

How To Kill Stalkers?
#1
Posted 06 February 2013 - 03:04 AM
Today in a match it was 3v1, my teammates and I vs 1 stalker (all mechs near full health, at least I was), and I got cored before the stalker died. I pumped at least 20 AC5 rounds (10 volleys) in addition to LL and SRM damage, into it's huge CT, yet it didn't die until much later in the game. In fact, it marched on towards me as if the player knew he would win the 3v1. He didn't even bother disabling any of my weapons, I died before I lost any weapon systems.
Should I not be shooting at the stalker's "nose"? I've always shot there, because all other parts are quite small and hard to hit, besides the legs. I assume this is the CT (correct me if I'm wrong!) If I am wrong, where should I be shooting?
#2
Posted 06 February 2013 - 03:06 AM
Sides of the stalker are very vulnerable to fire, and shots which manage to miss the side will hit the CT anyway. Disarming a side will reduce the payload by ½.
I myself pilot a D-DC with close-to identical build, but with mlas instead of llas and a std350.
#3
Posted 06 February 2013 - 03:08 AM
#4
Posted 06 February 2013 - 03:10 AM
also another problem when facing stalkers is, that this big nose is indeed the torso, but you very easily spread your damage all over it and hit the side torsos, too. Thats good if he is using an XL engine, but i can't think of any stalekr build except the PPC Stalkers that would do this
#5
Posted 06 February 2013 - 03:10 AM
#6
Posted 06 February 2013 - 03:11 AM
chances are it was an SRM6/medium laser boat, hence why he wanted to get as close to you as possible, and yeah he probably could've would've killed you in around 2 main salvos as his alpha would be about 100
as mentioned above, if you are able to concentrate fire on one of the side torsos then you take out 50% of it's fire power, also, if stalker comes running right at you, torso twist away when your UAC5's lock up and try to increase distance to reduce the effectiveness of it's SRM's
#7
Posted 06 February 2013 - 03:11 AM

Edited by Chavette, 06 February 2013 - 03:11 AM.
#8
Posted 06 February 2013 - 03:11 AM
i hate being legged cause torso twist isn't great and with a leg out it's terrible.
side torso's take a bit but disabling the weapons makes it so much more worth your while.
what am i saying as a stalker pilot!? no no their invincible you're hopeless to try taking one on if you can't beatem joinem!
Edited by GalaxyBluestar, 06 February 2013 - 03:12 AM.
#9
Posted 06 February 2013 - 03:12 AM
#10
Posted 06 February 2013 - 03:12 AM
#11
Posted 06 February 2013 - 03:14 AM
Best advice is what Jules and Merata say above - aim for a side torso (which will also take out the arm if destroyed and so halve the Stalker's firepower) or even go for the legs.
If you are close and it shuts down through overheat, the cockpit is quite easy to hit giving you the chance to one shot the mech.
#12
Posted 06 February 2013 - 03:32 AM
As I don't own a Stalker chasis at all, I had no idea that the RT, CT and LT are so close. And it does make sense to concentrate fire on one side where I can a) take out the weapons

And I will try to torso twist when my UACs jam up. Unfortunately for me right now, I'm only in the torso twisting mentality when I'm rocking my AC20 since it's easier to alpha.
EDIT:
And the reason I'm running 2xUAC's is for more mid-range DPS (Up to around 600m, I can dish out respectable damage between my UACs and LLs). I find that it's quite hard to rely on PUG teammates to follow you into battle (I mean, it's not like you're the largest mech on the battlefield), so I spend at least 50% of my time poking the enemy team before we actually enter brawling distance. Close up, 2xUAC5 dps beats AC20, but obviously your CT is more exposed while you're unloading your UACs, which is why poking is important - to make it so they're already hurt and won't want to face you head on, letting you unload to your heart's content (until you jam).
Edited by PwnStars, 06 February 2013 - 03:39 AM.
#13
Posted 06 February 2013 - 03:42 AM
#14
Posted 06 February 2013 - 03:48 AM
PwnStars, on 06 February 2013 - 03:04 AM, said:
It is said that if you know your enemies and know yourself, you will not be imperiled in a hundred battles. Know that the Stalkers weakness is its limited twist and that it often got much of its firepower in the "ears". Its often slow too.
To defeat the Stalker you must become the Stalker. Stalk it. Wait for the right moment and hit it from the flank or do a sweet arse assault. Then hit its weak spots.
If your enemy is secure at all points, be prepared for him. If he is in superior strength, evade him. If your opponent is temperamental, seek to irritate him. Pretend to be weak, that he may grow arrogant. If he is taking his ease, give him no rest. If his forces are united, separate them. If sovereign and subject are in accord, put division between them. Attack him where he is unprepared, appear where you are not expected.
Flank!
Edited by Ilwrath, 06 February 2013 - 03:49 AM.
#15
Posted 06 February 2013 - 03:48 AM
And never face someone square on and give them easy shots at your center torso. Move at an angle.
#16
Posted 06 February 2013 - 04:08 AM
* For medium to long range go for the center torso it is unlikely that a Stalker will be able to match your ballistics + lasers except for those 4+ PPC builds, but they are easy to spot - stay away from them, let the fast mechs do their job. Also replacing the LLs with PPCs will boost your focus fire by far more than you expect.
* For short ranges - as the others said - side torsos, legs, whatever is more damaged.
Good luck!
Edited by VOHRIMENKO, 06 February 2013 - 04:10 AM.
#17
Posted 06 February 2013 - 04:13 AM
VOHRIMENKO, on 06 February 2013 - 04:08 AM, said:
Stalkers can be mean with most weapons as long as there is boating. I do think that the most dangerous of them is the lrm boat with self tag and artemis. It hits very hard and can take lots of long range punishment before it goes down. Its only real weakness is getting EMC lights on it so its forced to deal with that instead of just ignoring the ankle bitter.
Its also very relaxing to drive and works great if you only pub.
#18
Posted 06 February 2013 - 04:15 AM
#19
Posted 06 February 2013 - 04:19 AM


#20
Posted 06 February 2013 - 04:19 AM
Get in a rear quadrant and stay there..
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