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Ecm Comando Is Op?


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#1 Keeperovod

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Posted 05 February 2013 - 05:04 AM

Yesterday played about 20 matches in premade of 2 COM-2D equipped with 3 Streak Srms (with 2 tonns of ammo), ECM and XL210. We focused fire and were coordinated in TeamSpeak. Our ping is about 170-200.

Results 18 wins, 2 loses. In any match we had at least 1 kill each, including matches we lost. In 2/3 of matches we had 4-6 kills for 2 Commando with up to 4 kills for 1 Commando in match. Also we had about 400 damage each match.

In total I done about 40 kills with only 2 death.

I see that such situation is something totally wrong. It looks like that Commando is totally overpowered or there are a lot of very bad players around. My personal K/D is about 3.6, so I am not worst pilot, but 20/1 is something unreal.

How do you think?

#2 Vassago Rain

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Posted 05 February 2013 - 05:06 AM

Yeah, no.
You die to everything if the game properly calculates damage.

Going with friends is why you have no deaths. I can get 40 kills and 2 deaths in a spider if I drop with my friends.

#3 Joseph Mallan

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Posted 05 February 2013 - 05:11 AM

I think you had good team work.

#4 Buckminster

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Posted 05 February 2013 - 05:12 AM

Fast + Small + ECM + Streaks is always going to be a killer combo.

#5 Ewigan

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Posted 05 February 2013 - 05:14 AM

Yeah, the COM-2D is strong, but as others pointed out mostly it was your teamply that got you those stats.

Try the same with a Raven 3L: More amor, more weapons, same speed and ECM.
YOu can easily achieve what you did in a 2 man while pugging alone.

#6 Keeperovod

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Posted 05 February 2013 - 05:14 AM

I can have 10/1 without friends at all. And 5/1 without ECM and any mech skills. I played in Commando for last 2 weeks and found that it is most powerful mech in game from my point of view.

Damage calculation is the reason but not only one. 3 streaks can shoot down any other light mech in seconds. ECM makes me invisible for LRM/Streaks and I am to fast for other weapons because I have 150 kph. It seems that lights are totally unbalanced now when such config exists.

#7 Snowhawk

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Posted 05 February 2013 - 05:14 AM

View PostKeeperovod, on 05 February 2013 - 05:04 AM, said:

Yesterday played about 20 matches in premade of 2 COM-2D equipped with 3 Streak Srms (with 2 tonns of ammo), ECM and XL210. We focused fire and were coordinated in TeamSpeak. Our ping is about 170-200.

Results 18 wins, 2 loses.


Next time you can try this with 4 Raven 3L's.... a complete lamer build. But if a lot of people will play this there is a chance that the devs wake up and rebalance the ECM problem....

#8 Keeperovod

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Posted 05 February 2013 - 05:16 AM

View PostBuckminster, on 05 February 2013 - 05:12 AM, said:

Fast + Small + ECM + Streaks is always going to be a killer combo.


I mastered 3L before. I had 6 kills with 2 assists on 3L. I moved to Commando because Raven played to easy for me. But i was totally wrong)

#9 VonRunnegen

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Posted 05 February 2013 - 05:16 AM

I've felt for quite some time that ECM & streaks need to be mutually exclusive... they'd still be individually powerful but it'd be much harder to get results like you got using dumb-fire missiles or other weapons.

#10 Enemista

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Posted 05 February 2013 - 05:20 AM

View PostKeeperovod, on 05 February 2013 - 05:16 AM, said:


I mastered 3L before. I had 6 kills with 2 assists on 3L. I moved to Commando because Raven played to easy for me. But i was totally wrong)


so you find raven to easy, and you decide another lagshielded light with ecm and streaks will be just fine? why not try some normal builds without abusing broken game mechanics?

#11 Keeperovod

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Posted 05 February 2013 - 05:26 AM

View PostEnemista, on 05 February 2013 - 05:20 AM, said:


so you find raven to easy, and you decide another lagshielded light with ecm and streaks will be just fine? why not try some normal builds without abusing broken game mechanics?


Because I have a lot of master heavies and assaults already. So I moved to something faster. Personnaly, I can't wait for Feb 19th patch and Matchmaker phase 3 fully operational.

#12 SmoothCriminal

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Posted 05 February 2013 - 05:29 AM

Only thing more powerful than ECM is 2 people with ECM, working together to keep the shield up and counter others.

#13 Commander Kobold

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Posted 05 February 2013 - 05:29 AM

View PostEnemista, on 05 February 2013 - 05:20 AM, said:


so you find raven to easy, and you decide another lagshielded light with ecm and streaks will be just fine? why not try some normal builds without abusing broken game mechanics?


