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How Often Do You Customize Your Mech?
#21
Posted 07 February 2013 - 03:30 PM
However, there's not many mechs with hardpoint configurations that suit my tastes. Also, my favorite mech has one build that's far better than any other, and every time I try anything else I'm thoroughly disappointed.
Right now there's just not much I can mess with. Perhaps if some of the new chassis have interesting hardpoints I'll be able to toy with one for a while, it's a lot of fun.
#22
Posted 07 February 2013 - 03:34 PM
#23
Posted 07 February 2013 - 07:39 PM
#24
Posted 07 February 2013 - 07:50 PM
#25
Posted 07 February 2013 - 08:29 PM
De La Fresniere, on 07 February 2013 - 03:30 PM, said:
However, there's not many mechs with hardpoint configurations that suit my tastes. Also, my favorite mech has one build that's far better than any other, and every time I try anything else I'm thoroughly disappointed.
Right now there's just not much I can mess with. Perhaps if some of the new chassis have interesting hardpoints I'll be able to toy with one for a while, it's a lot of fun.
Don't be picky, run out and grab a mech and start tinkering! The point is to tinker, not try to guess what'll suit your tastes... who knows, you might be surprised.
And don't give up after one or two disappointments, either. Different loadouts require massively different playstyles, and can take time to master. All makes you a more skilled player. Keep at it, yeah?
#26
Posted 07 February 2013 - 08:37 PM
#27
Posted 07 February 2013 - 08:43 PM
I made this for Big Al a liittle while ago, and have been playing with it since. I'll probably try gauss and a single UAC5 on him later, or something else.
The only two mechs I own that I don't tinker with endlessly is my 1B and double-D atlas. Actually, I tinker with those, too...
#28
Posted 08 February 2013 - 12:54 AM
#29
Posted 08 February 2013 - 01:06 AM
Too bad the builds most people end up going with are the ones that take the least amount of thinking. Such as 6 PPCs or 6 SRM6s.
#30
Posted 08 February 2013 - 01:19 AM
Alistair Winter, on 07 February 2013 - 02:18 PM, said:
Stock mechs ARE the majority according to the lore, because a majority of the units in play are among Successor House regular military / regimental units.
However, Mercenary Lances, Solaris Jockeys, and Special Forces Units are retrofitted and customized to the nines all the time. Those units are where a majority of the unique variants & hero mechs come from, and I see MWO mostly drawing from them at this time as well.
Response to OP: I am constantly playing with builds all the time like a bad habit, much to my C-Bill wallet's detriment.
Edited by INSEkT L0GIC, 08 February 2013 - 01:20 AM.
#31
Posted 08 February 2013 - 01:32 AM
Generally I look at with rate with a mech, kill counts and overall damage and once I'm happy with a design I tend to leave it alone until I see performance start to drop a bit. Then I look at the mech types that have been giving me the most trouble in fights and will make adjustments or switch to another mech type to develop an effective counter to the most troublesome enemy builds at the time.
Mech designs need to constantly evolve based on changes to mech and weapon balance.
#32
Posted 08 February 2013 - 02:50 AM
#33
Posted 08 February 2013 - 03:48 AM
Hopping around in a splatapult is fun for the first couple of games, afterwards it becomes boring.
#34
Posted 08 February 2013 - 03:55 AM
#35
Posted 08 February 2013 - 04:30 AM
#37
Posted 08 February 2013 - 06:24 AM
Alistair Winter, on 07 February 2013 - 11:39 AM, said:
They don't stop me from tweaking but I need to do it less. Without upgrades, I could feel the difference when switching from a ton of ammo to a heatsink (or vice-versa). With upgrades, I can load up on speed, armor, cooling, ammo, weapons. Like I said, everything is up to 11.
If you have a fast, durable, cool mech with loads of firepower and sufficient ammo for a 15 minute game, why bother tweaking?
#38
Posted 08 February 2013 - 06:28 AM
#39
Posted 08 February 2013 - 06:42 AM
#40
Posted 08 February 2013 - 07:06 AM
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