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A Couple Questions about Customization in MWO


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#1 Alfred VonGunn

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Posted 27 May 2012 - 02:30 AM

1) We wont be able to swap out equipment we can't afford right?

2) Everytime we swap out equipment there will be a fee in C-baills right? FOr the work being done?

3) So this will mean most people will NOT be redoing their mech before every battle. You get a design and stay with it..


Also just a general note for everyone.. remember this is NOT MW3 and MW4.. where each battle means nothing but bragging rights.. It effects the overall Universe and depending on how the devs code it could effect your Houses money and supplies if you lose to many planets..

#2 Adrienne Vorton

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Posted 27 May 2012 - 02:33 AM

3) i hope so^^

#3 Redshift2k5

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Posted 27 May 2012 - 03:55 AM

1) You'll have to purchase any new weapon or equipment you want to add.
2) There is nothing yet to indicate a fee or tax for making modifications.
3) If I ever find the best build for a mech how I want to play that mech, maybe, but until then I will be doing a lot of mechlab.

some people are desperate for a fee to be added for some reason. Early in the game, that's going to put a big damper on experimentation and testing, and it will just make everyone google 'the best' build and build that without experimenting if you make modification expensive, and for many people playing in the mechlab is a huge part of the game, and taxing modification will put a big damper on that.

#4 Alfred VonGunn

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Posted 27 May 2012 - 04:35 AM

View PostRedshift2k5, on 27 May 2012 - 03:55 AM, said:

1) You'll have to purchase any new weapon or equipment you want to add.
2) There is nothing yet to indicate a fee or tax for making modifications.
3) If I ever find the best build for a mech how I want to play that mech, maybe, but until then I will be doing a lot of mechlab.

some people are desperate for a fee to be added for some reason. Early in the game, that's going to put a big damper on experimentation and testing, and it will just make everyone google 'the best' build and build that without experimenting if you make modification expensive, and for many people playing in the mechlab is a huge part of the game, and taxing modification will put a big damper on that.


When I see fee I'm talking X number of C-bills to customize each crit slot... Becaus ethat is where it really comes in.. When you take out that AC-5 and try and fit in a Gauss rifle.. Sure you have the tonage and the hard point,. But that is a butt load of internal rebuilding to make that bad boy fit in there.. You have to move this over here so that goes there ect... It should not be a simple thing when your talking a persistant world.

Sure you can use the Mechlab to play with designs(that should be a given). But when you actually build it to fight in... It shouldn't be something you can or even want to do every other battle. Not talking a big fee but it also shouldn't be free..

#5 Satan n stuff

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Posted 27 May 2012 - 04:48 AM

Maybe you can just assume you've got your own tech guys on payroll who get paid automatically before payout?
***** n stuff, Lord of the Handwave.

Edit: Can't post my username, hilarious. Maybe the profanity filter is a bit overzealous? ( Or whoever compiled the word list. )

Edited by Satan n stuff, 27 May 2012 - 04:50 AM.


#6 Redshift2k5

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Posted 27 May 2012 - 04:56 AM

you are right that in the in character world these modifications are going to be extensive, expensive, and time consuming.

But space travel between different planets would also be very expensive and time consuming, not to mention risky, but to support a entertaining game environment we do not need to buy transport dock on a dropship, wait for the dropship to fly to the jumpship, jump, and fly on a dropship again. It would take days between matches and the maintenance on the dropships and jumpships would be ridiculously expensive.

Modification fees are good for immersion but, in my opinion, bad for gameplay. No offense to those who want deeper immersion, but gameplay should come first. This is a mech combat simulation, not a full-world-immersive-RPG.

#7 Satan n stuff

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Posted 27 May 2012 - 04:57 AM

View PostRedshift2k5, on 27 May 2012 - 04:56 AM, said:

you are right that in the in character world these modifications are going to be extensive, expensive, and time consuming.

But space travel between different planets would also be very expensive and time consuming, not to mention risky, but to support a entertaining game environment we do not need to buy transport dock on a dropship, wait for the dropship to fly to the jumpship, jump, and fly on a dropship again. It would take days between matches and the maintenance on the dropships and jumpships would be ridiculously expensive.

Modification fees are good for immersion but, in my opinion, bad for gameplay. No offense to those who want deeper immersion, but gameplay should come first. This is a mech combat simulation, not a full-world-immersive-RPG.

The Handwave is allpowerful, all hail the Handwave!

#8 Kael Tropheus

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Posted 27 May 2012 - 06:25 AM

I am totally against customization anyway so I am all in favor of massive fees for rebuilding a mech to put new weapons and such on. Most of them time it is going to take a full engineering team to do so and they are expensive. Thats why there are varients supported usually by the factories. They have done the leg work already and it is a relatively painless process at the factory. Plus mech yards are very expensive to run and techs can demand a premium for pay as their skill isnt near as common as a normal mechanic is now. Know many nuclear engineers?

#9 Cheveyo

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Posted 27 May 2012 - 06:52 AM

As i interpret the mechlab video you can swap out everthing you want and reload it to, for example, anthoer mech without any costs.
Because to swap out equipment does NOT mean to loose it, it lands in your inventory and from there it´s not necessary to buy it, it´s still your´s.

But that´s only my reading of it.

Edited by Cheveyo, 27 May 2012 - 06:52 AM.


#10 akaChrisHimself

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Posted 27 May 2012 - 07:01 AM

I'd like to see limited customizations and as much stock configs as possible so I wouldn't mind a cost for mechlabs. If there if a fee it needs to be enough to mean something, otherwise it's pointless.

Edited by BaneReIIiK, 27 May 2012 - 07:02 AM.


#11 Johan Karl Steiner

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Posted 27 May 2012 - 07:06 AM

View PostRedshift2k5, on 27 May 2012 - 04:56 AM, said:

No offense to those who want deeper immersion, but gameplay should come first. This is a mech combat simulation, not a full-world-immersive-RPG.


Red, I understand your point and can agree in principal;however, this particular instance of the BT universe contains everyone from the hardcore single match Solaris type to the jump ship/drop ship grand strategy lunkhead like myself. I am hoping the devs will find a point of balance for all of us. It would seem it is easier to please folks like yourself than it would be others like me, given the structure of this game. It seems to me that implementing a cost for modification/action/combat would be the most expeditious way to place a bit more "immersion" without hindering overall game play.

Hans





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