#161
Posted 08 February 2013 - 07:19 AM
#162
Posted 08 February 2013 - 10:11 AM
1. Drop preparation: The ESC key can go to this screen instead of the "leave match/exit game". You can just add those two buttons somewhere, like on the bottom corners. Of course when the round is in progress, it's no longer the "Drop Preparation" screen, so you can change the title to something like "MATCH IN PROGRESS". This way when I press ESC, I'll be at the lobby-of-sorts of the current match.
2. Scoreboard: Since this screen is usually accessed in the middle of a match to QUICKLY identify which of my teammates are still alive, it might be easier to do if the names of the dead ones are grayed-out, in addition to (or in place of) the DEAD status.
3. Death screen: The recap of the most recent events that lead to the cause of death is nice, but a quick video replay (from different cameras) would be nicer. It would be like those slow-mo replay of football injuries, so it's something that people would be more familiar with.
Edited by rjam, 08 February 2013 - 10:39 AM.
#163
Posted 08 February 2013 - 02:06 PM
Leguvan, on 07 February 2013 - 08:35 PM, said:
This comes up a lot, and has been around a long time. Here's "why" that happens:
When the match ends, the server does not process the mechs locked for a match until every player has left the match. Basically, the server considers the match still in progress until such time as the automatic end of match timer kicks people out, or until every player clicks "disconnect" by hand.
Yes, that needs to change. As soon as the victory conditions are met, all mechs in that match need to be processed and released.
#164
Posted 08 February 2013 - 02:28 PM
Overall the new Scoreboard and teamscreen before match is an improvement.
#165
Posted 08 February 2013 - 02:51 PM
how many people asked for an after match chat and how many are actually chatting?
#166
Posted 09 February 2013 - 11:10 AM
#167
Posted 09 February 2013 - 04:36 PM
The beginning animation looks great but gets old.
It would be nice to have the option to exclude maps from the search... like when the same map keeps coming up over and over again.
Edited by Kaotick, 09 February 2013 - 05:37 PM.
#168
Posted 10 February 2013 - 12:56 AM
#169
Posted 10 February 2013 - 01:01 AM
Here's the end of round screen from a match I just played:
Each of my kills were solo efforts against undamaged or almost undamaged mechs. The first kill was an undamaged Cicada I caught napping. Two alphas to the rear and it was dead. The second kill was a Commando. It died after a single alpha to the chest. Don't know if it was damaged or whether I got an ammo explosion. The third kill was an undamaged Ilya Muromets which took a bit more work than the first two. My only other contributions to the match was tagging a K2 with a single AC/20 round and I was responsible for most of my team's capping.
I think that three solo or near solo kills, one assist and the bulk of my team's capping deserves a match score higher than sixth. It's clear that the match score is based almost entirely on the amount of damage I inflicted which is not a good indicator of personal performance. It also disadvantages scouts.
#170
Posted 10 February 2013 - 04:20 AM
#171
Posted 10 February 2013 - 06:15 AM
-The backspace should be able to be held down for ease of deleting text
-It would be very convenient to be able to press TAB to check the scoreboard/kill-death info after you died without having to go into spectate mode. That way players can check how their team is doing before deciding to spectate the remainder of the match
Extra suggestions:
-Would also be great to be able to stay and chat for as long as you like after the game.Plus, have easy ways to add people as friend or add them to your group in the end game screen. 'Oh, that team mate did very well, I would like to play with him again*click 'add as friend'*' Instead of memorizing names and what not.
#173
Posted 10 February 2013 - 07:27 AM
Edited by ICUBurn, 10 February 2013 - 07:32 AM.
#174
Posted 10 February 2013 - 08:24 AM
Wizard Steve, on 10 February 2013 - 07:21 AM, said:
While I agree that kills should be given more weight, you have to understand that the system they implement has to run on numbers, and it doesn't take much damage to bring down a cicada or commando. The game can' analyze your tactical prowess, so being the Sun Tzu of the battlefield isn't going to pay off in terms of leaderboards unless you can translate that into damage and lots of it. I'm sure they will give a bit more weight to kills / assists in the future, but until then, focus on damage if you want to top the charts.
#175
Posted 10 February 2013 - 10:23 AM
At the end of the day, we'll be matched against equal opponents but the poor guys that really suck and do my damage without actually having an effect on the game are gonna really suffer
#176
Posted 11 February 2013 - 06:15 PM
I'm usually the last person to join the match (God knows why, I sure don't). The pre-match screen flashes up briefly and the start up animation begins and I can't do jack but watch it for the umpteenth time doing nothing. I love the animation, everyone who sees it thinks it is pretty damn cool but seriously, from a tactical standpoint, could I please be able to:-
1. hit Tab to see the pre match screen instead of wasting 5 seconds doing so after the match starts?
2. scroll chat to see what tactical discussions took place before I got into the match?
As far as the post match screen is concerned, I concur it takes a lot more attention to grasp the details. Maybe we just need more time to get used to it. Right now, I just screenshot both tabs and review it later cause I don't want to make people wait more than necessary for their mechs to be released.
Edit: Also, I find it hard to understand the battle log. Some of the descriptions make no sense "Damaged by Fall Damage" when I don't remember falling and was a relatively flat ground, killed by "Ammo Explosion" instead of player X. Would it be possible to have a more detailed log accessible somehow?
Edited by p4r4g0n, 11 February 2013 - 06:24 PM.
#177
Posted 13 February 2013 - 03:18 AM
#178
Posted 14 February 2013 - 02:37 AM
#179
Posted 14 February 2013 - 03:11 AM
When we come to forums will be good to see full statistics (over we have now):
-win/lose/kill/death/assist/accourati for all time;
-win/lose/kill/death/assist/accourati for a ransom mech;
-damage/accourati fon a ransom weapons for all/ransom mechs in hend/torso slots;
-world player rank/stats.
P.S.: sorry for my bad english.
#180
Posted 15 February 2013 - 07:25 AM
Mind you, I like the changes, but that tweak is important.. I'm pretty sure most games have the Tabbed scoreboard shown at instant or near instant speeds.
Edited by Deathlike, 15 February 2013 - 07:27 AM.
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