

#1
Posted 05 February 2013 - 10:46 AM
#2
Posted 05 February 2013 - 12:42 PM
Obviously the big bonus for Pretty Baby is the ability to use a 400 size engine. The 9M can have a 385 (I believe) engine but supplement this with either 6 (3 large, 3 small) energy 1 missile or 4(3 large 1 small) 3 missiles (admittedly 2 missile are CT points) giving it MUCH better flexibility and firepower with only a minor 15 point difference in engine size.
I currently own every awesome but the 8V and if they do not either move the head energy to LT or RA or add another missile or energy hardpoint there is no chance I would take the pretty baby over the 9m except to slightly gimp myself and be a slightly better Cbill farmer. I'm sure some people will make it effective but I will just laugh at them as I core out their massive side torsos and blow up the XL engines for an easy kill in my 300 STD engine awesomes or stalkers.
I do not have any illusions that they will change it seeing as no other mech to my knowledge has had hardpoints changed after being announced, but I will spend my money elsewhere which is a shame because I was really excited for a hero awesome to add to my collection.
Edit: Happy now??? lol
Edited by Tw1stedMonkey, 05 February 2013 - 12:52 PM.
#3
Posted 05 February 2013 - 12:47 PM
with the energy hardpoints spread across arm/torso it not effective to group them, and again with the missile hardpoints, it's not effective to group them . I don't want to have to deal with 4+ weapon groups for a mech, and overall it's weapon loadout options seem to be severely restricted.
haven't been impressed with any Hero mech yet.
#4
Posted 05 February 2013 - 12:48 PM
#5
Posted 05 February 2013 - 12:49 PM
Edited by Tw1stedMonkey, 05 February 2013 - 12:50 PM.
#6
Posted 05 February 2013 - 12:51 PM
now to topic, putting the fastest possible engine, while useful in light and some medium mechs, really starts to hurt heavies and assaults because those mechs are supposed to use that tonnage to armor and weapons. Its just a tradeoff only you can justify based on your perceived role with such a mech.
Edited by CapperDeluxe, 05 February 2013 - 12:51 PM.
#7
Posted 05 February 2013 - 12:55 PM
CapperDeluxe, on 05 February 2013 - 12:51 PM, said:
now to topic, putting the fastest possible engine, while useful in light and some medium mechs, really starts to hurt heavies and assaults because those mechs are supposed to use that tonnage to armor and weapons. Its just a tradeoff only you can justify based on your perceived role with such a mech.
Exactly, it restricts it to JUST basically an assault scout with the firepower of a medium mech. if it had more hardpoints you could try downgrading the engine to fit more firepower to make it like a regular awesome but with 30% Cbill bonus, OR you could be an assault scout (but with more lasers).
Edited by Tw1stedMonkey, 05 February 2013 - 12:55 PM.
#8
Posted 05 February 2013 - 12:55 PM
But this gets topped by the ridiculously bad HPs the Pretty Baby has. I won't even start comparing to Stalker's HPs...
6 HPs for 80 ton mech is a bad joke already, but one energy HP in head...come on.
I had planned buying it because I love the Awesome, but not with these bad HPs.
#9
Posted 05 February 2013 - 12:59 PM

#10
Posted 05 February 2013 - 01:02 PM
#11
Posted 05 February 2013 - 01:05 PM

#12
Posted 05 February 2013 - 01:07 PM
#14
Posted 05 February 2013 - 01:10 PM
If they had given it an ECM i might have considered buying it...but like this? a fast and useless mech?
HP are a joke...
the 9M still reigns superior to your pretty baby and just the camo and the 30% CB bonus wont make me buy it...i rather take the much cheaper Ilya...but thats not a mech i really want, but the best hero mech you can buy so far.
#15
Posted 05 February 2013 - 01:11 PM
Please do not forget Tag.
Especially if you have missile HP's...
#16
Posted 05 February 2013 - 01:13 PM
#17
Posted 05 February 2013 - 01:15 PM
There is nothing to like about the PB.
Edited by NRP, 05 February 2013 - 01:16 PM.
#18
Posted 05 February 2013 - 01:19 PM
Does the person who designs the hardpoints for these mechs actually play this game? This hardpoint config would require no less than four weapon groups. Not a winner.
#19
Posted 05 February 2013 - 01:19 PM
#20
Posted 05 February 2013 - 01:28 PM
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