Can Anyone Explain Me The Logic/rule Behind The Hardpoint System ?
#1
Posted 05 February 2013 - 08:32 AM
on a Hunchback HBG 4 G the Stock Variant AC 20 represents 3 ballistic hardpoints
on an Atlas D or DDC Stock Variant the AC 20 represents only 2 ballistic hardpoints
why the difference ?
it can nott be the "size" on the mech .... every mech got the same number of internal slots
and it can not the visiual size of the gun displayed in game
i am sure there are a few more examples of same weapons representing different hardpoints on different mechs
I just cant get the rule/logic behind it.
Or am i completly wrong and the hardpointsystem is just an "out of the blue" concept and never been touched again after implementation .... without any rule/logic behind it ? (and we are left behind playing with a first try till end of time)
#2
Posted 05 February 2013 - 08:38 AM
#3
Posted 05 February 2013 - 08:40 AM
#4
Posted 05 February 2013 - 08:40 AM
it is not the question why there is a harpoint system at all .. thats pretty clear
the question is : is there any concept or rule behind the harpoint system ?
edit : typo and more explaining what i mean
compared to the system in Mechwarrior 4 it is .... hmm well ... not very logical
Edited by pistolero, 05 February 2013 - 08:42 AM.
#5
Posted 05 February 2013 - 08:41 AM
Either way, you are limited to the number and types of ports.
Edited by Suprentus, 05 February 2013 - 08:41 AM.
#6
Posted 05 February 2013 - 08:41 AM
pistolero, on 05 February 2013 - 08:32 AM, said:
The quantity of hardpoints is set for balance purposes... theoretically (like how all Catapults have six hardpoints, and the 4G in your example gets the extras because it only has three energy points.)
I am of the opinion that the system needs a good, solid balancing pass, but any changes that eliminate certain popular, imbalanced loadouts would make a lot of people really angry.
PGI is might be afraid of taking away things that players have been using for so long already, but it seems like they sometimes just have a really laissez-faire approach to game balance.
Edited by Warrax the Chaos Warrior, 05 February 2013 - 08:43 AM.
#8
Posted 05 February 2013 - 08:43 AM
#9
Posted 05 February 2013 - 08:44 AM
It comes down to individual mech balance and promoting diversity. The 4G NEEDS bonus hardpoints but the Atlas already has lots of hardpoints so is in much less need of additional ones.
#10
Posted 05 February 2013 - 08:45 AM
so no there is no real rhyme or reason behind the hard points at this stage of the BT universe let alone this specific game.
#11
Posted 05 February 2013 - 08:51 AM
#12
Posted 05 February 2013 - 08:52 AM
pistolero, on 05 February 2013 - 08:32 AM, said:
on an Atlas D or DDC Stock Variant the AC 20 represents only 2 ballistic hardpoints
why the difference ?
Sorry, but you're under a miscomprehension here. The AC/20 on both the 4G and the D-DC doesn't "represent" more than the one ballistic hardpoint it actually takes to mount one.
The additional hardpoints are just that, for additional/alternative weapons. If you want to mount e.g. two MGs beside your AC/20, or two LB-10Xs instead of it.
The amount of hardpoints and of which type a certain chassis/version has is a game-, chassis-, and version-balance question.
Edited by stjobe, 05 February 2013 - 08:53 AM.
#13
Posted 05 February 2013 - 09:06 AM
at least for me .....
i prefer understandable rules and gamesystems instead of more or less randon "out of the blue" decisions
for those who dont know the "old" system i add a screenshoot
#14
Posted 05 February 2013 - 09:12 AM
pistolero, on 05 February 2013 - 09:06 AM, said:
at least for me .....
i prefer understandable rules and gamesystems instead of more or less randon "out of the blue" decisions
for those who dont know the "old" system i add a screenshoot

What do the color coding mean on each of those locations. Why are some yellow, red or green? i also see these as hard points, there are 2 weapons slots in each torso 3 in each arm (one yellow 2 red) and so on.
#15
Posted 05 February 2013 - 09:13 AM
pistolero, on 05 February 2013 - 08:32 AM, said:
on a Hunchback HBG 4 G the Stock Variant AC 20 represents 3 ballistic hardpoints
on an Atlas D or DDC Stock Variant the AC 20 represents only 2 ballistic hardpoints
why the difference ?
it can nott be the "size" on the mech .... every mech got the same number of internal slots
and it can not the visiual size of the gun displayed in game
i am sure there are a few more examples of same weapons representing different hardpoints on different mechs
I just cant get the rule/logic behind it.
Or am i completly wrong and the hardpointsystem is just an "out of the blue" concept and never been touched again after implementation .... without any rule/logic behind it ? (and we are left behind playing with a first try till end of time)
#16
Posted 05 February 2013 - 09:16 AM
Mechs will be given enough hardpoints to create the stock builds. The rest is open to interpretation.
#17
Posted 05 February 2013 - 09:21 AM
Joseph Mallan, on 05 February 2013 - 09:12 AM, said:
The colors are the types - yellow is ballistic; green is missile; red is energy (at least I think so). I believe there was a grey omni slot too, but I could be mistaken.
The beauty of MW4 slots was that it would have kept players from putting AC-20's in areas meant for machine guns.
I too fail to see why PGI wouldn't have copied the MW4 hardpoint system. It is way better than what they implemented IMO.
#18
Posted 05 February 2013 - 09:23 AM
yellow - ballistik
red - energy
green - missle
-- later come a few other colors
.. dont know the color anymore combination balistik/energy
white - omni
it was a fantastic system to keep the mechs balanced and unique
Edited by pistolero, 05 February 2013 - 09:31 AM.
#19
Posted 05 February 2013 - 09:27 AM
Quote
Conversely, the downside of the MW4 system was that players could jam 3 medium lasers in an area meant for a PPC.
#20
Posted 05 February 2013 - 09:46 AM
Khobai, on 05 February 2013 - 09:27 AM, said:
Conversely, the downside of the MW4 system was that players could jam 3 medium lasers in an area meant for a PPC.
i dont think that was to bad
at least a PPC stands for a lot of space used for energy weapons .. which is good represented in mech 4 i think
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