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Kills Vs Kill Assists


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#1 justin xiang

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Posted 19 December 2012 - 07:53 PM

Even with damage bonus, the kill reward is weak versus kill assists. It is not uncommon for me to kill 4-5 mechs a match and it really makes me sad when I get less c-bills than a person with 200 damage that has 7 assists.

#2 yashmack

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Posted 19 December 2012 - 07:55 PM

before the last patch I was making 200k to 300k per match, now Im only getting around 140k...
I havent been doing as much damage as Im in a stalker trying to figure the thing out, so Im wondering if it goes more by damage done now
I got at least 5 assists in one game and no kills with around 200 damage and I only got about 120k... seemed low to me

#3 Nauht

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Posted 19 December 2012 - 07:56 PM

This is the way it should be. It should reward players to get in their and actively fight rather than hang back, let your team damage the enemy and you swooping in for the killshot.

It also effectively eliminates the "You dumb KS'er" stupidity in a team based game.

#4 Mechwarrior Buddah

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Posted 19 December 2012 - 07:58 PM

View PostNauht, on 19 December 2012 - 07:56 PM, said:

in a team based game.


funny how this team based game even HAS the option to be lone wolf. Isnt that contradictory?

If this is meant to be such a hard core team based game there shouldnt BE the option to pug

Edited by Mechwarrior Buddah, 19 December 2012 - 08:00 PM.


#5 FrostCollar

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Posted 19 December 2012 - 07:58 PM

View PostNauht, on 19 December 2012 - 07:56 PM, said:

This is the way it should be. It should reward players to get in their and actively fight rather than hang back, let your team damage the enemy and you swooping in for the killshot.

It also effectively eliminates the "You dumb KS'er" stupidity in a team based game.

I agree. This is a game where enemies are tough enough that one-hit KOs are relatively rare. Quite a bit of time the person who gets the kill did not have a significant role in working their armor down. I think the current system is fine.

#6 Owlfeathers

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Posted 19 December 2012 - 07:58 PM

More Kills = Less C-Bills, More XP

More Assists = More C-Bills, Less XP

Take your pick. If you need the C-Bills that badly, shoot them until they're crippled, but let someone else get the kill shot. Other than that, XP is usually more valuable in any case.

#7 yashmack

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Posted 19 December 2012 - 08:00 PM

I just need to get a good game in where I do my normal amount of damage and see what I get paid
I dont know if I like the new payment system or not yet

#8 Nauht

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Posted 19 December 2012 - 08:03 PM

View PostMechwarrior Buddah, on 19 December 2012 - 07:58 PM, said:


funny how this team based game even HAS the option to be lone wolf. Isnt that contradictory?

Yes when we're talking about playing the game as its meant to be played.

But I wouldn't play a game that forced me to join a group just to play. It's all about freedom of choice and having options.

#9 Mechwarrior Buddah

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Posted 19 December 2012 - 08:05 PM

View PostNauht, on 19 December 2012 - 08:03 PM, said:

Yes when we're talking about playing the game as its meant to be played.

But I wouldn't play a game that forced me to join a group just to play. It's all about freedom of choice and having options.


Its funny how you see people throw up "team based game" when its convenient then show they wouldnt play a game that actually forced you to play in teams lol

#10 Besh

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Posted 19 December 2012 - 08:06 PM

Assist are rewarded better for obvious reasons, some of which are
  • people will hang back and not engage, letting others bear the brunt of battle and die, then walk in with their UberAlpha builds and kill off the heavily damaged enemy Mechs.
  • many kills get awarded not to the guy(s) who have been working on the target to get em down, but the sniper cycling through targets to kill effectively, or the teambuddy coming round the corner wanting to support getting the final shot in, or the LRM boat being called in for support and raining death ( "*phew* glad you got lock on that so quick!" )
  • some people who are too focussed on getting kills display a style of play which awards THEM some kills, but is devastating for their team.
  • it makes more sense to break off a heavily damaged, maybe even neutralized target and support your team against the ones still being dangerous than chasing said target across the map getting the kill
etc....etc...



If you are a Teamplayer, the only thing that matters rly is whether your team wins, best with everyone still alive. The better Teams I am having the pleasure to play with get the entire enemy team killed with under or close to 2k damage combined, most of us showing mediocre damage, 1 or 2 kills and 4, 5, 6 assists. On occasion, one shows a significantly higher number of damage and kills .

