I don't want to wait for the 'tab' to fade in/out. I want it to appear instantly so I can check to see if someone is disconnected or not. The fade in/out takes valuable time out of combat because it takes longer to get to the critical information.
Remove the fade in/out effect.
1
In-Game 'scoreboard' (Via Tab) Fade In/out Is Not Good.
Started by HRR Insanity, Feb 05 2013 04:03 PM
10 replies to this topic
#1
Posted 05 February 2013 - 04:03 PM
#2
Posted 05 February 2013 - 04:15 PM
I agree.
Not only is it slow, which you don't want in combat, but it disables your controls as well. Please remove the fade, and let us control our mechs while pressing Tab.
Not only is it slow, which you don't want in combat, but it disables your controls as well. Please remove the fade, and let us control our mechs while pressing Tab.
#3
Posted 05 February 2013 - 06:06 PM
Agreed. When I tap tab to get a quick idea of how many friendly/enemy players are left, I don't want to wait for a flicker effect to play out.
#4
Posted 05 February 2013 - 06:49 PM
Agreed, mid-game we need that info as quickly as possible.
#5
Posted 05 February 2013 - 07:06 PM
Yep. the fade looks cool, but it gets in the way of gameplay.
It has to go.
It has to go.
#6
Posted 05 February 2013 - 07:20 PM
+1
old tab info was instantaneous and didn't obstruct movement, new tab takes longer and lockout controls. Please change back.
old tab info was instantaneous and didn't obstruct movement, new tab takes longer and lockout controls. Please change back.
#7
Posted 05 February 2013 - 10:53 PM
the fade time slows down what needs to be a fast process.. Checking the scoreboard for info should be like a 0.5-1 second process..
in addition to the fade slowing things down.. addition of unnecessary gfx and the change in font size only add to the complication of getting useful info very fast..
The scoreboard needs to be fast, and easy to read.. they have now failed on both of these counts and have made the feature clunky and awkward. It's become tottaly useless unless u are not anywhere near the front lines and have time to figure out just what ur trying to get outta looking at the {REDACTED] thing.
in addition to the fade slowing things down.. addition of unnecessary gfx and the change in font size only add to the complication of getting useful info very fast..
The scoreboard needs to be fast, and easy to read.. they have now failed on both of these counts and have made the feature clunky and awkward. It's become tottaly useless unless u are not anywhere near the front lines and have time to figure out just what ur trying to get outta looking at the {REDACTED] thing.
#8
Posted 05 February 2013 - 11:20 PM
+1 too
We need that info in minimum time.
We need that info in minimum time.
#9
Posted 06 February 2013 - 09:19 PM
HRR Insanity, on 05 February 2013 - 04:03 PM, said:
I don't want to wait for the 'tab' to fade in/out. I want it to appear instantly so I can check to see if someone is disconnected or not. The fade in/out takes valuable time out of combat because it takes longer to get to the critical information.
Remove the fade in/out effect.
Remove the fade in/out effect.
Yeah that pretty well sums up my feeling on the fade in/out. It (the summary screen) looks great, but the fade is pretty annoying.
#10
Posted 07 February 2013 - 07:56 AM
Perfectly stated by the original poster. Information needs to come quickly so I can get back to goal#1 - stompy-robot-time!
Thanks,
BillyM
Thanks,
BillyM
#11
Posted 07 February 2013 - 03:49 PM
+1 on both fade and font size / text clarity
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