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You Have Been Destroyed


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#21 INSEkT L0GIC

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Posted 06 February 2013 - 11:44 AM

Change it to say EPIC FAILURE instead?

#22 CygnusX7

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Posted 06 February 2013 - 11:56 AM

If this was real I would be dead.

Edited by CygnusX7, 06 February 2013 - 12:10 PM.


#23 Tesunie

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Posted 06 February 2013 - 12:02 PM

I agree with these simple change of words. It really would help with the feel of the game. I know it's new and all, but right now the death screen (is good) seems clunky and in need of more refinement.

#24 The Helepolis

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Posted 06 February 2013 - 12:05 PM

Ooooor, might I suggest not taking the game too seriously?! ;) I ******* love this patch!

#25 LoneUnknown

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Posted 06 February 2013 - 12:08 PM

View PostGarth Erlam, on 06 February 2013 - 10:40 AM, said:

As someone who stopped playing Call of Duty with 2, (Not Modern Warfare, 2) - how is this a 'console-esque' and 'Call of Duty' thing?

View PostLoneUnknown, on 06 February 2013 - 11:24 AM, said:


Before I answer that, I ask you to ask yourself....

What is the purpose of the big zooming "you suck" text? Like what does it do to enhance the game in a positive way?

edit- PS. I do have an answer ready but I want you to think about what I am asking first.



On second thought, garth probably wont be back any time soon so I will go ahead and try to clear this up.

When it comes to creating immersion in imaginary worlds, text fonts and verbage are subtle yet critical elements to maintaining the proper atmosphere.

Let's look at star wars for example: When the opening crawl begins, we are treated to exciting fonts and visuals, along with the classic scroll, which are fun and interesting for US, the VIEWERS to look at. At this point in the film, we are not yet immersed into the film, and we are moving from the position of outward observers, toward being immersed in the setting.

Yet WITHIN the movie's "universe" they do not use fonts like we see in the opening, in fact it is not even a recognizable language. It was deliberately designed to look alien to us, and consequently, enhances the atmosphere. Once we are into the film, we view it as a "correct" language for the setting we are in.

Now imagine, that Han and Luke are in a scene talking with one another, and a viewscreen comes up to give them some expository information for the plot from what would be a news terminal... and instead of the established language and fonts of that universe.... we are treated to words that look like the opening crawl, in english, in big puffy letters, being scrolled across the screen the same way we saw in the beginning. Let's even throw in the classic john williams orchestra score while we are at it. We can even have the screen referring to the characters like "the good guys, luke and han"... basically some way that WE the VIEWER might speak about them them... not how they would be referenced within the films universe. This would immediately take us out of the film, and remind us that we are indeed viewers. It would also cause a great deal of confusion regarding logic and whether or not this film was to be taken seriously or not.

So, when creating a game in an established science fiction universe, which is based around being a SIMULATOR, which to be successful requires immersion of the player in the atmosphere and environment: is it better to keep your flavor text relevant to the game's universe, or to the perspective of the player? Is it better to give information screens that would look like something you might pull up off a battlemech or command computer in the mechwarrior universe, or is it better to make things look like you are watching a cartoon about a mechwarrior video game? Console games are the antithesis of simulations in this regard, and generally give information based on the PLAYERs perspective, and not the UNIVERSEs perspective.

Where a console mechwarrior game would use words like "players" "you" and " X button"

A sim mechwarrior game would use words like "pilots" "mechs" and "controls"

From front end, to in game, to mechlab, to lobby, to end of match screen there is a certain consistency in MWO.... it all seems to fit in the games universe for the most part, and one might actually enjoy the experience of feeling that they are a mech pilot interacting with the games universe... save for one new glaring exception:

YOU HAVE BEEN DESTROYED... with zooming text seen nowhere else in game. Could you imagine modern fighter pilots having that appear on their HUD when they take a hit? I mean that's realistic, right? How about putting it in a marines helmet... like if they got shot... that way it will be the last thing they see but at least they know what the heck happened.

Oh wait, those ideas suck... It sucks in MWO too.

#26 CancR

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Posted 06 February 2013 - 12:24 PM

+1 Loneunknown. This really has no place in a MW game even if they fixed the words.

#27 Kibble

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Posted 06 February 2013 - 12:32 PM

I agree that I am not a fan of the you have been destroyed screen either.

I'd rather have them totally revamp the stats. Remove Kills and replace it with damgage taken. I like to see how much damage I soak up in my Atlas while I was tanking the crap out of the other team while my team was killing them all.

Who is a better teammate/pilot? Someone who gets 4 kills but gets 150 dmg or someone who gets 0 kills but has close to 1k dmg?

#28 LoneUnknown

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Posted 06 February 2013 - 12:39 PM

View PostThontor, on 06 February 2013 - 12:35 PM, said:

He does make some good points... And I was going to "like" his post... Until I saw he "liked" his own post...


If you don't like that people can like their own posts... take it up with PGI.

Until then:



#29 Gevurah

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Posted 06 February 2013 - 12:51 PM

I hesitate to imagine what would have happened would you have played the F2P FPS wolfteam with it's rival kills. You rival kill someone, the game LAUGHS AT THEM.

http://www.youtube.c...JCp3t8f2I#t=52s

I wish this game had that lol

Edited by gevurah, 06 February 2013 - 12:51 PM.


#30 CancR

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Posted 06 February 2013 - 01:02 PM

View Postgevurah, on 06 February 2013 - 12:51 PM, said:

I hesitate to imagine what would have happened would you have played the F2P FPS wolfteam with it's rival kills. You rival kill someone, the game LAUGHS AT THEM.

http://www.youtube.c...JCp3t8f2I#t=52s

I wish this game had that lol


Did this game come out in 2002- 2005? I really don't know what to make of this.

