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Extremely Smart Move


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#21 Oy of MidWorld

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Posted 06 February 2013 - 06:19 AM

View PostConnorSinclair, on 06 February 2013 - 04:01 AM, said:

is damage even listed?

How will we know if a build is OP or not?


You won't anyway. Damage doesn't reflect how good a player or build is, as applying a lot af spread damage is worth a lot less than to clean core a mech with 60 pointed damage to the CT. Or a lot less damage clean to the cockpit.

Kill's don't reflect that either, support builds or real scouts often fall short in this category, despite being essential to their team.

It is actually very hard to estimate the worth of a build (or a player) out of raw statistics. The number of wins will get closest in my opinion. So i agree with the OP, a smart move indeed.

View PostChavette, on 06 February 2013 - 06:14 AM, said:

But there are some factors in others:
-There are some people who probably hold back their alphas till he is alteast orange. You actually finish with him later, and he will have high heat he wouldnt otherwise had. Just to get the kill.

-We've all seen that literally disarmed stalker/cat getting chased by anything else than lights while there's a fight still going on. Just to get the kill.


And this is totally annoying if you are in a battle for life and death, and some *** is standing beside holding his fire...

Edited by Oy of MidWorld, 06 February 2013 - 06:23 AM.


#22 GT Hawk

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Posted 06 February 2013 - 06:21 AM

Lets be honest, removing the kill counts is NOT going to stop people from going for kills. If I remove all weapons from a cat for example I run off to the next target. But others will still spend time trying to take the guy out even if the mech is not effective. Their is no way removing the kill counts will change this. So personally I would rather have it remain as at leat my friends and I can joke about stealing kills. And yes staling kills is another BS argument, as its a team game. What ever HELPS the team is for the good of the team. If someone comes in and takes a pot shot and gets the kill O well you can save the ammo and move on to next target.

#23 Lukoi Banacek

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Posted 06 February 2013 - 06:26 AM

For what it's worth, Elo can be "gamed" just as much as KDR really. Elo will matter to people, KDR will continue to matter to people etc....singular stats (like being a home run king) is what fixates westerners. It's simply become our culture to focus on being the best at something, even when the metrics we choose to illustrate as indicators of that status aren't holistic or are too narrowly focused.

In keeping track of numbers (part of my nerdy enjoyment of being a beta tester) from my matches, I keep tabs on the few metrics they offer us in order to guage my performance in a given Mech chassis. I keep tabs on kills, assists, deaths, damage done and xp earned (and now match score) for every match. But I prioritize them damage done (as a measure of my contribution to the team with the caveat that precision firepower is more important than just praying and spraying), kills to deaths (not to wave my epeen but to determine my durability in a given Mech), xp (as a function of earnings), match score and assists (because if I have a decent number of kills, the assists will be lower).

The Mechs I feel I do best in and usually have the most fun in, tend to be the ones where I have a nice relationship between damage done, KDR, earnings and assists (for me that tends to be faster Mechs in the 50-70t range).

All of this stuff is gameable if you want to wave your digital ******, but I agree with OP. Not having K/D right in front of people as one of the only discernible competitive metrics probably will help subconciously.

#24 Chavette

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Posted 06 February 2013 - 06:53 AM

View PostTeralitha, on 06 February 2013 - 06:18 AM, said:


I see nothing wrong with it. Those of us who overcome our primal urges end up being the top pilots. Putting in place something that thinks for you is bad. A dummy proof game is a not a game of skill.

So no, I disagee that it was a smart move.

I know how we play, I'm trying to get noobs play in a similar(more professional) way that actually benefits them too.

View PostGT Hawk, on 06 February 2013 - 06:21 AM, said:

Lets be honest, removing the kill counts is NOT going to stop people from going for kills.

It won't. But its a way of preparing people for the elo system, to keep them focused and not let up on their team, if they have a few bad matches or just like to go solo in gerneral.

It won't make an ignorant/selfish//bad player, or a "kill hoarding mongrel" go good, but the play style of the neutral players or "undecided voters" will turn for the better.

Edited by Chavette, 06 February 2013 - 06:55 AM.


#25 b00zy

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Posted 06 February 2013 - 07:04 AM

uhh the kill count and dmg done is still listed at the end of the round so I don't see how it not being on the tab screen during gameplay is really doing anything at all

Edited by b00zy, 06 February 2013 - 07:04 AM.


#26 GODzillaGSPB

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Posted 06 February 2013 - 07:23 AM

View Postb00zy, on 06 February 2013 - 07:04 AM, said:

uhh the kill count and dmg done is still listed at the end of the round so I don't see how it not being on the tab screen during gameplay is really doing anything at all


Yeah...I was pretty much scratching my head the same as you when I saw this topic. :lol:

To visialize it a bit (shamelessly stole this from another topic):

Posted Image

Not even hidden in the second tab. It's right there. So...um...pretty much the same as before. I seldomly looked at the scoreboard during the matches anyway and if I did then only for a second to see who's still alive in conquest matches. No time to check the kill-count...

#27 Darwins Dog

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Posted 06 February 2013 - 07:32 AM

View PostChavette, on 06 February 2013 - 06:14 AM, said:


Yes this is great when you have singled a guy out (with yourself being away from danger) and you want him to die as fast as possible. It is a perfect way of thinking in alot of scenarios.

But there are some factors in others:
-There are some people who probably hold back their alphas till he is alteast orange. You actually finish with him later, and he will have high heat he wouldnt otherwise had. Just to get the kill.

-We've all seen that literally disarmed stalker/cat getting chased by anything else than lights while there's a fight still going on. Just to get the kill.

Those are both good points, especially about the disarmed mechs. It's a fairly uncommon occurrence in my experience, but I have seen 2-3 people still shooting at an enemy with no weapons. Hopefully the change will reduce such things.

#28 Tikkamasala

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Posted 06 February 2013 - 07:33 AM

View PostGODzillaGSPB, on 06 February 2013 - 07:23 AM, said:

Yeah...I was pretty much scratching my head the same as you when I saw this topic. :lol:


We are all talking about the score-tab during matches not afterwards. The removal of some information helps some players unconscious game play decisions.

Edit: And i agree, since it's still visible in the end of round screen, it might not really change the way a lot of the non-team players act.

Edited by Tikkamasala, 06 February 2013 - 07:35 AM.


#29 Chavette

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Posted 06 February 2013 - 07:42 AM

View PostTikkamasala, on 06 February 2013 - 07:33 AM, said:


We are all talking about the score-tab during matches not afterwards. The removal of some information helps some players unconscious game play decisions.

Edit: And i agree, since it's still visible in the end of round screen, it might not really change the way a lot of the non-team players act.


Before game end, they wouldnt see it, after game they will see their elo. They did a pretty good job at making kills less important.





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