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Double Heat Sinks and FtP


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Poll: Double Heat Sink upgrade packs, 1 for a 1$, 12 for 10$ (176 member(s) have cast votes)

You expect it

  1. Yes (22 votes [12.57%])

    Percentage of vote: 12.57%

  2. No (123 votes [70.29%])

    Percentage of vote: 70.29%

  3. Kinda (30 votes [17.14%])

    Percentage of vote: 17.14%

Think it's a sound idea?

  1. Yes (16 votes [9.14%])

    Percentage of vote: 9.14%

  2. No (137 votes [78.29%])

    Percentage of vote: 78.29%

  3. Kinda (22 votes [12.57%])

    Percentage of vote: 12.57%

This would be okay if there was a way to get the upgrade item normally. Like being rewarded one upon reaching a certain Rank in a House (first time).

  1. That would be better (62 votes [44.60%])

    Percentage of vote: 44.60%

  2. That would be worse (9 votes [6.47%])

    Percentage of vote: 6.47%

  3. That would change nothing (68 votes [48.92%])

    Percentage of vote: 48.92%

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#21 Reported for Inappropriate Name

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Posted 27 May 2012 - 01:58 AM

View PostJun Watarase, on 27 May 2012 - 01:49 AM, said:


This is not true, almost every korean MMO that is pay to win remains profitable despite being pay to win.

World of tanks is a pretty good example (i can't recall if it's korean, but it's still pay to win).


korean mmo's are all clones of each other, they spawn and die very quickly and are never around for very long unless they belong to a company with a literal ton of games under their belt


pay to win only works so long as you have the market cornered

world of tanks is a pretty good example- and actually on the topic of world of tanks it's only successful in russia where they don't know any better, majority of people I know no longer play it because of the terrible matchmaker and the requirement for gold rounds in clan wars and if it wasn't for holding britain on the cw map i wouldn't be playing at all because I do not spend real money on advantages, only premium, paint, and utilities- well that and after about 10,000 battles the same thing over and over again while getting nickel and dimed is kind of a blow

Edited by Battlecruiser, 27 May 2012 - 02:03 AM.


#22 Reported for Inappropriate Name

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Posted 27 May 2012 - 02:06 AM

View PostRealSoladrin, on 27 May 2012 - 02:04 AM, said:


1. Asian markets are way different from us.
2. Some people are just dumb. :D

and a lot of people think they are pro when they really aren't, so it's a good ploy to get people to buy things with a "competitive" or "pro" label. but as an e-100 driver you can probably guess how i feel about gold rounds :/

Edited by Battlecruiser, 27 May 2012 - 02:06 AM.


#23 Agent KI7KO

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Posted 27 May 2012 - 02:07 AM

View PostBattlecruiser, on 27 May 2012 - 01:58 AM, said:


korean mmo's are all clones of each other, they spawn and die very quickly and are never around for very long unless they belong to a company with a literal ton of games under their belt


pay to win only works so long as you have the market cornered

world of tanks is a pretty good example- and actually on the topic of world of tanks it's only successful in russia where they don't know any better, majority of people I know no longer play it because of the terrible matchmaker and the requirement for gold rounds in clan wars and if it wasn't for holding britain on the cw map i wouldn't be playing at all because I do not spend real money on advantages, only premium, paint, and utilities- well that and after about 10,000 battles the same thing over and over again while getting nickel and dimed is kind of a blow


Why isn't your Clan paying you to use Gold Rounds instead of you buying your own Gold Rounds? Leave your clan and find a less cheap one.

#24 Reported for Inappropriate Name

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Posted 27 May 2012 - 02:11 AM

View PostAfoxi, on 27 May 2012 - 02:07 AM, said:


Why isn't your Clan paying you to use Gold Rounds instead of you buying your own Gold Rounds? Leave your clan and find a less cheap one.

i get paid on average 1k a week, so like I said I'm not spending real money on the things, and I never have. Because We are getting attacked 2-3 times a night I'd like to think it's gold well earned but I'd very much prefer a special currency for clan wars to spend on ammunition and consumables instead of getting gold, although what I'd really like is to not need to do it in the first place. long time quake and ut player and some tf2 for giggles that somehow found my way in an mmo, the RNG drives me nuts, the pay to win drives me nuts, and if i had anything better to do than to stuff my pockets with spaghetti i'd be doing it. Consistency and Accessibility are the best way to fairness and competitive gaming. doesn't mean everything should be easy but telling me my shot went off center because i had a bad diceroll on a deciding shot in clan wars because bad players need to be rewarded for being bad so they'll buy gold for consumables is very unintelligent design in a competitive sense. "we don't like to punish good players" my butt.

