Sniping, Once More, With Passion: Advanced Zoom
#1
Posted 06 February 2013 - 10:21 AM
Which brings me to ask - how many people use Advance zoom, despite its somewhat blurry function and recent problems? I've noticed recently that while the blurry image hasn't been resolved yet, the targeting functions go haywire when I use the Adv. zoom function...but that's besides the point.
Also - if you're a sniper mech, name your notable achievements with your sniping kills.
#2
Posted 06 February 2013 - 10:22 AM
#3
Posted 06 February 2013 - 10:29 AM
No opinion on sniping as I don't do it, sorry. So I do not have the module either.
#4
Posted 06 February 2013 - 10:31 AM
I never use it. It's almost worthless on most missions.
#5
Posted 06 February 2013 - 10:31 AM
Not only is it 8-bit, but thermal and normal zoom is about as effective.
#6
Posted 06 February 2013 - 10:32 AM
#7
Posted 06 February 2013 - 10:40 AM
I've found having a clearer screen, while farther away allows me to hit more consistently, though I do miss the lower mouse sensitivity of the module, so I may put it back on my sniper config(s).
I think my favorite/most impressive accomplishment is destroying a Commando running full steam, parallel to me prior to the netcode fixes at 700m away with a ERPPC/Gauss combo.
#8
Posted 06 February 2013 - 10:44 AM
Therman or normal vision modes combined with the default zoom system are perfectly adequate for all your sniping needs. 8-bit circa 1984 advanced zoom does not. The 6M CB I spent on that module is pretty much the only expenditure that I severely regret making in MWO.
As an aside it's also bizzare that the Crye engine can't do render-to-texture when the Unreal engine has been doing exactly that since the middle of 1998...
Edited by Sir Wulfrick, 06 February 2013 - 10:44 AM.
#9
Posted 06 February 2013 - 10:46 AM
It was my first module too. Which makes me sad.
Edited by Nicholas Carlyle, 06 February 2013 - 10:47 AM.
#10
Posted 06 February 2013 - 10:52 AM
#11
Posted 06 February 2013 - 10:57 AM
I for one would be happy with screen zoom or fixing the damn thing. It's almost worthless like NARC.
But seriously it's really bad...So add it to the fix list please PGI.
#12
Posted 06 February 2013 - 10:58 AM
Nicholas Carlyle, on 06 February 2013 - 10:46 AM, said:
It was my first module too. Which makes me sad.
Pretty much this.
Quote
Glad to see it's not just me.
Edited by Denno, 06 February 2013 - 11:00 AM.
#13
Posted 06 February 2013 - 11:01 AM
I was so excited to get it and try it out, and what a let down. Feel emotionally ripped off after buying it.
Edited by Megachromulent, 06 February 2013 - 03:23 PM.
#14
Posted 06 February 2013 - 11:09 AM
Best sniping kill? Stalker 2x PPC 2x ERPPC, alpha'd at a heat blur across forest colony near round start.
Headshot kill on an undamaged D-DC atlas.
Edited by One Medic Army, 06 February 2013 - 11:10 AM.
#15
Posted 06 February 2013 - 11:15 AM
My opinion is yes.
It would cut the "8bit effect" significantly (instead of sixteen pixels representing one pixel, only four representing one), and would allow for a max zoom of 6x, rather than 4x.
Edited by Vapor Trail, 06 February 2013 - 11:16 AM.
#16
Posted 06 February 2013 - 11:15 AM
its not perfect but much more realism and fun for me
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#17
Posted 06 February 2013 - 02:56 PM
As for sniping, I'm loving it with my CTF-3D with Jump Jets and 4x PPCs. Thermal Vision is great for this. Doesn't have the range of ER PPCs, and it runs hot, but nailing an Awesome or tearing off a Cat's ear from 800m with a 4 PPC Alpha feels pretty damn rewarding. I just have to have backup when those Ravens and Jenners get behind me.
#18
Posted 06 February 2013 - 03:00 PM
#19
Posted 06 February 2013 - 03:01 PM
#20
Posted 06 February 2013 - 03:02 PM
How many matches have you lost while firing at people from 800m away in your awesome snipar position, while your teammates were engaged in a brawl?
Just like the LRM boats, you need to learn to move closer to make yourself more effective.
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