

Death Screen Is Nice And All . .
Started by Xenophontis, Feb 05 2013 04:45 PM
11 replies to this topic
#1
Posted 05 February 2013 - 04:45 PM
But a list of literally everything that did damage to me over the course of the match is almost useless.
Give me detailed numbers and hit locations. This would be a much better tool for improvement.
Give me detailed numbers and hit locations. This would be a much better tool for improvement.
#2
Posted 05 February 2013 - 04:53 PM
Yeah, it would be nice to know how many missiles hit and did how much damage, etc. This patch is good, but a few tweaks like that are, imho, necessary.
#3
Posted 05 February 2013 - 04:55 PM
Still its a step in the right direction. Can't please the players......
#5
Posted 06 February 2013 - 12:09 AM
I dont like the new score screen at all. To much info.And because its "new" alot of player take their time to look into it. because of that you have to wait half a minute until you get your Mech back from the match. Because the Mech comes back from the match until the last player quit the match 
Give us the old back with the option to use the new scorce screen. That would be nice.

Give us the old back with the option to use the new scorce screen. That would be nice.
Edited by Frostbeast, 06 February 2013 - 12:10 AM.
#6
Posted 06 February 2013 - 12:23 AM
i don't know, i think the death screen is way to CODish.
#7
Posted 06 February 2013 - 12:41 AM
I miss the C-bill and xp break down info.
#8
Posted 06 February 2013 - 12:49 AM
Its there. Watch for a button called "player statistic" in the score window
Edited by Frostbeast, 06 February 2013 - 12:50 AM.
#10
Posted 06 February 2013 - 01:12 AM
Don't forget that the game already runs pretty heavy server-side. So if the servers now also have to collect all the data you want them to, artificial lag could be the result. In the end, what's more important: Fluent gameplay or your desired stats?
#11
Posted 06 February 2013 - 01:18 AM
GODzillaGSPB, on 06 February 2013 - 01:12 AM, said:
Don't forget that the game already runs pretty heavy server-side. So if the servers now also have to collect all the data you want them to, artificial lag could be the result. In the end, what's more important: Fluent gameplay or your desired stats?
Agreed. There is already a long pause at the end of the game to collect all the data as it is. Thought the game had crashed when my first game since the patch finished last night.
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