Edited by Battlecruiser, 27 May 2012 - 02:16 AM.


#25 Agent KI7KO

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Posted 27 May 2012 - 02:17 AM

Well then, it's an inherent flaw with the Clanwars system, not really something the average joe would have to deal with.

Really, you can do extremely well playing random matches with Tier 8-9 with nothing more than a Premium Status account, and guess what MW:O has? A Premium account subscription which likely does the exact same thing.

#26 Reported for Inappropriate Name

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Posted 27 May 2012 - 02:20 AM

View PostAfoxi, on 27 May 2012 - 02:17 AM, said:

Well then, it's an inherent flaw with the Clanwars system, not really something the average joe would have to deal with.

Really, you can do extremely well playing random matches with Tier 8-9 with nothing more than a Premium Status account, and guess what MW:O has? A Premium account subscription which likely does the exact same thing.

I'm perfectly fine with that kind of setup. when i'm not grinding I don't buy premium because I pretty much only play clan wars. besides that I believe a system that accelerates your exp gain and earnings at the cost of real money is a pretty decent setup as you are using their servers to play with what frequency I could only assume is "quite a bit"

Edited by Battlecruiser, 27 May 2012 - 02:22 AM.


#27 LordDeathStrike

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Posted 27 May 2012 - 02:33 AM

View PostBattlecruiser, on 27 May 2012 - 02:20 AM, said:

I'm perfectly fine with that kind of setup. when i'm not grinding I don't buy premium because I pretty much only play clan wars. besides that I believe a system that accelerates your exp gain and earnings at the cost of real money is a pretty decent setup as you are using their servers to play with what frequency I could only assume is "quite a bit"

ya alot of people wont think of that, the guys playing 1 hour a day at most, 20-30 hours a month, might not want to pay for prem, the people like us who will be playing mwo 40-120 hours a week (i said week not month) will likely spring for prem so we can be cbill and chasis xp rich, and godlike. well not godlike in terms of special mechs or weapons, but elite 2 status in any chasis we use alot, and plenty of money to repair things to keep in 100% condition.

#28 Alfred VonGunn

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Posted 27 May 2012 - 02:41 AM

View PostJun Watarase, on 27 May 2012 - 01:49 AM, said:


This is not true, almost every korean MMO that is pay to win remains profitable despite being pay to win.

World of tanks is a pretty good example (i can't recall if it's korean, but it's still pay to win).



huh? None of teh high end tanks are buyable with real cash... All you get for real money in WoT is the Premium tanks which give you better xp and gold per battle and you can spend real money to buy ammo(which I thinkis pointless given it;s cost) and to change xp from a specfic tank into free xp you can use on any tank.. all but the ammo I would love to see in MWO....

I am hoping the special ammo in MWO is just going to cost a lot of C-bills

#29 Agent KI7KO

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Posted 27 May 2012 - 03:01 AM

View PostAlfred VonGunn, on 27 May 2012 - 02:41 AM, said:



huh? None of teh high end tanks are buyable with real cash... All you get for real money in WoT is the Premium tanks which give you better xp and gold per battle and you can spend real money to buy ammo(which I thinkis pointless given it;s cost) and to change xp from a specfic tank into free xp you can use on any tank.. all but the ammo I would love to see in MWO....

I am hoping the special ammo in MWO is just going to cost a lot of C-bills


Premium tanks don't even give out better exp. :D

#30 Reported for Inappropriate Name

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Posted 27 May 2012 - 03:09 AM

I am really against special ammo. all those horrifying games in an e-100 without gold and having developers basically say "if you want to penetrate other tanks buy heat rounds" will do that though I guess.

#31 Aelos03

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Posted 27 May 2012 - 03:23 AM

Cool another thread that screams i want P2W

#32 TankHunter678

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Posted 27 May 2012 - 03:47 AM

View PostAfoxi, on 27 May 2012 - 03:01 AM, said:


Premium tanks don't even give out better exp. :D

Premium tanks do give out better EXP. However they can do nothing with it unless you get more gold to convert that exp to free exp.

#33 Hardac

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Posted 27 May 2012 - 04:01 AM

This is a terrible idea and you should feel terrible for posting it.

