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Cockpit Monitors Always Show "auto Detect", Even When Displaying Info

v1.2.182

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#1 RedDragon

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Posted 05 February 2013 - 03:11 PM

Rather small bug, but noticed it since the last patch. As the title says, sometimes the cockpit monitors show the text line that is normally seen on the empty screens ("Auto detect - no input signal" or something like that) even if there actually is info on them (ammo, heat sinks etc.)

#2 Taelnor

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Posted 05 February 2013 - 04:02 PM

Same problem here, it's pretty annoying in my catraphract. And the message "Auto Detect - No signal" stay on the screens even if the Mech is powered down.

#3 WhupAzz

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Posted 05 February 2013 - 04:03 PM

I prefer the bug where betty says I've turned on the sensors and weapons of a mech in spectate mode lol.

#4 erumaron

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Posted 05 February 2013 - 07:32 PM

When I free look around my cockpit in my Catapult A1, the screens have multiple pictures overlaying each other. The heatsinks plus the damage indicators and something else are all appearing and overlapping on all of the screens. Certainly there are other issues to take care of before this one but put it on the list.

Thanks!

#5 Mister Maf

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Posted 05 February 2013 - 07:41 PM

As if they were ever worth looking at when almost all of them say "NO SIGNAL" instead of displaying anything remotely useful, but yeh it would be kind of annoying. Obviously relatively low-priority, but it helps with the presentation of the game to new players.

Edited by Mister Maf, 05 February 2013 - 07:42 PM.


#6 RedDragon

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Posted 06 February 2013 - 03:27 AM

Screenshot as proof:

Posted Image

#7 Snib

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Posted 06 February 2013 - 04:34 AM

Been like that since last patch, depends a bit on the mech. E.g. on the Catapult you get the ammunition screen on all of them in addition to what else is there:

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#8 Krzysztof z Bagien

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Posted 06 February 2013 - 04:38 AM

It came with the previous patch.

#9 Ghost Rider LSOV

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Posted 07 February 2013 - 01:03 PM

On my Atlas D-DC and my Catapult K2, when starting up, the screens are already showing heatsinks and such (along with "no signal" interweaved like in the previous patch).

Anyone knows a workaround?





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