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Joyful Creativity - How I Imagined Mechwarrior


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#1 Zaethrael

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Posted 06 February 2013 - 06:32 PM

Hi All!

Well.. I want to share with You my imagination about my perfect MechWarrior game :blink:

I very like to construct somethings so I'll focus on the MechLab.
From MW 2 i dreamed about modularity and complexity in the construction of Mechs.
So maybe one day Devs decide to consider my ideas.
I think we should have an option to construct mech from scratch.
There should be option of buy chassis divided into roles in every type.
Ie. Heavy.
Dragon chassis : standard, average
Armored Dragon chassis: power structures can carry more armor.
Warfare Dragon chassis : greater strength of "toys" (ECMs, beacon, team modules, active targeting disruptor, decoys, EMPs, etc.)
Battlegear Dragon chassis :additional slot for very OMG WT* weapon in chassis..
Utility Dragon chassis : Mechs which can better use modules like; armor repair module, additional ammo packs (for teamates), emergency heat cooler or something crazy like fighter or two deployable tanks.
Swift Dragon chassis : better jets optimalization, better engine bonus, etc.
every chassis with 2 optimalization slot (more on that later)

Generally this will give us bonuses for modules.
Next we chose engine like now with some improvments like 1 slot for engine optimalization module.
Now its time to chose apart left and right arm.
I think will be better if we can chose what we want use so in example:

Standard L/R Arm : Just like now.
Gunnery, Laser, Taser, Missle Arm : Additional slot for Balistic, Laser, Electric, Missle weapon...
Utility Arm : Arm with armor repair laser, battle low orbit satellite (for view all mechs for short amount of time), sonic weapon to stun the pilot (for 3 sec).
Armor Arm : Additional armor plate (for that arm), or emergency nanite pack (Dont get me wrong i dont want see unkillable mech - just give 10-20 points to extend the fight for 1 shot ;))
Warfare Arm : Only arm where You can equip phantom decoy (like hologram in halo).
Blind Arm : "stub". I cant mout weapon here but can put some subsystems.
etc.

Its time for legs.
Standard Legs
Armor Arm - guess what :D
Heat dissipation Legs : better use of heat sinks.
X Legs : 4 legs (X) for climbing over wall, can not be damaged by the fall.
Jet Legs : Additional jets.
Charge Legs : For shorten the distance to another mech. Low but powerful "jump".
etc, etc, etc.

The same goes about head and superstructures.
(Its late already but maybe You have some another ideas :P )
------
Optimalization slots - this is simple slot for rig or processor to optimizing a really small percentage of electronical or mechanical aspect of the Mech.

Now You have very personal very interesting construction represents your style of play.
You can combine every of those elements creating hybrids, better skrimishers, snipers, killers and all of that for each class and each chassis (Having already finished models!).

I know there will be problems with balance but even players can fix this with good strategy and ideas. You see 8 Full Battlegear Atlas Team vs. utility-hybrid-sniper Team. Guess who will have better cc :P

We will pay for all of those instead buy chassis and saying bb.

Of course developers can adapt many of other solutions but hey, I think that's what it should look mercenary troops and freedom of play.

What do You think about this ?

(I was trying to write as correctly as I can in English Language)

Edited by Zaethrael, 06 February 2013 - 06:40 PM.


#2 JohnoBurr

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Posted 06 February 2013 - 06:34 PM

Hawken is that way ----->

#3 Zaethrael

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Posted 06 February 2013 - 06:44 PM

Well i just like serious style of MechWarrior but want more mechwarrior (strategy) in mechwarrior.

Btw. thx for info :>

Edited by Zaethrael, 06 February 2013 - 06:47 PM.


#4 Solis Obscuri

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Posted 06 February 2013 - 06:47 PM

View PostZaethrael, on 06 February 2013 - 06:44 PM, said:

Well i just like serious style of MechWarrior but want more mechwarrior (strategy) in mechwarrior.
It really sounds less like you want strategy and more like you want to build Frankenmechs.

#5 MacKoga

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Posted 06 February 2013 - 06:52 PM

The overall theme of your suggestion is interesting. Many of us would like to see more variety between varient chassis of a given mech, and a slightly lesser version of what you're suggesting would be that. The devs are already planning on going this way, though you mention some areas that maybe haven't been looked at as much (slight changes to efficiencies of jump jets, or heat sinks, fall damage, or armor).