#34 Agent KI7KO

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Posted 27 May 2012 - 04:09 AM

View PostTankHunter678, on 27 May 2012 - 03:47 AM, said:

Premium tanks do give out better EXP. However they can do nothing with it unless you get more gold to convert that exp to free exp.


No they don't. I have upwards of 60 tanks in my garage including several Tier 8 premiums, and they don't earn more.

And to be completely honest, i rather farm free exp and credits with Standard Tier 8 and 9 Heavy/Medium tanks instead.

EDIT: Clarification - the Tier 8 premiums can earn excess of 100k credits, which is really good, but i can do 50-60k with the same performance in a Tier 8-9 standard tank. Premium tank or not, they still earn within the 800-700 average exp per battle (according to dossiers).

Edited by Afoxi, 27 May 2012 - 04:12 AM.


#35 Naberius

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Posted 27 May 2012 - 04:48 AM

View PostAfoxi, on 27 May 2012 - 01:57 AM, said:


All premium tanks are inferior to their same tier counterpart. And you mistook "double damage" with "slightly easier to penetrate with", aka training/clanwars ammo.


And you mistook slightly easier to penetrate with with AP Rounds that were used specifically to kill tanks. Oh and the Lowe actually has better armor and a better cannon than the Tiger 2. And the M6A2 is the M6 with the T29 Turret. The T54 is an MBT in a game where MBTs weren't really the mainstay. I'll say the KV5 is arguable. It's got good armor and a mass of HP that means even pinging R2D2 won't bring it down quickly, but it's cannon isn't the best for it's tier, a good meat shield if anything. The Ram-II sports good armor for it's tier and a fast firing high pen cannon. Oh and the T54, that thing is so absurd it deserves a second mention. But hey, most drivers of the tanks don't know how to abuse them as they should. It's why I enjoy engaging Lowes in my Wolverine. Always brings a grin to my face when I torch them.

But hey, you keep spending tons and tons of money, it helps the devs and I got a laugh every time I realized someone paid money to kill my T29.

On topic, this is a horrible idea, stick with aesthetics and C-Bill/XP boosters and the like. Cutting down on the grind, awesome. Giving someone a golden gun because they feel inadequate, not so much.

#36 SideSt3p

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Posted 27 May 2012 - 05:34 AM

This seems rather silly to me. Especially since I have no idea what the MechLab looks like and what is required to get certain components etc.

#37 Toothman

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Posted 27 May 2012 - 05:53 AM

View PostJun Watarase, on 27 May 2012 - 01:49 AM, said:


This is not true, almost every korean MMO that is pay to win remains profitable despite being pay to win.

World of tanks is a pretty good example (i can't recall if it's korean, but it's still pay to win).

WoT is not Korean. WoT is not play to win.

#38 Stormeris

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Posted 27 May 2012 - 06:07 AM

View PostToothman, on 27 May 2012 - 05:53 AM, said:

WoT is not Korean. WoT is not play to win.

Yes WoT is Russian/Belarussian whatever, Wot is not play to win but PAY to win :)

#39 Nick Makiaveli

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Posted 27 May 2012 - 06:20 AM

View PostRamien, on 27 May 2012 - 01:30 AM, said:

Double heat sinks are something that should have a C-bill cost to upgrade, same as anything else. Making them purchaseable with real money only would be very much a pay to win scenario.

What I wouldn't mind seeing is requiring a certain amount of Loyalty points to be able to add them to a 'Mech variant they're not already standard on.


So what if they do have a C-bill cost to upgrade as well as a $-cost to upgrade?

It's only P2W if you cannot get it in game, or like in DDO where you have to max every character slot with every possible grind on EVERY SERVER to unlock everything on ONE server.

#40 Sleeping Bear

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Posted 27 May 2012 - 06:23 AM

I believe that technology upgrades should be faction rewards for battling in house significant conflict, or merc corp rewards for retaining/controlling planets. Making technology upgrades buyable with real life cash is a receipe for disaster. It will soon become a matter of have's vs have-nots. People who don't buy into quick technology upgrades will feel that the game is skewed against them and that will severely lower the enjoyability of the game for them. As another poster stated so eloquently above, F2P should be Pay to Pretty, not Pay 2 Win. Buying an upgrade to make my gauss rifle shots make sonic booms as they zip past is awesome, buying gauss rifles off the bat when I start the game is not.





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