

Simple Functions That Are Conspicuously Missing
#1
Posted 04 February 2013 - 08:25 AM
Map zoom/rotate. The map displayed in the cockpit is zoomed in too far. It also always rotates as I turn. I should be able to zoom out or in and I should be able to have the map stay fixed in the cardinal directions rather than rotate.
#2
Posted 04 February 2013 - 08:34 AM
#3
Posted 04 February 2013 - 08:43 AM
The commands in game need to try and emulate voice comms..
You know, so we pugs can play this team game.. as a team.
#4
Posted 04 February 2013 - 08:45 AM
mekabuser, on 04 February 2013 - 08:43 AM, said:
The commands in game need to try and emulate voice comms..
You know, so we pugs can play this team game.. as a team.
That could be neat. Commander puts in a command to target Alpha, everyones Betty says 'Target Alpha'.
Though I could see some people abusing that and using it to spam...
#5
Posted 04 February 2013 - 08:50 AM
plus i dont think it should be limited to commander...
#6
Posted 04 February 2013 - 08:55 AM
Jacmac, on 04 February 2013 - 08:25 AM, said:
Map zoom/rotate. The map displayed in the cockpit is zoomed in too far. It also always rotates as I turn. I should be able to zoom out or in and I should be able to have the map stay fixed in the cardinal directions rather than rotate.
There's a lot of function in other Mech games that didn't make it in to MWO, which sucks. One is the stated above.
2-Flush coolant. EDIT: Hope people know that flushing coolant makes you overheat quicker in the future
3-A real overheat warning "Mech Overheating. Shutdown Imminent". Now would be the time to press O if you want to.
3-Kneeling
4-Passive/Active Radar
5-
6-Better cooling for heat sinks in the leg if standing in water.
7-
More to come as I remember more.
Edited by Natasha Kerensky, 04 February 2013 - 09:12 AM.
#7
Posted 04 February 2013 - 08:58 AM
Natasha Kerensky, on 04 February 2013 - 08:55 AM, said:
There's a lot of function in other Mech games that didn't make it in to MWO, which sucks. One is the stated above.
2-Flush coolant.
3-A real overheat warning "Mech Overheating. Shutdown Imminent". Now would be the time to press O if you want to.
3-Kneeling
4-Passive/Active Radar
5-Ferro Fiberous armor providing more armor, not lighter armor.

6-Better cooling for heat sinks in the leg if standing in water.
7-
More to come as I remember more.
Coolant flush was never in TT (Unless you devoted specific tonnage and space to a one-time use item), and the game becomes more interesting when you actually have to manage heat.
Ferro has -always- given you lighter armor. Ferro has never increased the amount of armor you could put on, it just makes it weigh less. For mechs who -aren't- already packing near max armor, this equates to "more" of it. For mechs at near max armor, it just makes it weigh less.
Leg cooling is already in game.
I do agree that everything else needs to be added. Kneeling could be useful/fun for ambushes and skillful poptarting. Proper Radar would make a huge difference, and a "Shutdown imminent" warning would actually help me remember to hit the O key from time to time.
Edited by Josef Nader, 04 February 2013 - 09:00 AM.
#8
Posted 04 February 2013 - 09:03 AM
Natasha Kerensky, on 04 February 2013 - 08:55 AM, said:
There's a lot of function in other Mech games that didn't make it in to MWO, which sucks. One is the stated above.
2-Flush coolant.
3-A real overheat warning "Mech Overheating. Shutdown Imminent". Now would be the time to press O if you want to.
3-Kneeling
4-Passive/Active Radar
5-Ferro Fiberous armor providing more armor, not lighter armor.