Doing LOADS of damage or raking in MANY kills doesnt show skill in my eyes. Skill is to kill effectively ( little damage, Missile Boats excpeted ofc. ), knowing when to break off a target freeing your weapons to assist the buddy who is struggling/in a fight, assisting where needed unless you are under pressure yourselves, etc.

Edited by Besh, 19 December 2012 - 08:33 PM.


#11 Nauht

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Posted 19 December 2012 - 08:12 PM

View PostMechwarrior Buddah, on 19 December 2012 - 08:05 PM, said:


Its funny how you see people throw up "team based game" when its convenient then show they wouldnt play a game that actually forced you to play in teams lol

Nah if they wouldn't even allow me to click launch until I had a team of 8 already made is what I meant.

It's a team based game cos they drop you into a team regardless. But this is beside the point of the OP.

I'm glad they made assists worth more, if for anything for the last reason I stated in my original reply.

#12 Tickdoff Tank

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Posted 19 December 2012 - 08:21 PM

You can not kill a mech without destroying at least 1 component. You recieve 5000 for a kill and 2500 for a component destruction, which comes to 7500, the same as the reward for an assist. So you recieve the same reward for a kill as an assist, it is just that the moeny is rewarded in 2 places instead of 1.

#13 Levi Porphyrogenitus

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Posted 19 December 2012 - 08:25 PM

I'd be a bit happier if assists and kills stacked (as in you automatically get paid for an assist when you kill something, since after all you did assist in killing it).

#14 Vermaxx

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Posted 19 December 2012 - 08:25 PM

Assists need to be close in pay to kills for the simple reason that a lot of people don't get magic headshot cracks, they take advantage of someone else's work and shoot someone in a very vulnerable area.

People who have kind of bad aim or a low computer, or just spread their damage, are still helping. They deserve to get paid well for being productive, even if they didn't get the kill shots.

#15 Nauht

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Posted 19 December 2012 - 08:27 PM

View PostLevi Porphyrogenitus, on 19 December 2012 - 08:25 PM, said:

I'd be a bit happier if assists and kills stacked (as in you automatically get paid for an assist when you kill something, since after all you did assist in killing it).

THen we'd be back to square 1 where you get more for a kill.... and all the associated problems as mentioned above.

This system is by far the lesser of two evils that promotes active participation.

#16 JimSuperBleeder

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Posted 19 December 2012 - 11:27 PM

Just do maximum damage to everyone.

#17 SkyCake

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Posted 19 December 2012 - 11:33 PM

View PostOwlfeathers, on 19 December 2012 - 07:58 PM, said:

More Kills = Less C-Bills, More XP

More Assists = More C-Bills, Less XP

Take your pick. If you need the C-Bills that badly, shoot them until they're crippled, but let someone else get the kill shot. Other than that, XP is usually more valuable in any case.


this please

#18 p00k

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Posted 19 December 2012 - 11:36 PM

View PostTickdoff Tank, on 19 December 2012 - 08:21 PM, said:

You can not kill a mech without destroying at least 1 component. You recieve 5000 for a kill and 2500 for a component destruction, which comes to 7500, the same as the reward for an assist. So you recieve the same reward for a kill as an assist, it is just that the moeny is rewarded in 2 places instead of 1.

not how it works in practice. you only get component destruction rewards for blowing off non-lethal components (or sometimes when you kill someone and get all those "component destroyed" messages)

consider the following screenshot. 4 kills, which by necessity according to you, i should have at least 4 component destructions for at least 10k, yet instead i only get 7500.

Posted Image

#19 Tuoweit

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Posted 20 December 2012 - 12:00 AM

View Postp00k, on 19 December 2012 - 11:36 PM, said:

not how it works in practice. you only get component destruction rewards for blowing off non-lethal components (or sometimes when you kill someone and get all those "component destroyed" messages)

consider the following screenshot. 4 kills, which by necessity according to you, i should have at least 4 component destructions for at least 10k, yet instead i only get 7500.


That's because it was a Conquest game, as indicated by the C-Bills received for Resource points. Damage-related scoring is halved in Conquest games, so you actually got C-Bills for 6 destroyed components.

#20 King Arthur IV

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Posted 20 December 2012 - 08:08 AM

im making less money then i did before minus the RnR





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