Lag shield? What lag shield?

#14 Redshift2k5

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Posted 05 February 2013 - 05:30 AM

Teamwork will always be an advantage- if you and your friend worked together, on the same targets, and probably found a lot of targets who were alone, then you had a clear advantage.

ECM is another advantage, since SSRMs were the best way to defeat Commandos and with two ECMs you're resistant to a single enemy using Counter mode.

Try again after Elo matching and better netcode are here and compare.

#15 VonRunnegen

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Posted 05 February 2013 - 05:32 AM

View PostSmoothCriminal, on 05 February 2013 - 05:29 AM, said:

Only thing more powerful than ECM is 2 people with ECM, working together to keep the shield up and counter others.

This is pretty important too - single ECM is easily negated but two together is MUCH more powerful, especially as highly mobile so can just leave areas with lots of enemy ECM.

#16 Keeperovod

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Posted 05 February 2013 - 05:36 AM

View PostVonRunnegen, on 05 February 2013 - 05:32 AM, said:

This is pretty important too - single ECM is easily negated but two together is MUCH more powerful, especially as highly mobile so can just leave areas with lots of enemy ECM.


I think that it is has a point. It would be great if matchmaker can limit number of ECMs in match.

#17 ToxinTractor

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Posted 05 February 2013 - 06:34 AM

Lights have always been a pest.
ECM is has always been a pest.
Team work is very strong in pugs.

Its not that hard to do what you did with friends so I am going to take what you say with a large spoon full of salt.

In saying that though dealing with even a ECM raven can just be a play nightmare- ECM and streaks together is a very low risk high reward option which is very unfun and in some cases unfair to fight for the simplicity of that little light mech running around me at 180ms or less will never miss his shot on my torsos with his SSRMs and in cases where my team-mates should be able to shoot the pest off me.. the ECM prevents them from seeing me unless i happen to run across the line of fire between them and the enemy and HOPE that they see the little devil shooting me and then I have to HOPE that they can kill it/make it want to leave me alone.

Maybe make a away for the two to not be so strong together or just lower the strength of one or the other? Preferably ECM.

Edited by ToxinTractor, 05 February 2013 - 06:35 AM.


#18 Skyscream Sapphire

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Posted 05 February 2013 - 06:35 AM

View PostKeeperovod, on 05 February 2013 - 05:36 AM, said:


I think that it is has a point. It would be great if matchmaker can limit number of ECMs in match.

No, no, and no some more.

The match maker creates teams by matching number of mechs and tonnage. So it makes sure a 50 ton medium is not pitted against a 100 ton assault.

The match maker does not account for the number of players that have BAP, or AMS and 1 ton of ammo, or a small laser and a single heat sink. These are all examples of things that take 1.5 tons and 2 slots, just like ECM. If you think that ECM does not belong with this group but instead is in the category of having a 100 ton mech instead of a 50 ton mech or more teammates than the opposition, then:

IT IS ECM THAT IS BROKEN, NOT THE MATCH MAKER.

#19 Mechteric

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Posted 05 February 2013 - 06:42 AM

View PostSkyscream Sapphire, on 05 February 2013 - 06:35 AM, said:

The match maker creates teams by matching number of mechs and tonnage. So it makes sure a 50 ton medium is not pitted against a 100 ton assault.


its not even based on exact tonnage, just tonnage categories, lights, mediums, heavies, assaults. So an 80 tonner can get matched up with a 100 tonner since they are both assault category.

#20 Keeperovod

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Posted 05 February 2013 - 07:17 AM

View PostSkyscream Sapphire, on 05 February 2013 - 06:35 AM, said:

No, no, and no some more.

The match maker creates teams by matching number of mechs and tonnage. So it makes sure a 50 ton medium is not pitted against a 100 ton assault.

The match maker does not account for the number of players that have BAP, or AMS and 1 ton of ammo, or a small laser and a single heat sink. These are all examples of things that take 1.5 tons and 2 slots, just like ECM. If you think that ECM does not belong with this group but instead is in the category of having a 100 ton mech instead of a 50 ton mech or more teammates than the opposition, then:

IT IS ECM THAT IS BROKEN, NOT THE MATCH MAKER.


I think that ECM is good enough now. Also it will be nerfed after Feb 19th patch with new PPC effects and sensor range module changes. I think that problem is in netcode and lagshild that prevents lights to be hit. You can do almost everything piloting light w/o ECM like you are ECM equipeed. You won't be shoot. It will be clear if you try to fight with people with ping 50 and less. In this case you will be dead in seconds.

Edited by Keeperovod, 05 February 2013 - 07:17 AM.






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