Jun Watarase, on 27 May 2012 - 01:49 AM, said:
This is not true, almost every korean MMO that is pay to win remains profitable despite being pay to win.
World of tanks is a pretty good example (i can't recall if it's korean, but it's still pay to win).
korean mmo's are all clones of each other, they spawn and die very quickly and are never around for very long unless they belong to a company with a literal ton of games under their belt
pay to win only works so long as you have the market cornered
world of tanks is a pretty good example- and actually on the topic of world of tanks it's only successful in russia where they don't know any better, majority of people I know no longer play it because of the terrible matchmaker and the requirement for gold rounds in clan wars and if it wasn't for holding britain on the cw map i wouldn't be playing at all because I do not spend real money on advantages, only premium, paint, and utilities- well that and after about 10,000 battles the same thing over and over again while getting nickel and dimed is kind of a blow
Edited by Battlecruiser, 27 May 2012 - 02:03 AM.

