Most people will be up in arms about some of your suggestions, which could come off as being "arcadey." I will admit to being intrigued by the 'charging' variation on jumpjets, however.

#6 Commander Kobold

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Posted 06 February 2013 - 07:07 PM

View PostMacKoga, on 06 February 2013 - 06:52 PM, said:

I will admit to being intrigued by the 'charging' variation on jumpjets, however.


Wouldn't that be like...what was it called.. MASC?
something I read on another thread about increasing your speed for a bit or something.

#7 Zaethrael

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Posted 06 February 2013 - 07:11 PM

@Solis Obscuri. Exactly Frankenmechs its what in my opinion we need. Why?
Concept of mechs as a modular battlegear for all conditions. Mech isn't, just a weapon carrier and when You deploy it, You want to be perfect for role. You are mercenary and You take what You can. There is a production line somwhere ? :D



-- Strategy isn't only decision to going left, right, def, or attack.
But for that kind of teamplay (using role modules) there should be a way better matchmaking.


@MacKoga - I thinking of this like a small customization. Generally 15% better in being "tanky". Or being 7% faster than Your competitor who have same chassis. Modular arms in my opinion is "must have" option. I see strategy in customization for "my style" and for my team. Now its looks like bigger guns win. And when You can play a surprising role even in stupid team You can change the tide of battle. Now You end with light mech runing around fat guyz and scratching the paint :>

Edited by Zaethrael, 06 February 2013 - 07:24 PM.


#8 Mechwarrior Buddah

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Posted 06 February 2013 - 07:27 PM

View PostSolis Obscuri, on 06 February 2013 - 06:47 PM, said:

It really sounds less like you want strategy and more like you want to build Frankenmechs.


Yeah freedom means this -.-

yeah....

Also theres a game called Tactics that may be more what youre looking for

#9 Zaethrael

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Posted 06 February 2013 - 08:24 PM

I can understand Your point of view. But my is simple. I want hard, cold mechwarrior style in every but freedom is about of possibilities and possibilities = strategy :>

Maybe i completly missguided what MW should be. I want see strategy + (more complicated) simulator + happy tree friends.
Now i see big static barn with weapons.

Just imagine u take left arm from CPLT-K2 and move it to CPLT-A1, more plate texture on chassis & metal box on the back. I don't see I do not see anything ugly in this.

Now look at:
http://mwomercs.com/...y-screenshot-27
What do we see here ?
I see Frankenmech. Allow me now please fix this and give him symmetric arms and 4% more jet fuel OK? :>

Edited by Zaethrael, 06 February 2013 - 08:26 PM.


#10 GalaxyBluestar

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Posted 06 February 2013 - 08:31 PM

it's still early to call on these things... game's still in developement, wait and see what will happen next.

#11 The Silent Protagonist

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Posted 06 February 2013 - 08:36 PM

We get enough cheese and min/maxing as it is... No, there are situations where we do need to cap on the creativity.

Analogy time: Many, many years ago we as a race would hunt animals for food, furs etc. Some considered it a sport. Now, we farm them, no "sport" (for lack of a better word) in the hunt. In this analogy the cheesebuilds are the farm. Our friend the farm came about when we realised collectively that it was easier to keep and slaughter than hunt, and it is our nature to take the path of least resistance. What I'm saying is that with infinite creativity, someone would eventually create the perfect, unbeatable build and the game would be broken forever. We need limits to enforce game rules and I think the current limits are good. Heck, in the case of the K2 I think they're a little too lose...

#12 Zaethrael

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Posted 06 February 2013 - 08:59 PM

I agree with you. But look at other games that actually have been successful. Balance was always a... THE problem.
Nerf, buff, add new content and over and over. Customization gives you more advantages than disadvantages because nerf includes selected tiny element not entire tree of chassis, weapons. And gives You chance to have good mech for Your style in every weight. I played EVE online a long time and fight in this game is all about customization (after knowledge;p). Strategy and skill (and you not even aiming yourself ) plays a major role. And nerfs looks like "we reduce Afterburner MKII bonus by 0,000001%". So we must decide (talk) we wanna Quake or something else.

I equip biggest weapon and 'good bye' (if I know something about fps ;p). More money, more xp.
I take light and my role end here :D (in simple).

I take perfect mech. Than they change 1% of it and it's not perfect now, or add counter for him, a little buff somewhere else. Its only require little work and some brain. Now they must change everything after patch :P

Edited by Zaethrael, 06 February 2013 - 09:10 PM.






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