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End Of Round / Death / Scoreboard Screen

v1.2.182

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#21 Phaesphoros

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Posted 05 February 2013 - 02:45 PM

I cannot put into words how much I appreciate this patch. I got more fps, a more awesome AWS and a lot of other nice stuff (e.g. LPLs).


And I really like the new end-of-round screen. But I also want to share some of my observations:
  • It seems to has a timeout that just kicks me out of the screen back to the windowed lounge (however you call that). Odd, especially since you do not have the time to chat AND check your stats. (Surely you got a reason for that timeout... any way to make it longer or avoid it? Like idle time.)
  • My GPU load raises to 100 % and the graphics cards fan begins to get noisy on end-of-game-screen (uncorrelated methods of observation).
  • The text size in the chat window is rather large and the window itself is quite small.
  • I'd appreciate if you could sort the participants in order of the different stats/values/metrics with a click on the captions (like sort by dmg by clicking on that caption), and also a sorting method with both teams mixed like the old stats.

Thanks again for this patch.

Edit: To the mods/bots: sry, didnt see that topic o.O
Edit2: Quoting TheSupergeek 'Let me "Friend Invite" from scoreboard with a click or two during or after match.' I thought of this before. It's a must - e.g. i've met "Artifice" and "Artificer". Friend invite by typing the name is error prone.

Edited by Phaesphoros, 05 February 2013 - 03:02 PM.


#22 Chrithu

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Posted 05 February 2013 - 02:52 PM

The Screens are all really nice.

I agree though with those that wish to have the pre-round screen displayed longer.

Can't say how much.

Ideally for me personally it would stay on until all players of both teams hit a ready key so teams have time to communicate on a tactic pre match. But I guess that's something not a lot of people would like as it kind of takes the pace out of things.

#23 Mordynak

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Posted 05 February 2013 - 03:04 PM

I really don;t wanna sound like the type to complain cos i generally like everything i see in this game.

However, i feel the new UI is very slow. I don't mean the animations either. But when those new scoreboards are displayed everything starts to crawl. Even just typing at the end of game is delayed.

The animations for opening and switching screens are pretty tedious and just unnecessary in my opinion. Just makes an otherwise fast game feel slow and bogged down.

Lastly, probably just a matter of opinion but the colours of the new UI just don't seem to work. I don't see why they are a mix of orange and black like the rest of the game. Makes everything feel separated, its kind of like Windows 8 with its metro system and desktop... Two things working side by side that really just don't work side by side at all. Like i said though, just an opinion.

#24 Krzysztof z Bagien

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Posted 05 February 2013 - 03:06 PM

Everything has been said already - it looks nice but is not functional at all.

#25 JonDoeIowa

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Posted 05 February 2013 - 03:17 PM

Would it be possible in start up and end of match chat boxes to allow you told hold the Backspace and delete rather than tap for each character. Also I use Team Speak 3 with push to talk so the cursor in chat box means my push key is repeated over and over. Can this be disabled like before where you had to push Y or even click into the text box to type so not to have this issue?

#26 LordSkippy

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Posted 05 February 2013 - 03:17 PM

On your death screen, where it is showing your personal round stats, your mech's rag doll, and what did what damage to you, and the scoreboard don't play well together. The scoreboard opens behind the stats, when it should open in front of the stats. Since the player is actively pressing a button to see the stats, it should be the main focus on the screen.

*Edit: I've been unable to pull up the scoreboard in other games on the death screen. If it was a bug that it was accessible from the death screen, I think it should be changed to be accessible there.

Edited by LordSkippy, 05 February 2013 - 03:33 PM.


#27 TripMeUp

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Posted 05 February 2013 - 03:23 PM

Lots of new information, though I find most of it is pretty useless. I really don't like the little fade in effects, I don't want my info boxes to dance around, the should just pop in and present the information they carry in a minimally intrusive way.

I also don't like the dark background of the information, it makes it harder to read the text, and I think the visual arrangement is lacking clarity. I want my own row to be highlighted as before so I don't have to read the names to see my stats. I also want the background of the respective player names to reflect the team they are on (i.e. to be a shade of blue/green/red) so I immediately see which team is mine and how many are alive/dead.

Finally, I don't like the new pop-up "YOU WERE KILLED BY.....!!!" text being immediately splayed all over the screen when you get done in. It detracts rather a lot from the military, simulator feel and is more appropriate for silly flash games (if even there).

Edited by TripMeUp, 05 February 2013 - 03:24 PM.


#28 Funkadelic Mayhem

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Posted 05 February 2013 - 03:27 PM

Love it!

On the scorecard thing,

Is it possible to get a % or numbers next to the breakdown of the damage you took? ;)

I already know what was destroyed on my mech. What I would like to know is what % or how much of damage from the different weapons that hit me break down as.

Edited by Funkadelic Mayhem, 05 February 2013 - 03:47 PM.


