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Devs: What Is The Eta On Team Deathmatch?


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#41 MischiefSC

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Posted 16 February 2013 - 08:54 AM

View PostWarskull, on 16 February 2013 - 08:48 AM, said:


King of the Hill is a good game type, although I would open it up a bit sooner with one cap point.


The only purpose of the cap point is to avoid powerdown griefing. It's not there so much as a win condition as a tool to stop griefing. Have it only activate when the other team is 2 or less people.

#42 Xavier Wulf

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Posted 16 February 2013 - 08:58 AM

View Postmiscreant, on 05 February 2013 - 09:07 PM, said:

We need a straight TDM, without capping.

Enjoy hunting down shut down light mechs...sounds like fun...15 mins of "Where did that dammed mech go?"

#43 De La Fresniere

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Posted 16 February 2013 - 09:08 AM

View PostGODzillaGSPB, on 06 February 2013 - 01:39 AM, said:

Oh god! 90% of assault matches (and you can choose to play just these) are team deathmatch already. The creation of "true" TDM should be so low on the list of planned features that even the keenest reader just gives a TL;DR when seeing it. ^_^


Look at it this way:

When all the people that just want to fight are all segregated into TDM matches, it'll be much easier to convince your team to go for "strategic" objectives rather than just go looking for a fight.

#44 Tikkamasala

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Posted 16 February 2013 - 09:14 AM

View PostDe La Fresniere, on 16 February 2013 - 09:08 AM, said:


Look at it this way:

When all the people that just want to fight are all segregated into TDM matches, it'll be much easier to convince your team to go for "strategic" objectives rather than just go looking for a fight.


But then the queue times will be too long for the proper objective based non-cod game modes. Isn't that what prevents a separate solo queue from being implemented?

#45 JadePanther

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Posted 16 February 2013 - 09:17 AM

wheres our drop ship mutator?

#46 Monsoon

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Posted 16 February 2013 - 09:18 AM

View PostMercules, on 06 February 2013 - 01:14 PM, said:

Combat is more than shooting. Once you realize that you realize how silly and boring TDM is. I wish we had MORE objectives than "stand over here" but I'll take that one objective over no objective. Kill the other team is an implicit objective in a FPS.


This^^

I can't wait until there are dozens of possible mission objectives.

Besides, as is, most games are pretty much TDM.

#47 Monsoon

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Posted 16 February 2013 - 09:21 AM

View PostJadePanther, on 16 February 2013 - 09:17 AM, said:

wheres our drop ship mutator?


I would hazard a guess and say April.

#48 LT Kinslayer

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Posted 16 February 2013 - 09:22 AM

View PostXavier Wulf, on 16 February 2013 - 08:58 AM, said:

Enjoy hunting down shut down light mechs...sounds like fun...15 mins of "Where did that dammed mech go?"


Silly...
Ofcourse these people advocating TDM want a timed game mode with respawns.
I would hope so at least....

Edit: the 8v8v8 sounds really interesting.

Edited by LT Kinslayer, 16 February 2013 - 09:24 AM.


#49 De La Fresniere

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Posted 16 February 2013 - 09:32 AM

View PostTikkamasala, on 16 February 2013 - 09:14 AM, said:


But then the queue times will be too long for the proper objective based non-cod game modes. Isn't that what prevents a separate solo queue from being implemented?


Partially... solo players aren't strictly necessary to fill spots in premade VS premade teams, but they do make the queues much shorter, true.

Here I'm assuming the game hasn't flopped and there's enough people to fuel all modes. I doubt TDM players are so numerous that other modes couldn't run without them... but if that were the case, I think that would actually justify a TDM mode even more; it'd be insane to force the vast majority of players to deal with unwanted objectives just to please a minority so very, very tiny that it's not even self-sufficient. But like I said, I really doubt that. According to these forums at least, there's more than enough people that want objectives other than just mech combat.

#50 Carnivoris

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Posted 16 February 2013 - 09:37 AM

View PostNathan Foxbane, on 06 February 2013 - 01:10 PM, said:

My apologies if it seemed like I want to dictate what modes should and should not be. I was merely trying to express that with the way matches currently go TDM is redundant most of the time and that I like having options that encourage teamwork. The two seem to blur together now that I reread it.


No, it's redundant to have 2 game modes with capture mechanics. IMO, Assault should be dropped in favor of TDM. Then again, those TDM matches would drag on forever because some ignorant spider would think that waiting it out would give him the win or something.

#51 Oderint dum Metuant

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Posted 16 February 2013 - 09:39 AM

Simple fix to assault, 50% destruction of enemy team before capping is enabled.

Simulate the fact you wouldn't just be able to take a DZ before eliminating at least some of its defenders.

#52 CDLord HHGD

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Posted 16 February 2013 - 01:08 PM

View PostDV McKenna, on 16 February 2013 - 09:39 AM, said:

Simple fix to assault, 50% destruction of enemy team before capping is enabled.

Simulate the fact you wouldn't just be able to take a DZ before eliminating at least some of its defenders.

I actually like this. Or make it so that cap isn't available till the match is half over or something like that.

#53 Lokust Davion

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Posted 16 February 2013 - 01:29 PM

View PostNathan Foxbane, on 05 February 2013 - 09:57 PM, said:

... Straight TDM? Why? What is the point? I for one like having objectives other than "Kill 'em all!"


Our objectives should be to destroy things... not capture things. Capturing is for MechPussies not MechWarriors...

#54 Teralitha

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Posted 24 March 2013 - 04:36 PM

View PostLokust Davion, on 16 February 2013 - 01:29 PM, said:


Our objectives should be to destroy things... not capture things. Capturing is for MechPussies not MechWarriors...



Ditto.

Edited by Teralitha, 24 March 2013 - 04:37 PM.


#55 keith

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Posted 24 March 2013 - 04:56 PM

View PostDV McKenna, on 16 February 2013 - 09:39 AM, said:

Simple fix to assault, 50% destruction of enemy team before capping is enabled.

Simulate the fact you wouldn't just be able to take a DZ before eliminating at least some of its defenders.


this is the best fix, and easiest. or go TF2 capping route. make the cap time non linear. instead of it being 2 mins make cap time something like 5 mins for a single mech, then 3.5 min for 2, 1.75 for 3 mechs, 60 secs for 4 mechs, then 30 sec for 5 mechs and that would be the cap.





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