Well.. I want to share with You my imagination about my perfect MechWarrior game
I very like to construct somethings so I'll focus on the MechLab.
From MW 2 i dreamed about modularity and complexity in the construction of Mechs.
So maybe one day Devs decide to consider my ideas.
I think we should have an option to construct mech from scratch.
There should be option of buy chassis divided into roles in every type.
Ie. Heavy.
Dragon chassis : standard, average
Armored Dragon chassis: power structures can carry more armor.
Warfare Dragon chassis : greater strength of "toys" (ECMs, beacon, team modules, active targeting disruptor, decoys, EMPs, etc.)
Battlegear Dragon chassis :additional slot for very OMG WT* weapon in chassis..
Utility Dragon chassis : Mechs which can better use modules like; armor repair module, additional ammo packs (for teamates), emergency heat cooler or something crazy like fighter or two deployable tanks.
Swift Dragon chassis : better jets optimalization, better engine bonus, etc.
every chassis with 2 optimalization slot (more on that later)
Generally this will give us bonuses for modules.
Next we chose engine like now with some improvments like 1 slot for engine optimalization module.
Now its time to chose apart left and right arm.
I think will be better if we can chose what we want use so in example:
Standard L/R Arm : Just like now.
Gunnery, Laser, Taser, Missle Arm : Additional slot for Balistic, Laser, Electric, Missle weapon...
Utility Arm : Arm with armor repair laser, battle low orbit satellite (for view all mechs for short amount of time), sonic weapon to stun the pilot (for 3 sec).
Armor Arm : Additional armor plate (for that arm), or emergency nanite pack (Dont get me wrong i dont want see unkillable mech - just give 10-20 points to extend the fight for 1 shot )
Warfare Arm : Only arm where You can equip phantom decoy (like hologram in halo).
Blind Arm : "stub". I cant mout weapon here but can put some subsystems.
etc.
Its time for legs.
Standard Legs
Armor Arm - guess what
Heat dissipation Legs : better use of heat sinks.
X Legs : 4 legs (X) for climbing over wall, can not be damaged by the fall.
Jet Legs : Additional jets.
Charge Legs : For shorten the distance to another mech. Low but powerful "jump".
etc, etc, etc.
The same goes about head and superstructures.
(Its late already but maybe You have some another ideas )
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Optimalization slots - this is simple slot for rig or processor to optimizing a really small percentage of electronical or mechanical aspect of the Mech.
Now You have very personal very interesting construction represents your style of play.
You can combine every of those elements creating hybrids, better skrimishers, snipers, killers and all of that for each class and each chassis (Having already finished models!).
I know there will be problems with balance but even players can fix this with good strategy and ideas. You see 8 Full Battlegear Atlas Team vs. utility-hybrid-sniper Team. Guess who will have better cc
We will pay for all of those instead buy chassis and saying bb.
Of course developers can adapt many of other solutions but hey, I think that's what it should look mercenary troops and freedom of play.
What do You think about this ?
(I was trying to write as correctly as I can in English Language)
Edited by Zaethrael, 06 February 2013 - 06:40 PM.