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Delay On Weaponry


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#1 Phenakist

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Posted 06 February 2013 - 06:17 PM

Is the delay on many of the weapons intentional or a bug?

If it is not a bug and an intentional feature, WHY? Yes you can aim more to compensate for the delay shot, but that is self defeating by the point of me pressing my button to fire the weapon. The act of me pressing my fire button should determine when I fire, ignoring actual reloads; not the game's decision to delay all my AC rounds by .5 of a second.

#2 One Medic Army

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Posted 06 February 2013 - 06:20 PM

If you're firing missiles on certain mechs (Stalker, Catapult, Centurion) there are missile bay doors that need to open.
Other than that it's a side-effect of the way firing weapons is handled by the game. Generally worse for high ping users.

#3 Phenakist

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Posted 06 February 2013 - 06:30 PM

View PostOne Medic Army, on 06 February 2013 - 06:20 PM, said:

If you're firing missiles on certain mechs (Stalker, Catapult, Centurion) there are missile bay doors that need to open.
Other than that it's a side-effect of the way firing weapons is handled by the game. Generally worse for high ping users.


I see, I generally play with 110-130ping so not ideal. Will need to wait on EU servers. Does this issue not affect people with 20ping-50pings? can any of you guys confirm/deny this?

#4 One Medic Army

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Posted 06 February 2013 - 06:31 PM

I've got a ping of around ~90 and either I don't have the issue, or I've played so much I stopped noticing it...

#5 Mahws

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Posted 06 February 2013 - 06:34 PM

Non-Hitscan weapons (Autocannons/PPC/Gauss/SRM) have a delay in scale to your ping. It's part of the way the netcode handles ballistics, the shot is done on the server, rather than the client as a form of hacking protection.

I run a ping between 200-250 (Japan) and after a bit of getting used to I don't really notice it anymore unless I'm using an AC2/UAC5 at short range. Seems like a bigger deal than it is, doesn't really effect gameplay once you get a feel for it.

Edited by Mahws, 06 February 2013 - 06:35 PM.


#6 PhDGreg

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Posted 06 February 2013 - 06:37 PM

View PostMahws, on 06 February 2013 - 06:34 PM, said:

Non-Hitscan weapons (Autocannons/PPC/Gauss/SRM) have a delay in scale to your ping. It's part of the way the netcode handles ballistics, the shot is done on the server, rather than the client as a form of hacking protection.

I run a ping between 200-250 (Japan) and after a bit of getting used to I don't really notice it anymore unless I'm using an AC2/UAC5 at short range. Seems like a bigger deal than it is, doesn't really effect gameplay once you get a feel for it.



I'm in Australia and have an average of 315 ping... It makes ACs/PPCs/SRMs a real pain to use - you press the button, then wait about half a second for it to happen. It's bearable, but mighty annoying.

#7 The Cheese

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Posted 06 February 2013 - 06:43 PM

View PostMahws, on 06 February 2013 - 06:34 PM, said:

Non-Hitscan weapons (Autocannons/PPC/Gauss/SRM) have a delay in scale to your ping.


Just as a side note to this, there is also a delay between a laser hitting a target on my screen and a hit being registered (usually about twice my ping, and thus we have to lead with lasers). I find that my weapons fire delay and that hit detection delay are about the same.

Edited by The Cheese, 06 February 2013 - 06:46 PM.


#8 Mahws

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Posted 06 February 2013 - 06:43 PM

Just moved from Canberra, it's not a great deal different here, even with a ping ~100 lower. It was annoying back when I started playing, but I rarely ever notice it anymore. That being said I build my builds around never using ballistics against anything not long range/slow as a tug boat, so that may play a part in it.

Edit:
Really? I've never noticed that. I'll keep an eye out for it.

Edited by Mahws, 06 February 2013 - 06:44 PM.


#9 Kai OnoHonu

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Posted 06 February 2013 - 07:02 PM

Playing on satellite (ping of +600, oh yeah +600), but the game is still great fun. Can't hit a Raven to save my life, but it's great fun. Anything outside of using basic lasers is pretty much unplayable for me. I have mechbays full of stripped weapons I hope to use one day. While it would be great to put some of the weapon delay on the back side, flaps, priming, and chamber time makes sense.

#10 Kaspirikay

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Posted 06 February 2013 - 07:14 PM

View PostKai OnoHonu, on 06 February 2013 - 07:02 PM, said:

...priming, and chamber time makes sense.


All of this happens in a microsecond. This isn't the 1700s anymore, gramps.

#11 Phenakist

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Posted 06 February 2013 - 07:26 PM

View PostKai OnoHonu, on 06 February 2013 - 07:02 PM, said:

While it would be great to put some of the weapon delay on the back side, flaps, priming, and chamber time makes sense.


The excuse of ''it needs time'' doesn't really cut it for me. IF it is intentional, it's an idiotic idea, should lasers have priming time to heat up their capacitors (lore fans will probably correct me here). Pressing the button means I should be firing at that time.

#12 Mahws

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Posted 06 February 2013 - 07:56 PM

Like I (and others) have said, it's intentional. It's because the game uses server side authorization, the delay between you pressing a button and your weapon firing is a message being passed to the server and back. It's an unfortunate trade off for a system that's better protected from hacking.

#13 PhDGreg

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Posted 07 February 2013 - 07:00 PM

View PostMahws, on 06 February 2013 - 07:56 PM, said:

Like I (and others) have said, it's intentional. It's because the game uses server side authorization, the delay between you pressing a button and your weapon firing is a message being passed to the server and back. It's an unfortunate trade off for a system that's better protected from hacking.


I wouldn't call the delay intentional, so much as a consequence of the model they've chosen (for perfectly understandable reasons). If they could implement that model without the delay, I'm damn sure they would :)

My ~315 ping is the reason I always lean to streaks over regular SRMs and I usually only fire my Atlas' AC/20 on targets that I'm sure to hit (that said, the ammo per ton of AC/20 makes it a bad choice for taking too many pot shots regardless of lag).





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