QuantumButler, on 10 February 2013 - 08:26 AM, said:
Okay, then are you going to give them arm twists instead? Because, as I said before and am having to point out again, catapults can not move their arms left to right. All the extra torso twist does is make up for their inability to swing their arms. They have the same range of aim as any other mech with arm mounted weapons that can move past the center of their screen left or right.
Catapults are tough because they are 65 tons and have decent armor. SRM6 cats pack a lot of point-blank punch but it's not focused - I can put more damage in a single location with 2xAC20s and 4mls.
If it's a Catapult, stick to 50 meters or so away. If you're getting closer than that it's no different than parking yourself at 500 meters from a 6xPPC Stalker and holding still, then complaining that they're too tough because they can always shoot your cockpit out.
I kill A1s all the time. All the time! I watch other people kill them all the time. I just do so from a bit of a distance. Pop 1 ear off then close. Suddenly my AC20 + 3x SRM6s + 2LPLs make their 3xSRM6s look pretty feeble.
SRM damage scatters. If you're past 50 meters or so it's going to pepper you in a few locations. What you're probably running into is that after you've been shot up a bunch and are missing armor in a few locations then the shotgun effect is more dangerous to you.
A1s are not tougher. Honestly once you learn to keep them at a distance by habit you'll fear the effing Phract a lot more. As a given rule if they can see you they can probably hurt you - in a steady stream until you kill them or they kill you. They'll also be more accurate, picking off your weapons by location at range and then moving in for a kill.
K2 is better all around, more deadly and more flexible.