat anyways..
Your team, my team.. Fight..
Thats all i need.. ever..
Hell i could drop 1000 times with my spider and never be bored... Ever..
#54
Posted 04 February 2013 - 09:01 PM
Cant what for the 12 on 12 setup that's going to be a blast playing full Mech company of 3 lance a team.
Will looks like my Raging days are coming to a end now and I must say I will be vary grateful for that.
#55
Posted 04 February 2013 - 09:19 PM
InnerSphereNews, on 04 February 2013 - 02:30 PM, said:
Players will be able to employ a variety of new strategies due to the large scale. Scouts and fast mechs will have an advantage, being able to cross terrain quickly. Long range builds will also enjoy the ability to hang back and launch barrages from a safe distance. Teamwork will take on a new meaning, with balanced lances dominating the field of battle. This massive map will take advantage of the upcoming 12 v 12 player support, expected to arrive sometime in April.
I was wondering about this bit though, does this mean that Alpine is due soon or in April or that 12 vs 12 is due in April, or that both are to be released together.
#56
Posted 04 February 2013 - 09:29 PM
#57
Posted 04 February 2013 - 09:36 PM
My personal favorite is the "Tuning" changes.
Keep up the good work!
#58
Posted 04 February 2013 - 09:47 PM
#59
Posted 04 February 2013 - 09:53 PM
#60
Posted 04 February 2013 - 11:16 PM
btw, the whole pattern/ camo thing IS indeed a surprise, and it makes me even happier! thx for that too
looking forward to march now...
Dr Killinger, on 04 February 2013 - 09:53 PM, said:
yea i know the feeling..where to get new panties that quick, while at work, huh?
Coolant, on 04 February 2013 - 04:29 PM, said:
patient you must be, young padawan... the future, always in motion,it is...
-Some strange guy from a disney show
Edited by Adrienne Vorton, 04 February 2013 - 11:25 PM.
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