Kobold, on 07 February 2013 - 01:34 AM, said:
Karl Streiger, on 07 February 2013 - 01:47 AM, said:
Why isn't it possible with the upcomming Perks and Quirks to keep the intent allive.
When the Catapult becomes a superior LRM - because of those Perks and Quirks - it encourage the player to stay in this role. However you may still be able to build a SRM boat - but for some cost, because it is now more difficult to use it.
Kobold, on 07 February 2013 - 02:07 AM, said:
Why does a mech have to stay in a specific role, besides your normative belief that it "should"? This is an entirely different argument, if you want to have it. I'm happy to engage in it, but it is outside the scope of a balance thread.
I have the idea for long time, to keep the role alive, a specific mech was designed for.
Lets take a closer look, I don't want to start with the Catapult in the beginning, so i will start with the Awesome. Because it is not my intetion to nerf a mech...just to give it some character - actual mechs are simple hulls without soul"
The Awesome was build in 2665 as successor of the Striker - so the look is similar.
Its major task is to attack fixed position or defend a fixed position, for this task it doesn't need much speed but a good array of long range weapons.
Its task is not fire support or infight.
Other variants like the 8R, 8V, 8T was simple build because lacking PPC - they are meant to be inferior to the 8Q
What are my clues: the AWS is used for direct firing weapons. That means the position and angle of the LRM makes it more difficult to use LRM for indirect fire
the original build has no ammunition feed - so reloading may last longer.
weapons are for medium to long range, so pinpoint weapons below ~90m don't seem necessary.(could become a issue for the AWS with 2 large laser in each arm)
So that are only disadvantages. What may advantages?
A mech so used to heatsinks should have a higher heat threshold. heat dissipation should be improved too.
The missile racks while not so capable for indirect fire should have a tight pattern when used for LOS fire - like using Artemis (without even installing them)
Its more the kind of a walking turret, so torso twist rate and angle should be improved, while arm movement should be reduced.
So thats for the Awesome:
+ better than average torso twist speed
+ better than average torso twist angle
+ reduced spread for missile weapons
+ increased heat threshold
+ increased heat dissipation
- low angle for LRM - bad for indirect fire
- pinpoint issues
- slower reloading of missile weapons
- slower turn and acceleration rate
I will see what your opinion is about, before i will start to doe the same with other mechs.