#29 warner2

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Posted 05 February 2013 - 03:34 PM

One thing I noticed also is that the mini-map is oriented differently to the one in the game, doesn't display the bases, or grid references. Why would you choose to do that? Given your just about to fight on the map, why doesn't it just look the same as the one you see in game when you press the b key (I think that's default, I remapped)? One of the things you might want to know when looking at the start of the game screen, is which side of the map you start from? So put the bases on there, color-coded to your team's color (I'm not sure if you can actually tell which side of the map you start from based on whether you are team a/b or red/blue, irrespective of that it should be displayed).

#30 WILL WORK FOR JUMPJETS

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Posted 05 February 2013 - 03:44 PM

When spectating after death, I noticed that Betty would go into the power up sequence dialogue when switching spectator targets. This was repeated during each spectator switch I made when clicking the little arrows.

#31 M3atloaf

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Posted 05 February 2013 - 03:50 PM

Post game end of round screen needs to have the chat box be scrollable. When users start disconnecting, it is easy to miss what was said. Perhaps list another column in the overall screen that shows when someone disconnects instead of having it clutter the chat window.

#32 SUBZERO8K

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Posted 05 February 2013 - 03:51 PM

The new UI looks nice, much appreciated.

If there's one change I could make however, it's related to the Tab Scoreboard in-game. Often times in a match, I used to quickly press Tab to see how how many enemies/teammates were left at a glance, but now there is an animation when I view that Scoreboard which means I must hold it for a fair amount longer in order to see that. Would it be possible to speed up this animation to make it much faster?

#33 HRR Insanity

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Posted 05 February 2013 - 04:07 PM

Remove the fade in/out effect from the scoreboard. It's eye-candy that gets in the way of gameplay.

#34 MavRCK

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Posted 05 February 2013 - 04:10 PM

Scoreboard needs to score who's alive and who's dead.

The blue... ugh.. why blue.. so hard to read!

Fade in looks cool for a bit.. but it's a delay that interferes with game.. shorter?

Edited by MavRCK, 05 February 2013 - 04:10 PM.


#35 HRR Insanity

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Posted 05 February 2013 - 04:15 PM

View PostMavRCK, on 05 February 2013 - 04:10 PM, said:

Fade in looks cool for a bit.. but it's a delay that interferes with game.. shorter?


If shorter = gone, then I agree.

Remove it completely.

#36 Kousagi

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Posted 05 February 2013 - 04:18 PM

New UI info is good, but the overall look I think is pretty bad. Its too clustered with useless graphics. Very spread out too, hard to see, so its hard to get info ya need in any kinda quick manor. Almost feels like a chore to read it.

The old look was perfect I think. It was simple and easy to read, it just needed a few more things added on.

#37 Henry Pride

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Posted 05 February 2013 - 04:26 PM

I love the new screen but i have a short suggestion. I would like to see how much damage was done to me by which weapon..

#38 Jayden Hawke

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Posted 05 February 2013 - 04:28 PM

-Some ECM related areas of the UI are either in the wrong color or have no color.

-The Darker Blue text is harder to read against the background.

-I also find the YOU WERE KILLED BY.....!!! message splashed across my screen is extremely undesirable.

-Instead of hard-coding certain aspects of the UI, consider perhaps making them customizable.

-The in-game scoreboard no longer shows kills. I have found this information invaluable in choosing targets.

Edited by Jayden Hawke, 05 February 2013 - 04:38 PM.


#39 skullman86

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Posted 05 February 2013 - 04:29 PM

So far...

-The in-game scoreboard layout is harder to read at a glance (might get easier once I get used to it, so I dunno)

-The way the scoreboard fades in (the weird flickering effect) when I hit tab makes it difficult to view it on the fly. I know it isn't a long animation, but that half a second or whatever it is is a lifetime compared to what it used to be. Hitting tab needs to bring up the scoreboard instantly, and while I appreciate the effort put into making it look like a computer screen, this is just one of those things where functionality cannot be limited.

-End round scoreboard deal is pretty nice, but I would suggest splitting the death info into two categories. One category for what weapons hit you and another category for what parts of your mech were actually destroyed.

Edited by skullman86, 05 February 2013 - 04:32 PM.


#40 Undergoose

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Posted 05 February 2013 - 04:36 PM

Great job at a first stab, it's a BIG improvement!

Couple of things:

1. The faction column...not sure who would be caring about that at this point, but that may change. Not a big deal, but it could easily be dumped if horizontal space becomes an issue.

2. Where's the 'Damage from Friendlies' and 'Damage to Friendlies' columns? I really think FF info would help people improve their play styles immensely. LRM boats are great when they actually manage to do decent damage in a game, but there's no indicator to show them that 25% of their missiles are hitting friendlies.

3. Unless I missed it, it would be nice to be able to switch back and forth to your death screen after spectating.

4. Persist the end of round screen until the pilot closes it explicitly.





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