

Which Stalker Ppc Build Is Best?
#1
Posted 05 February 2013 - 03:08 PM
Which of these build would you chose and why?
Please take into consideration when you vote, that i am exclusively playing PUG games.
Thats why i absolutely NEED close range defense weapons.
There is no way i could rely on a PUG team to save my butt if anyone gets in close...
1. STK 5M
4 PPCs
2 SRM4
2 SRM2
1 Mlas
280 Engine
17 DHS
4 PPCs to snipe with and a solid Close range defense in form of an MLas and SRM 12 launcher, the 280 Engine is the minimum i can bear, everything else is just too slow.
Link: STK-5M
2. STK 3F
4 ERPPC
280 Engine
21 DHS
With recent ERPPC buff and 21 DHS doesnt run too hot and ERPPCs are for sniping and Close Range defense aswell.
Link: STK-3F
3. STK 3F
4 ERPPC
310 Engine
20 DHS
310 Engine rating makes it pretty fast for an Assault, which also helps against lights and occassional brawls if you get sucked in. Heat is only slightly worse than the 280 Engine build, but you gain 30 Engine rating, not a bad deal IMHO.
Link: STK-3F
----------------------------------------------------------------
Currently i tend towards the 4 ERPPC, 310 Engine Stalker. However i havent used ERPPCs before and dont know how they perform up close (maybe hard to aim or smthing?).
#2
Posted 05 February 2013 - 04:01 PM
Personally, I'm a fan of the 6 PPC stalker but it really isn't a viable build. Just fun for goofing off and head shotting centurions.
#3
Posted 05 February 2013 - 04:03 PM
I'd rather put in the XL so I can have speed, firepower, and heat efficiency in one build. Sure, I'm a little squishy, but let's be honest: if they're doing enough damage to you to take out a side torso, you're usually ****** anyways. Plus, that SRM12+Artemis really catches people off guard.
Edited by Homeless Bill, 05 February 2013 - 04:04 PM.
#4
Posted 05 February 2013 - 04:44 PM
6PPC (non-ER)
XL300 (or lower if you want more heatsinks)
just dont get caught in brawls
stay ranged behind your front lines, but dont stay too far in case you need backup.
#5
Posted 05 February 2013 - 04:50 PM
Also have 2 srm4's to be able to take on facehuggers.
#7
Posted 05 February 2013 - 06:26 PM
The 2 ER PPCs help with close range if you need it. 6 PPCs is the only way to travel. I use 6 regular and even with frequent shut downs you'd be surprised how many matches I survive while contributing significantly. A lot of people tend to ignore a shut down mech in the middle of a firefight.
#8
Posted 05 February 2013 - 06:52 PM
2 ERPPC to pop in close range for a 20 burst. Alpha strike will bring you to about 80% heat.
#9
Posted 06 February 2013 - 06:33 AM
When i got my new Stalker i will test how it works out.
But usually i wouldnt pack an XL Engine on a Stalker, not even on a PPC - Sniper Stalker.
My side almost always goes down before my CT and in PUGs i hate to be reliant on teammates.
I guess i will buy the 3F chassis and try some builds with it.
If you got another nice build, feel free to post it!
#10
Posted 06 February 2013 - 10:24 AM


#11
Posted 06 February 2013 - 01:22 PM
#12
Posted 06 February 2013 - 01:33 PM
4 PPCs are a lot of fun, just watch your heart.
#13
Posted 06 February 2013 - 01:41 PM
#14
Posted 06 February 2013 - 02:53 PM
with 6ppc, i've one shotted quite a few mediums and even heavies. for heavies if not 1 shot, the second shot is almost guaranteed kill if it's CT shot. assults, 2~3 shots... just waiting for that 3rd shot kinda sucks. but im more than willing to compromise for that insane ranged concentrated burst. it's really something to experience first hand. but really gotta be careful on killing lights on sight, can't let them get close, once they close in, you are helpless if you are rolling 6ppc (non-er).
#15
Posted 06 February 2013 - 03:28 PM
Pretty successfull.
500+ damage half the time, 2+ kills regularly.
Surprisingly effective light killer. Much easier to kill those than with SRMs or Lasers. The reason:
A single shot to the right place and the light is dead or crippeled for the rest of the match.
On the negative side however, 4 ERPPCs are hot. More so, than i thought.
A single Alpha will get me to over 60% heat.
A second Alpha will Overheat me. I always have to wait. Maybe normal PPCs with conventional CQ Defense solves this problem. I have to try further...
#16
Posted 23 February 2013 - 09:00 PM
Eisenhorne, on 06 February 2013 - 01:22 PM, said:
a raven with all of the rear center torso on the front could survive with heavily damaged internals lol owned
#17
Posted 24 February 2013 - 01:22 PM
Do NOT use ERPPCs, they are way too heat inefficient to be decent en masse.
#19
Posted 24 February 2013 - 02:44 PM
Why in the seven Hells is the 6-PPC Stalker so unrealistically popular?
You have a build with zero tactical flexibility that combines the miserable mobility of a stock, standard-engine'd assault 'Mech with the overspecialized weapons package that smaller, lighter 'Mechs only generally make work by being swift enough to get that weapons package into the very narrow range/terrain envelope in which it works. Furthermore, the BattleMech is incapable of firing its weapons more than once in a twenty-odd second period without overheating hard and either forcibly shutting down or risking a fusion reactor overload. The BattleMech is almost entirely incapable of defending itself from aggression and is only really viable when taking individual targets unawares from medium to long range.
Why is a machine so positively riddled with flaws so incredibly popular? Especially when dropping some of the PPCs for close-quarters weapons not only allows the BattleMech to see to its own defense rather than relying on unreliable-by-nature teammates, but also reduces the machine's heat generation problems to 'severe' rather than 'inconceivable'. I just don't understand how skilled players can be so fond of such an unwieldy, unmanageable brute as the 6-PPC Stalker?
#20
Posted 24 February 2013 - 05:08 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users