Rush Capping
#1
Posted 05 February 2013 - 08:08 AM
does anybody else think that rush capping could be avoided?
i know im not alone on this subject, most people i play with also dislike rush cappers.
i mean the most annoying thing about it is that technically is it the better option when farming xp and cbills.
of course you get more xp/cb from playing a match and destroying all enemy mechs.
however in the time it takes you to do a match by killing all enemy players, a team of rush cappers could probably finish 2,3 or maybe even 4 matches.
so you see we will allways have this problem of people who (understandably) go into xp grind mode and just rush their way through matches to quickly fill up skill trees.
[color=#959595]300 XP = win[/color]
[color=#959595]100 XP = loss[/color]
[color=#959595]50 XP = per kill shot[/color]
[color=#959595]150 XP = damage to opponent if killed, shared between all participants of the kill. This is kill assist XP, if you didn't do the kill shot. This is added to the kill shot XP if you did make the kill shot.[/color]
[color=#959595]25 XP = spotting XP, per target spotted and per friendly firing with indirect fire weapons at target[/color]
[color=#959595]100 XP = capture win [/color]bonus
[color=#959595]50 XP = capture assist[/color]
[color=#959595]25 XP = TAG/Narc XP bonus (see: spotting XP)[/color]
[color=#959595]-150 XP = per teamkill[/color]
[color=#959595]i borrowed these figures from another topic so you can see a win and cap+cap assist is 450xp right there. now even if you win a game with lots of assists etc and get say 1000xp you can see that if some one is able to get a min of 450x3 in the same amount of time, they are better off for it! (im not so great with making stats so maybe some one with some time on their hands could come up with some stats on this matter)[/color]
it could be addressed if you had some kind of penalty for capping in under a minute for example
any suggestions/thoughts/experiences on this matter?
#2
Posted 05 February 2013 - 08:09 AM
#3
Posted 05 February 2013 - 08:11 AM
#4
Posted 05 February 2013 - 08:12 AM
#5
Posted 05 February 2013 - 08:14 AM
#6
Posted 05 February 2013 - 08:15 AM
Edited by Phalanx100bc, 05 February 2013 - 08:17 AM.
#7
Posted 05 February 2013 - 08:23 AM
also you have to admit communication is in a terrible state in pugs
Edited by buttmonkey, 05 February 2013 - 08:24 AM.
#8
Posted 05 February 2013 - 08:27 AM
Congzilla, on 05 February 2013 - 08:11 AM, said:
I really don't know how much more simple we can make the solution to this cap rushing "problem".
But, if a change could be made that would actually do some good it would be to give scouts/light mechs an actual bonus for participating that's worth something. Maybe have spotting/tag assists worth triple or quadruple(or even more) for lights, because otherwise, yes it is far more efficient for them to run 2-3 matches per everyone else's 1 match to make roughly the same xp as a power mech.
#9
Posted 05 February 2013 - 08:30 AM
#10
Posted 05 February 2013 - 08:33 AM
buttmonkey, on 05 February 2013 - 08:23 AM, said:
also you have to admit communication is in a terrible state in pugs
I PUG and almost never see my base capped at least not until there is 1-2 mechs left on my team. Then again I tend to be in speedier mechs and make sure people are not flanking us if I can.
#11
Posted 05 February 2013 - 08:37 AM
capping isnt a "problem" but rush capping is just lame it makes me feel like i have wasted a match even if its people on my team who have done it.
#12
Posted 05 February 2013 - 08:40 AM
Teams that cap rush with the whole team will usually get smoked in 8v8s. In pugs it is a bit different but if you are pugging it all the time and are frustrated by this join a merc company or house and get in on the fun.
Complaining about a part of the game that will never be removed is a waste of time. Adapt and enjoy the game.
Edited by Overdog, 05 February 2013 - 08:41 AM.
#13
Posted 05 February 2013 - 08:43 AM
buttmonkey, on 05 February 2013 - 08:37 AM, said:
capping isnt a "problem" but rush capping is just lame it makes me feel like i have wasted a match even if its people on my team who have done it.
I cap maybe twice in 4-6 hours of play. if you haven't defended your base you have allowed the rush cap. The plus of it is it is an embarrassment to you and your mad skilz. You might be able to fight, but you can't defend to save your base.
This is the mindset of the rush cappers.
#14
Posted 05 February 2013 - 08:45 AM
#15
Posted 05 February 2013 - 08:46 AM
buttmonkey, on 05 February 2013 - 08:37 AM, said:
capping isnt a "problem" but rush capping is just lame it makes me feel like i have wasted a match even if its people on my team who have done it.
If I'm in a match where I see your team start to move in the same direction as my team, then turn... and go in the opposite direction... you can bet I am going to head right to your base.
I'd much prefer to blow you to pieces... but if you choose not to fight and also choose not to defend your base (because really, that's what it is... if you aren't at your base... where are you? Headed to ours!) then I will cap your base.
#16
Posted 05 February 2013 - 09:08 AM
#17
Posted 05 February 2013 - 09:32 AM
#18
Posted 05 February 2013 - 09:33 AM
#19
Posted 05 February 2013 - 09:35 AM
#20
Posted 05 February 2013 - 09:39 AM
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