

Delay On Weaponry
#1
Posted 06 February 2013 - 06:17 PM
If it is not a bug and an intentional feature, WHY? Yes you can aim more to compensate for the delay shot, but that is self defeating by the point of me pressing my button to fire the weapon. The act of me pressing my fire button should determine when I fire, ignoring actual reloads; not the game's decision to delay all my AC rounds by .5 of a second.
#2
Posted 06 February 2013 - 06:20 PM
Other than that it's a side-effect of the way firing weapons is handled by the game. Generally worse for high ping users.
#3
Posted 06 February 2013 - 06:30 PM
One Medic Army, on 06 February 2013 - 06:20 PM, said:
Other than that it's a side-effect of the way firing weapons is handled by the game. Generally worse for high ping users.
I see, I generally play with 110-130ping so not ideal. Will need to wait on EU servers. Does this issue not affect people with 20ping-50pings? can any of you guys confirm/deny this?
#4
Posted 06 February 2013 - 06:31 PM
#5
Posted 06 February 2013 - 06:34 PM
I run a ping between 200-250 (Japan) and after a bit of getting used to I don't really notice it anymore unless I'm using an AC2/UAC5 at short range. Seems like a bigger deal than it is, doesn't really effect gameplay once you get a feel for it.
Edited by Mahws, 06 February 2013 - 06:35 PM.
#6
Posted 06 February 2013 - 06:37 PM
Mahws, on 06 February 2013 - 06:34 PM, said:
I run a ping between 200-250 (Japan) and after a bit of getting used to I don't really notice it anymore unless I'm using an AC2/UAC5 at short range. Seems like a bigger deal than it is, doesn't really effect gameplay once you get a feel for it.
I'm in Australia and have an average of 315 ping... It makes ACs/PPCs/SRMs a real pain to use - you press the button, then wait about half a second for it to happen. It's bearable, but mighty annoying.
#7
Posted 06 February 2013 - 06:43 PM
Mahws, on 06 February 2013 - 06:34 PM, said:
Just as a side note to this, there is also a delay between a laser hitting a target on my screen and a hit being registered (usually about twice my ping, and thus we have to lead with lasers). I find that my weapons fire delay and that hit detection delay are about the same.
Edited by The Cheese, 06 February 2013 - 06:46 PM.
#8
Posted 06 February 2013 - 06:43 PM
Edit:
Really? I've never noticed that. I'll keep an eye out for it.
Edited by Mahws, 06 February 2013 - 06:44 PM.
#9
Posted 06 February 2013 - 07:02 PM
#11
Posted 06 February 2013 - 07:26 PM
Kai OnoHonu, on 06 February 2013 - 07:02 PM, said:
The excuse of ''it needs time'' doesn't really cut it for me. IF it is intentional, it's an idiotic idea, should lasers have priming time to heat up their capacitors (lore fans will probably correct me here). Pressing the button means I should be firing at that time.
#12
Posted 06 February 2013 - 07:56 PM
#13
Posted 07 February 2013 - 07:00 PM
Mahws, on 06 February 2013 - 07:56 PM, said:
I wouldn't call the delay intentional, so much as a consequence of the model they've chosen (for perfectly understandable reasons). If they could implement that model without the delay, I'm damn sure they would

My ~315 ping is the reason I always lean to streaks over regular SRMs and I usually only fire my Atlas' AC/20 on targets that I'm sure to hit (that said, the ammo per ton of AC/20 makes it a bad choice for taking too many pot shots regardless of lag).
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