Different Solution?
Started by OmikronIV, Feb 14 2013 12:50 PM
10 replies to this topic
#1
Posted 14 February 2013 - 12:50 PM
I know I'm a "new face" around here, and might not entirely understand what I'm talking about - but I think two simple things could pretty much fix the problem and keep (almost) everyone happy. I have not seen anyone suggest a solution like this (sorry if it was and I missed it).
Nerf LRM damage SLIGHTLY. (Say 1.2 or 1.1 instead of 1.8)
-This means that someone with 2x LRM 15 is still dangerous, but he isn't going to kill you with the second volley. It means mechs with a lot of LRMs are still a viable idea - but it does not nerf them into uselessness.
Exempt ECM mechs. (A mech generating an ECM field cannot be effected by ECM)
-This means that ECM is still viable to TEAM strategy, but that not everyone and their sibling will want it. If a team has AMS coverage and the ECM pilot is smart, they can avoid getting blown to bits.
This means that people would no longer whine about / fear LRM boats who can destroy you from across the map with a single volley - but those LRM mechs are by no means useless if they have 30 or 40 damage volleys (same as using 3 PPCs or 2 Gauss). ECM is still a good thing to have, but since YOU have to exposed in order to shield your team with it, it negates a lot of the matches where people stomp all the way to the opposing base and never even see the enemy team.
Seeing one Raven or Atlas out by itself COULD mean that "he has a whole lance with him"...but just the same, it might not. He might actually be alone. This is would make actual recon (and thus team strategy) more viable, while still leaving ECM mechs "targetable".
I could be wrong on this idea though, so feel free to tell me that my idea sucks if you don't like it.
Nerf LRM damage SLIGHTLY. (Say 1.2 or 1.1 instead of 1.8)
-This means that someone with 2x LRM 15 is still dangerous, but he isn't going to kill you with the second volley. It means mechs with a lot of LRMs are still a viable idea - but it does not nerf them into uselessness.
Exempt ECM mechs. (A mech generating an ECM field cannot be effected by ECM)
-This means that ECM is still viable to TEAM strategy, but that not everyone and their sibling will want it. If a team has AMS coverage and the ECM pilot is smart, they can avoid getting blown to bits.
This means that people would no longer whine about / fear LRM boats who can destroy you from across the map with a single volley - but those LRM mechs are by no means useless if they have 30 or 40 damage volleys (same as using 3 PPCs or 2 Gauss). ECM is still a good thing to have, but since YOU have to exposed in order to shield your team with it, it negates a lot of the matches where people stomp all the way to the opposing base and never even see the enemy team.
Seeing one Raven or Atlas out by itself COULD mean that "he has a whole lance with him"...but just the same, it might not. He might actually be alone. This is would make actual recon (and thus team strategy) more viable, while still leaving ECM mechs "targetable".
I could be wrong on this idea though, so feel free to tell me that my idea sucks if you don't like it.
#2
Posted 14 February 2013 - 12:52 PM
LRMs are fine, as is. Although they may actually be a bit underpowered.
Interesting suggestion on ECM, though.
Interesting suggestion on ECM, though.
#3
Posted 14 February 2013 - 12:58 PM
NO!
#4
Posted 14 February 2013 - 01:02 PM
Pretty interesting idea. It would make using ECM make you a massive target though.
Edited for Great Justice.
Edited for Great Justice.
Edited by Iwaslost, 14 February 2013 - 01:02 PM.
#5
Posted 14 February 2013 - 01:03 PM
ECM mechs not being affected by ECM effectively removes them from the game. Essentially what you'd be doing is making the ECM mech the ONLY target for LRMs, and since that's all they have to target, that mech will get chewed up in the first minute of the engagement.
Unless you're expecting overlapping Fields to allow them to gain the benefit of ECM, but if this becomes the case, it doesn't really change anything.
Unless you're expecting overlapping Fields to allow them to gain the benefit of ECM, but if this becomes the case, it doesn't really change anything.
#6
Posted 14 February 2013 - 01:08 PM
LRMs are fine, they are only mildly dangerous for a seasoned player.
