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2013 February Developer Update


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#41 ExAstris

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Posted 04 February 2013 - 04:40 PM

All the noted additions and changes look great. Looking forward to playing it, and in particular being able to buy colors/schemes as permanent unlocks for a mech. I run my catapults enough that I'll actually buy some as permanent unlocks. :D

Still waiting on the ECM changes, PUG matches are still suffering hard hits to enjoyability, both from (ab)using it and fighting against it w/o your own.

#42 Hellen Wheels

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Posted 04 February 2013 - 04:43 PM

View PostInnerSphereNews, on 04 February 2013 - 02:30 PM, said:

<P>February is upon us and we have a full slate of new content, features, bug fixes, and performance improvements ready to go live!

Thanks Devs for making a great game, keep up the great work!

#43 Kotsuno

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Posted 04 February 2013 - 04:50 PM

<3

#44 Werewolf486 ScorpS

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Posted 04 February 2013 - 04:56 PM

Great big patch = issues!

Just keep that in mind when things go wrong!

I'm looking forward to 12 v 12 and all the goodies!

#45 Ekezial

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Posted 04 February 2013 - 05:15 PM

Quote

BattleMechs will start to receive quirks, starting with the Awesome. These quirks come in the form of small adjustments to rotation, movement, and other mech stats. Each variant will now feel a little different.


So does that mean i have to Re-Roll my Mech if i get these Quirks? ;)
Toughness= -10
LockTime= -6
Range= +5
Heat= +9

Edited by Ekezial, 04 February 2013 - 05:17 PM.


#46 Kommisar

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Posted 04 February 2013 - 05:21 PM

I'm working an 18 hour today on the hopes that I can get home and play some of this tomorrow.

As for the quirks, knowing my luck, my mech will end up with the 1 point quirk "Attracts Squirrels"

Edited by Kommisar, 04 February 2013 - 05:23 PM.


#47 WerewolfX

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Posted 04 February 2013 - 05:39 PM

I love the fact that all the naysayers are getting the door slammed in their face by the more patient playerbase. +1 PGI for having the serenity not to reply to those who are quick to point out the flaws and none of the strengths. Keep em coming!

#48 Felicitatem Parco

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Posted 04 February 2013 - 06:20 PM

View PostWerewolfX, on 04 February 2013 - 05:39 PM, said:

I love the fact that all the naysayers are getting the door slammed in their face by the more patient playerbase. +1 PGI for having the serenity not to reply to those who are quick to point out the flaws and none of the strengths. Keep em coming!

Hey, now, we're not slamming doors in anyone's faces... all we're doing is slowly peeling back the layers of the Armageddon Onion. ;)

I'm still waiting for the Official Dev Update that refutes people's claim that Community Warfare is just a myth created in order to sponge money off people ... :P

Edited by Prosperity Park, 04 February 2013 - 06:21 PM.


#49 80Bit

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Posted 04 February 2013 - 07:02 PM

I was going to comment on the things I am excited about, but there is to much of it. Looks great guys!

#50 Old Mechdonald

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Posted 04 February 2013 - 07:10 PM

I hope your plate is strong enough.

#51 Ayron Pendragon

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Posted 04 February 2013 - 07:19 PM

Damn you ! Now I have to buy all the camos and patterns for permanent unlock achievment !! xD

#52 Thunder Lips Express

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Posted 04 February 2013 - 07:26 PM

lots of awesome stuff coming ;) excited. good job PGI

#53 mekabuser

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Posted 04 February 2013 - 08:14 PM

View PostCoolant, on 04 February 2013 - 04:29 PM, said:

hmm, so nothing that significantly changes gameplay tommorrow...been a long time since any signicant content except mechs and camo's. Hopefully there will be some surprises in the patch notes tommorrow. Even the new Alpine map this month just means we'll still have to play the same maps 8 out of 9 times on average. PGI, there needs to be things to work for! Make XP and Cbills worth something cause combat is the same over and over...

well sure id like more maps,, dropship mutator<4 mech respawn> more mechs, more command.. persistent map gains through community warfare....
but..
Its all about the combat anyways..
Your team, my team.. Fight..
Thats all i need.. ever..

Hell i could drop 1000 times with my spider and never be bored... Ever..

#54 River Walker

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Posted 04 February 2013 - 09:01 PM

Outstanding Post and i am vary happy to see the change to 30 day updates ;) No more roller coaster ones a week and getting hit with disappointment when the update gets push back a week or tow.

Cant what for the 12 on 12 setup that's going to be a blast playing full Mech company of 3 lance a team. :P

Will looks like my Raging days are coming to a end now and I must say I will be vary grateful for that.

#55 Thirdstar

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Posted 04 February 2013 - 09:19 PM

Interesting update and I'm looking forward to the 19th patch with great enthusiasm.

View PostInnerSphereNews, on 04 February 2013 - 02:30 PM, said:

Alpine Peaks

Players will be able to employ a variety of new strategies due to the large scale. Scouts and fast mechs will have an advantage, being able to cross terrain quickly. Long range builds will also enjoy the ability to hang back and launch barrages from a safe distance. Teamwork will take on a new meaning, with balanced lances dominating the field of battle. This massive map will take advantage of the upcoming 12 v 12 player support, expected to arrive sometime in April.



I was wondering about this bit though, does this mean that Alpine is due soon or in April or that 12 vs 12 is due in April, or that both are to be released together.

#56 Butane9000

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Posted 04 February 2013 - 09:29 PM

Now if only you'd announce mechs on schedule.

#57 Eddrick

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Posted 04 February 2013 - 09:36 PM

I think this one has something for everyone.

My personal favorite is the "Tuning" changes.

Keep up the good work!

#58 DragonsFire24SS

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Posted 04 February 2013 - 09:47 PM

I hope 4fps is fixed lol.... other than that, I can't wait to play alpine peak tomorrow after work!!!

#59 Dr Killinger

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Posted 04 February 2013 - 09:53 PM

Damn. You guys are stepping up your game! Stop exciting me while I'm at work!

#60 Adrienne Vorton

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Posted 04 February 2013 - 11:16 PM

sounds all great, thx guys! on the othe other hand, it doesn´t really surprise me... but it feels good to be right :D

btw, the whole pattern/ camo thing IS indeed a surprise, and it makes me even happier! thx for that too :wacko:
looking forward to march now... :wacko:

View PostDr Killinger, on 04 February 2013 - 09:53 PM, said:

Damn. You guys are stepping up your game! Stop exciting me while I'm at work!




yea i know the feeling..where to get new panties that quick, while at work, huh? :wacko:

View PostCoolant, on 04 February 2013 - 04:29 PM, said:

hmm, so nothing that significantly changes gameplay tommorrow...been a long time since any signicant content except mechs and camo's. Hopefully there will be some surprises in the patch notes tommorrow. Even the new Alpine map this month just means we'll still have to play the same maps 8 out of 9 times on average. PGI, there needs to be things to work for! Make XP and Cbills worth something cause combat is the same over and over...

patient you must be, young padawan... the future, always in motion,it is...
-Some strange guy from a disney show

Edited by Adrienne Vorton, 04 February 2013 - 11:25 PM.






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