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Ssrm's Circling From Front Arc To Rear


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#1 Allister Rathe

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Posted 04 February 2013 - 12:16 PM

So I was just playing a match in my Spider-5D and found myself near the end of the game faced with one of the only 'Mech types that I truly fear to fight: a Commando-2D equipped with 3 Streak SRM2 systems. Before you get all up in arms, this isn't an "OMG NERF ECM/STREAK COMBO" thread, but I had the most odd thing happen to me.

Knowing that this little ****** was on my tail and trying to get a lock to put some missiles into my rear torsos, since all three rear torso sections had been stripped of armor in previous engagements, I do a jump turn and start running towards him instead. I land and run forward a good 40 meters before the Commando unleashes his salvo, but instead of hitting on my relatively untouched front torso armor, all six missiles do two complete circles around my 'Mech before smashing into my orange center rear structure and take my poor Spider out of the fight.

Am I the only one to experience this bug? Because while I can honestly say I find the ECM/Streak combo to be strong (and obnoxious) I don't think its particularly overpowered unless fighting streak equipped 'Mech's without the protection of ECM. As a non-Streak capable ECM light, I avoid fighting them at all costs and ideally try to coax the little guy into following me back to my team for a rumble. The fact that his missiles did some sort of insane aerial acrobatics to whip around in circles as if each projectile had its own pilot and then crush my back is absolutely ridiculous.

EDIT: Somehow, the word "bug-ger" (hyphenated so you can read it) is filtered as profanity? I always thought it tame when compared to other curses.

Edited by Allister Rathe, 04 February 2013 - 12:17 PM.


#2 Z0MBIE Y0SHI

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Posted 04 February 2013 - 12:20 PM

I use my 3L pretty regularly, so as someone that loves his OP streaks, yes, I have seen streaks do crazy rediculous things. I've fired them at commandos and watched them do perfect, orbital circles around them several times before finally actually hitting the target or getting picked off by someone elses AMS.

It is odd that the target was directly in front of you and this happened, I've only ever seen it after leading to far on a target.

#3 Orzorn

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Posted 04 February 2013 - 12:23 PM

Yup, I see it all the time, especially in my Spider. They'll circle you forever until they hit you, but where they hit you is a mystery. Its awful to have missiles that should have hit your front hit your rear.

#4 Allister Rathe

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Posted 04 February 2013 - 12:36 PM

So this is a known issue? I tried looking it up in the Patch section's "Known Issues" sub-forum but I couldn't find anything related to this situation, so I wonder if perhaps its something that people have noticed but not been particularly concerned with or that it has just been unreported up until now.

Streaks are good, as short range guided missiles should be, but being able to change vectors that many times in such a short flight path is beyond borked.

#5 Joe Mallad

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Posted 04 February 2013 - 12:39 PM

There is a good chance that the guy that took you out with Streaks may have been doing this. In this case... It's not a bug.
http://mwomercs.com/...to-be-reworked/

Edited by Yoseful Mallad, 04 February 2013 - 12:40 PM.


#6 Gaan Cathal

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Posted 04 February 2013 - 12:41 PM

I've seen it happen to Spiders before, actually. Can't recall anything else. Don't use them on my 3L so I can't really attest to replication, but it's odd enough that you notice it when it happens near you.

#7 Allister Rathe

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Posted 04 February 2013 - 12:46 PM

That... that's just so wrong it's disgusting. I don't have a problem with the missiles correcting their flight paths in order to reach their targets, because they are *guided* rockets, but firing rockets forward and having them circle around the firing 'Mech at targets behind him is just plain nuts.

I hope this gets looked at soon, because the entire point of having different armor values on different individual sections of the 'Mech is to allow a pilot to twist his torso to absorb the maximum amount of punishment before taking hits on structure. Having Streaks that can ignore my facing and hit vulnerable spots with impunity (not to mention having all streaks fired at the same time strike more or less the same section) increases their power beyond ridiculousness.

#8 Nathan Foxbane

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Posted 04 February 2013 - 12:55 PM

Yeah Streak tracking is funny. I have fired at lights, had the Streaks 6 complete horizontal orbits, then smash into a random hit location on the opposite facing from where I fired. I have even had them do two or more vertical orbits on some jump jetting 'Mechs or hit terrain during an orbit when the 'Mech rounded a corner while hugging a vertical face.

#9 Kylere

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Posted 04 February 2013 - 01:02 PM

I suspect this has more to do with latency and visuals than anything else.

#10 Allister Rathe

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Posted 04 February 2013 - 01:04 PM

Right now it's more of an annoying occurrence than anything and this was the first time that I've witnessed it and it resulted in my Spider's untimely demise. That being said, once we see D-DC Atlases running around with ECM and 3 stacked SSRM6's after the Clan invasion, having 18 missiles circle and hit ANYTHING's rear torso is going to be enough to smash it to scrap, or at the least obliterate all of its armor while enemies are unable to return the favor.

I find that thought very disheartening, especially as a Spider pilot. I know I'll have to deal with that menace when it arrives, but with current streak implementation when SSRM6's enter the battlefield I feel like the ECM/Streak imbalance will only be exacerbated.

#11 Vapor Trail

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Posted 04 February 2013 - 01:09 PM

Just FYI, the unhyphenated word "bug-ger" is filtered due to it being the verb form of a sexual act. To be specific, the act of buggery.

The internet does know all:
http://en.wikipedia.org/wiki/Buggery

#12 Cataphract

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Posted 04 February 2013 - 02:05 PM

When Using my 3M Ciacada I almost always only get hit in the rear when SSRMs are fired at me. I've been oneshot from the front by an A1 Streak boat because not a single missile hit my front. Any time I fight another light mech it doesnt matter how I turn the Cicadas torso because any weapon with splash damage always cores out my RCT. SSRMs have been know to have both tracking and damage issues for a while now. You can actually exploit srm tracking to cause only rear hits to register against light mechs. Ive seen people do it and thats why I refuse to run a Spider or Commando.

#13 Allister Rathe

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Posted 04 February 2013 - 02:48 PM

That's odd, I guess it's being American that precluded me from knowing that particular definition. I was using the word to describe an annoying little pest that you can't get rid of, but I suppose it's all about context.

The fact that this is apparently so prevalent and (as yet) an issue that the Devs haven't put word out on yet makes me a little sad. It's not going to stop me from piloting my Spider, I love the sprightly little dude, but I'll definitely be paying more attention to where streaks hit me. If it continues to be a pattern where streaks spin around to hit my rear torso, there might need to be a more concerted effort to bring it to the Developer's attention.

#14 Solis Obscuri

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Posted 04 February 2013 - 03:00 PM

This is a known issue with the Spider:
http://mwomercs.com/...11#entry1758911

#15 Allister Rathe

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Posted 04 February 2013 - 03:03 PM

Good, I'm glad that at least the Devs are advised of the situation. It may still suck to see it happen, but it's nice to know that they're aware. Thanks for the link.





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