The ECM suggestion is better, but i'd still prefer the TT purist version.
The ECM suggestion is better, but i'd still prefer the TT purist version.
Edited by Bloody Moon, 14 February 2013 - 01:09 PM.
#7
Posted 14 February 2013 - 01:08 PM
Biggest problem with LRM's is that people don't have enough sense to come in out of the rain.
#9
Posted 14 February 2013 - 01:36 PM
OmikronIV, on 14 February 2013 - 12:50 PM, said:
Nerf LRM damage SLIGHTLY. (Say 1.2 or 1.1 instead of 1.8)
No offense, but 12 damage decrease is anything but a small adjustment. We've already been there, also, and LRM players were whining all day long about not being able to do any damage. So they upped it, and upped it, and upped it, and now they 2 shot mechs and the rest is whining now.
The biggest problem with LRMs is their reliableness. They are useless under minimal range and a simple piece of cover will negate all of their damage, which would logically mean they should do huge damage to compensate. On the other hand, assaults must get out in the field and will get shot by LRMs, which would, on the contrary, logically indicate they should do less damage, becasue otherwise they write a whole class off (a problem that was accounted for by ECM).
#11
Posted 14 February 2013 - 01:44 PM
OmikronIV, on 14 February 2013 - 12:50 PM, said:
I know I'm a "new face" around here, and might not entirely understand what I'm talking about - but I think two simple things could pretty much fix the problem and keep (almost) everyone happy. I have not seen anyone suggest a solution like this (sorry if it was and I missed it).
Nerf LRM damage SLIGHTLY. (Say 1.2 or 1.1 instead of 1.8)
-This means that someone with 2x LRM 15 is still dangerous, but he isn't going to kill you with the second volley. It means mechs with a lot of LRMs are still a viable idea - but it does not nerf them into uselessness.
Nerf LRM damage SLIGHTLY. (Say 1.2 or 1.1 instead of 1.8)
-This means that someone with 2x LRM 15 is still dangerous, but he isn't going to kill you with the second volley. It means mechs with a lot of LRMs are still a viable idea - but it does not nerf them into uselessness.
Since when is a 33% decrease "slight"? Though I expect the LRM numbers may come down slightly once the current damage bug is sorted out where explosives appear to be doing less than intended damage.
Quote
Exempt ECM mechs. (A mech generating an ECM field cannot be effected by ECM)
-This means that ECM is still viable to TEAM strategy, but that not everyone and their sibling will want it. If a team has AMS coverage and the ECM pilot is smart, they can avoid getting blown to bits.
-This means that ECM is still viable to TEAM strategy, but that not everyone and their sibling will want it. If a team has AMS coverage and the ECM pilot is smart, they can avoid getting blown to bits.
That...doesn't even make sense.
Quote
This means that people would no longer whine about / fear LRM boats who can destroy you from across the map with a single volley - but those LRM mechs are by no means useless if they have 30 or 40 damage volleys (same as using 3 PPCs or 2 Gauss). ECM is still a good thing to have, but since YOU have to exposed in order to shield your team with it, it negates a lot of the matches where people stomp all the way to the opposing base and never even see the enemy team.
Only bads fear LRM boats. If you don't have speed or ECM you should have AMS, and knowing proper positioning, cover, and how to torso twist negates a lot of the killing of LRM fire.
Quote
Seeing one Raven or Atlas out by itself COULD mean that "he has a whole lance with him"...but just the same, it might not. He might actually be alone. This is would make actual recon (and thus team strategy) more viable, while still leaving ECM mechs "targetable".
I could be wrong on this idea though, so feel free to tell me that my idea sucks if you don't like it.
I could be wrong on this idea though, so feel free to tell me that my idea sucks if you don't like it.
Recon is already viable. Having one mech stand out makes recon actually less viable, since anyone can see the mech rather than the scout that's actively searching for it, pretty much negating the whole point of having a scout in the first place. Oh hey look theres a D-DC, that means he's going to have buddies hiding near him.
Hell, if I was smart I'd just sit near a cliff in a D-DC and be bait since some people will assume I'm making a team while my real lance hits them from behind.
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