6-Better cooling for heat sinks in the leg if standing in water.
7-
More to come as I remember more.
2,4,5 are not canon... FF has always been lighter not more armor.
3 is kinda in, but its at 90% with the heat critical warning
the other 3, kneeling is not that important for the video game... its not like its real life and hull down is a important tactic.
6 is in the game, you just have to have normal heat sinks to take advantage of it, since doubles don't fit.
Edited by Kousagi, 04 February 2013 - 09:03 AM.
#9
Posted 04 February 2013 - 09:15 AM
#10
Posted 04 February 2013 - 09:20 AM
Natasha Kerensky, on 04 February 2013 - 09:15 AM, said:
There is a module for that in game already.
Modern RADAR is a lot more limited than people think.
What is past canon, precisely? Last I checked, this game takes place in Battletech history.
Edited by zraven7, 04 February 2013 - 09:22 AM.
#11
Posted 04 February 2013 - 09:23 AM
dal10, on 04 February 2013 - 08:34 AM, said:
I don't want a full size map. I want to zoom the map in the cockpit. I know how targeting works now, I want to be able to target directly.
#12
Posted 04 February 2013 - 09:27 AM
Thontor, on 04 February 2013 - 08:58 AM, said:
As for a map you can zoom in/out with and is fixed to the cardinal directions? Press B
Neither of your ideas work for me (and I'm well aware of both). I want to target Charlie regardless where Charlie is. B blocks the view of everything, it is virtually useless.
#13
Posted 04 February 2013 - 09:29 AM
#14
Posted 04 February 2013 - 09:30 AM
mekabuser, on 04 February 2013 - 08:43 AM, said:
The commands in game need to try and emulate voice comms..
You know, so we pugs can play this team game.. as a team.
Suggested, and acknowledged by Garth. Hope it makes it in eventually.
#15
Posted 04 February 2013 - 09:46 AM
Natasha Kerensky, on 04 February 2013 - 08:55 AM, said:
There's a lot of function in other Mech games that didn't make it in to MWO, which sucks. One is the stated above.
2-Flush coolant. EDIT: Hope people know that flushing coolant makes you overheat quicker in the future
3-A real overheat warning "Mech Overheating. Shutdown Imminent". Now would be the time to press O if you want to.
3-Kneeling
4-Passive/Active Radar
5-
6-Better cooling for heat sinks in the leg if standing in water.
7-
More to come as I remember more.
2 ah hell no
3 low priority, will probably be in eventually <- for both 3s but for first one, how can it know if you do 50% heat spikes with a shot (things with more than one ppc)
4 the way radar works is not conductive with that
5 already answered
6 is already in game
7 nothing to answer there
#16
Posted 04 February 2013 - 10:06 AM
Thontor, on 04 February 2013 - 09:26 AM, said:
This is an asinine response.
The issue is if your commander shouts or types target charlie. Your answer is just put your reticle near charlie and hit r. Well how the **** do you know which mech is charlie? Do you just guess, or do you cycle through the targets to find it, or does your commander have to give a long description "Target charlie, he is the atlas ddc with the phranken camo and has a gauss with 2 lrm and 2 ppc standing next to that one tree by the hill which is beside the other hill that is beside the rock where that centurion was 10 seconds ago, the centurion had 2 srm's and......"
lance is probably dead by this point.
#17
Posted 04 February 2013 - 10:14 AM
mekabuser, on 04 February 2013 - 08:50 AM, said:
plus i dont think it should be limited to commander...
And how would Command be passed on?
Let's assume the Commander gets killed, suddenly all those Pugs that were getting their targets called for them now hear nothing but Static. Ok, lets go with it. Cpl. JimBob steps up and he assumes Command, he starts to call targets, not with the same battlefield prowess of the first Commander, but then he dies... no one else wants Command. Then what.
As to having/keeping the Commander stay out of the fight, that sucks to as it simply reduces the teams over-all firepower rating.
Although a good thought, the idea is an impractical one, even with Command control in place. The idea of allowing everyone the ability, would be total chaos, and as noted by another, a perfect grieving tool for the asshats that just have to grieve.
Edited by MaddMaxx, 04 February 2013 - 10:19 AM.
#18
Posted 04 February 2013 - 10:39 AM
Gregore, on 04 February 2013 - 10:06 AM, said:
This is an asinine response.
The issue is if your commander shouts or types target charlie. Your answer is just put your reticle near charlie and hit r. Well how the **** do you know which mech is charlie? Do you just guess, or do you cycle through the targets to find it, or does your commander have to give a long description "Target charlie, he is the atlas ddc with the phranken camo and has a gauss with 2 lrm and 2 ppc standing next to that one tree by the hill which is beside the other hill that is beside the rock where that centurion was 10 seconds ago, the centurion had 2 srm's and......"
lance is probably dead by this point.
The problem faced by the gentleman who wants direct targeting to be allowed, is the Mechs get their designation as they are targeted by either yourself or other allies, as no one, other than some crazy scout perhaps, can apply all the designations.
As such, when I apply the designation to Mech "Charlie", then relay that data over comm's or text, so other now know Charlie is out there, having someone hit "C" immediately may have them find (target) Charlie only to be disappointing that Charlie is 1300m away.
Now fast forward 6 minutes, the player decides he should locate "Charlie" again. Hit "C" and nothing. Turns out "Charlie was piloted by LBJWhines and got killed 4 minutes ago and no new "Charlie" was ever designated.
The best way to find targets is to have allies send grid coordinates or, as already noted, just point your reticule at the nearest target and press the "R" key. That guarantees you get a lock every-time. The other method, as I note, is fallible and fallible is bad.

Edited by MaddMaxx, 04 February 2013 - 10:40 AM.
#19
Posted 04 February 2013 - 11:09 AM
#20
Posted 04 February 2013 - 11:10 AM
MaddMaxx, on 04 February 2013 - 10:39 AM, said:
The problem faced by the gentleman who wants direct targeting to be allowed, is the Mechs get their designation as they are targeted by either yourself or other allies, as no one, other than some crazy scout perhaps, can apply all the designations.
As such, when I apply the designation to Mech "Charlie", then relay that data over comm's or text, so other now know Charlie is out there, having someone hit "C" immediately may have them find (target) Charlie only to be disappointing that Charlie is 1300m away.
Now fast forward 6 minutes, the player decides he should locate "Charlie" again. Hit "C" and nothing. Turns out "Charlie was piloted by LBJWhines and got killed 4 minutes ago and no new "Charlie" was ever designated.
The best way to find targets is to have allies send grid coordinates or, as already noted, just point your reticule at the nearest target and press the "R" key. That guarantees you get a lock every-time. The other method, as I note, is fallible and fallible is bad.

You are over-complicating it. Regardless whether Charlie has been discovered or is currently target-able, you should be able to hit a key and target Charlie. Charlie may not appear in your HUD as a targeted object, but he is targeted. When he comes out of cover or your team eliminates the opposing force's ECM that is covering Charlie, he will then appear targeted in the HUD.
What I am sick of is someone on the team calling a target, then having to cycle through until I find Charlie. For one thing, the targeting is slow, just like hitting B for the map, it's slower than pond water in the heat of a battle. I should be able to cycle through next and previous targets very quickly, but it doesn't work that way. So with slow target cycling, I want direct targeting as an option. Target under reticule ® doesn't cut it.
Edited by Jacmac, 04 February 2013 - 11:13 AM.
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