According to TT rules, Artemis IV FCS equipped missle launchers can only fire in the direct mode. This means that indirect fire is not possible. Also TT rules states that only Artemis IV appropriate munitions benefit from the FCS. Will this mean that Artemis capable amunition be seperate and cost more then standard munitions?
My suggestion is that Artemis equipped launchers be capable of indirect fire and that artemis munition cost not be factored in. It's a copout but it will mean less work for the devs and hopefully the impact would be negligible.
Anyone have any thoughts on this?


Artemis IV FCS and indirect fire are incompatible?
Started by Sleeping Bear, May 27 2012 06:07 AM
1 reply to this topic
#1
Posted 27 May 2012 - 06:07 AM
#2
Posted 27 May 2012 - 06:44 AM
1. You buy SRM, LRM, or Arrow missiles and mount them to your mech, as well as much ammo as you need for them.
2. For each missile rack, you mount an Artemis FCS. If you have 4 LRM-5's, you need 4 Artemis. If you have 1 Arrow IV, you need 1 Artemis Each Artemis takes up 1 crit and 1 ton.
3. Every time you fire at a target that you have locked onto without the help of TAG or NARC, your missiles will have a 35% accuracy boost. If they are under the influence of TAG, they will behave like normal missiles.
This system is fine.
2. For each missile rack, you mount an Artemis FCS. If you have 4 LRM-5's, you need 4 Artemis. If you have 1 Arrow IV, you need 1 Artemis Each Artemis takes up 1 crit and 1 ton.
3. Every time you fire at a target that you have locked onto without the help of TAG or NARC, your missiles will have a 35% accuracy boost. If they are under the influence of TAG, they will behave like normal missiles.
This system is fine.
Edited by Zakatak, 27 May 2012 - 06:44 AM.
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