Posted 04 February 2013 - 04:35 PM
Yeah, smurfy's builder is awesome for seeing what weapons are where on a mech chassis. It's the one thing I hate about the in game buy thing, it just tells you how many hard points and what types, but you have to buy the mech to see where things can go. HUGE flaw in my mind, especially since there's a web based app that is millions of times more intuitive and helpful (including weapon ranges/damage/heat gen, etc etc etc.. and cost for things like engines!.. saves a lot of wasted cbills!).
But I never realized what the 0 and + were in the weapons loadout thingy in the bottom right in game. Can't believe I've not figured that out after all this time! Especially since they match the crosshairs! .. though, I don't use that feedback since I've not been worried about grouping based on that.. I try to build them on frames that will do what I want, then I just group things as I intended.. like all my lasers together, but they're on arms because that's how I built it.. and all streaks together because their location is immaterial, I want them all fired at once. But with trial mechs or builds using hardpoints I don't like (like a mix of arm and torso lasers.. ICK), that info will now be invaluable.. Thanks guys!