#31 Ronstar

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Posted 06 February 2013 - 02:35 PM

I agree with LoneUnknown.

The game feels like an arcade game now more than a sim. I would have much more prefered it to have a lobby with that info and word changes and then the scenes laid out for you to see the mechs actually dropping onto the planet, and an ending scene with the final kill, capture or what have you... Then an ending lobby that lists all the relative info again with word changes as suggested by Lone.

Basically what I'm trying to say is that I would like to see a game that sucks you more into the Mechwarrior/ Battletech Universe, instead of one that feels like a matching making pvp Doom, CoD or Unreal PvP game.

It would be nice to be able to coordinate with your team mates before the drop and select within an allocated zone of choice, where you want to drop on the map sectors etc...

Edited by Ronstar, 06 February 2013 - 02:40 PM.


#32 Elyam

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Posted 06 February 2013 - 04:54 PM

I'm fine with text stating "You" when the sentence refers to the mechwarrior (the pilot). But big declarations from the game to the player saying "you have been destroyed" is misplaced. What we instead should see is what the mechwarrior would see if his HUD and instruments (or simply the obviousness of the wreckage) were still giving him feedback after the out-of-action event: damage readouts, status information for systems, alarm lights, radio chatter inquiring of his status or commenting on it or allies or the enemy ("Sierra 3 is down! Sierra 3, report! Do you read?! Lance leader, we're routing reinforcements to...{static}"), Betty with a voice winding down and failing while trying to say something like "System o-f--f---l----i----n-----e........." or any number of battlefield events going on near the eyes and ears of the downed pilot. Keep the immersion - don't pull out and give us some announcer's commentary as though we just finished a match of mortal combat.

Now once you add Solaris, that's a bit different. In the arenas, battlefield messages can be supplemented with the din of the crowds and announcers and commentators.

(not complaining PGI...suggesting. I want you to try many approaches, sometimes they might go astray though...)

Edited by Elyam, 06 February 2013 - 05:04 PM.


#33 blinkin

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Posted 06 February 2013 - 05:02 PM

View PostElyam, on 06 February 2013 - 04:54 PM, said:

I'm fine with text stating "You" when the sentence refers to the mechwarrior (the pilot). But big declarations from the game to the player saying "you have been destroyed" is misplaced. What we instead should see is what the mechwarrior would see if his HUD and instruments (or simply the obviousness of the wreckage) were still giving him feedback after the out-of-action event: damage readouts, status information for systems, alarm lights, radio chatter inquiring of his status or commenting on it or allies or the enemy, Betty with a voice winding down and failing while trying to say something like "System o-f--f---l----i----n-----e........." or any number of battlefield events going on near the eyes and ears of the downed pilot. Keep the immersion - don't pull out and give us some announcer's commentary as though we just finished a match of mortal combat.

Now once you add Solaris, that's a bit different. In the arenas, battlefield messages can be supplemented with the noice of the crowds and announcers and commentators.

i hadn't even thought about that until now. when the mech goes down the controls should spark constantly and have some small fires break out, or in the case of a cockpit kill just an explosion that fills the cockpit itself and maybe some blood spatter.

#34 Dikaiosyne26

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Posted 06 February 2013 - 08:40 PM

Yep, 2 days, and it's gotten old. You are going to die in this game, period. Why make that experience less pleasant that it already is?

#35 Floormat

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Posted 06 February 2013 - 09:08 PM

I would like to see my mech destroyed in slowmotion. :D

#36 blazarian

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Posted 07 February 2013 - 01:34 AM

The screen is also way too big. Fonts and everything are like 2 times bigger than they should be.

#37 Mucia Prata

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Posted 07 February 2013 - 02:24 AM

I find this complaint a little ridiculous. These random matches aren't really part of the story, are they? They're just matches. Is there really a need for immersion here?

I mean, if this were in the story-based missions, okay. But these aren't story-based. There's no role-play aspect to them. It's essentially a tactical FPS inside of giant robots tanks.

If they have this screen carry over into story-based missions, then I can see the complaint.

#38 Elyam

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Posted 07 February 2013 - 10:04 AM

Well, I see what you mean. we're in a transitional stage right now just using matches to keep up testing. So for now, you're right, no real issue. But later.

Edited by Elyam, 07 February 2013 - 10:05 AM.


#39 Bors Mistral

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Posted 07 February 2013 - 10:59 AM

I love the death screen, even though I don't get to see it often enough.
Also, as someone already suggested, please include a clip showing your mech getting blown apart, from few different angles.

One critique though, I'd seriously like a "total damage taken" stat showed together with the damage dealt.

#40 MaddMaxx

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Posted 07 February 2013 - 12:31 PM

View PostMucia Prata, on 07 February 2013 - 02:24 AM, said:

I find this complaint a little ridiculous. These random matches aren't really part of the story, are they? They're just matches. Is there really a need for immersion here?

I mean, if this were in the story-based missions, okay. But these aren't story-based. There's no role-play aspect to them. It's essentially a tactical FPS inside of giant robots tanks.

If they have this screen carry over into story-based missions, then I can see the complaint.


Just nipping it in the bud. Just like any good gardener would do. :huh:

P.S. Funny thing is with how so many have stated, over and over, how MWO is not newb friendly, then this hits em. I am quite glad I don't do that X-Box Online stuff if this is what they considered newb friendly... :mellow:

View PostBors Mistral, on 07 February 2013 - 10:59 AM, said:

I love the death screen, even though I don't get to see it often enough.


You should play more. That will fix that issue. :D

Edited by MaddMaxx, 07 February 2013 - 12:32 PM.






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