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Poptarts!


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#261 Z0MBIE Y0SHI

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Posted 08 February 2013 - 02:19 PM

View PostFlossme, on 08 February 2013 - 02:17 PM, said:

Doubtful as in TWL for MW4, KaoS never lost a match. In other leagues at the top of the leaderboard. Given our track record, very unlikely.


You're an old man living in the past. Take your One a Day, step aside and let the young cats through :(

#262 Mister Blastman

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Posted 08 February 2013 - 02:32 PM

Lotsa this in here...

Posted Image

#263 Z0MBIE Y0SHI

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Posted 08 February 2013 - 02:33 PM

View PostMister Blastman, on 08 February 2013 - 02:32 PM, said:

Lotsa this in here...

Posted Image


...balloons?

#264 NKAc Street

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Posted 08 February 2013 - 02:37 PM

View PostGreyfyl, on 07 February 2013 - 09:48 AM, said:

MW4 says hello. I would suggest PGI do something quickly, it should be VERY difficult to aim accurately while using jump jets. If this game devolves into the pop-tarting contests that were prevelant in MW4 I won't be hanging around much longer.

And yes, I saw this tactic being used by 'teams' for the first time last night as well.


Yes, PGI always needs to do something for people who have no tactical skills against something.

#265 Flossme

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Posted 08 February 2013 - 02:39 PM

Young blood, I been away from video games for 10 years. Stepped back into MWO with KaoS in our division, perfect with RHOD and owning. We are only getting stronger and got a lot of fight left in me for a long time.

#266 Wispsy

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Posted 08 February 2013 - 02:42 PM

Anyway....this thread has derailed a fair amount.
Jumpjets are very strong again now, the initial lift means one is fine for manoeuvring and mountain climbing.
Three is good for jump sniping.
Five to Eight is good for lights to properly gain advantage through use of terrain and manoeuvring in a fight.

This is similar to back when One JJ was even stronger then full today but not quite as good. I for one like it as I love JJ but I can understand why people who are not so good at aiming may find it distasteful.

#267 Greyfyl

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Posted 08 February 2013 - 02:42 PM

View PostNKAc Street, on 08 February 2013 - 02:37 PM, said:


Yes, PGI always needs to do something for people who have no tactical skills against something.


All I can do is laugh. Yes, 90% of the MW4 games were pop-tart fests, but it too was most certainly a l2p issue.

#268 Z0MBIE Y0SHI

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Posted 08 February 2013 - 02:42 PM

View PostFlossme, on 08 February 2013 - 02:39 PM, said:

Young blood, I been away from video games for 10 years. Stepped back into MWO with KaoS in our division, perfect with RHOD and owning. We are only getting stronger and got a lot of fight left in me for a long time.


Nothing but respect man (Thought of joining ya'll at one point), I actually hope we face off in the future. Just a little friendly trash talk :(

#269 Bad Karma1775

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Posted 08 February 2013 - 02:46 PM

Wow - I thought I smoked a lot of crack but daaaaaaammmn! You Chaos boys got some good stuff. I been playing mechwarrior a long time and never even heard of you. LOL

#270 Ghogiel

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Posted 08 February 2013 - 02:54 PM

Back in 'nam I invented battletech.

#271 chiXnhawk

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Posted 08 February 2013 - 02:55 PM

All that stuff was in MW4. This is a completely new game. I'm just very happy with how we compete. So are my guys. We're just chomping at the bit to have games that mean something.

#272 Multitallented

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Posted 08 February 2013 - 03:05 PM

View PostchiXnhawk, on 08 February 2013 - 02:55 PM, said:

We're just chomping at the bit to have games that mean something.


#273 Bad Karma1775

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Posted 08 February 2013 - 03:06 PM

Al Gore invented Mechwarrior in the 20's

#274 Abivard

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Posted 08 February 2013 - 03:12 PM

Thats what al gore was doing for his 90 days in 'nam, stealing **** from real soldiers and making a game.

#275 Vechs

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Posted 08 February 2013 - 03:20 PM

*reads entire thread*

Well, that was entertaining.

(Does it count as "poptarting FOTM cheese" if I'm doing it with 4 LL on my CTF 3D?)

#276 Multitallented

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Posted 08 February 2013 - 03:24 PM

Nope

#277 DrxAbstract

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Posted 08 February 2013 - 03:25 PM

View PostMongoose Trueborn, on 08 February 2013 - 01:26 PM, said:

Not at all. I reside in the camp that if you can play then prove it. If you can't play then how in the hell could you possibly have any clue what works and what doesn't work.

This, versus this:

View PostMongoose Trueborn, on 08 February 2013 - 01:26 PM, said:

I guess you get off on not playing but instead arguing strategy semantics with people on the forums.

First i cant play, then it becomes a conscious decision not to... So which is it? When your statements conveniently mutate to suit your position well... hrm. I've already stated what my situation was, as well as my games logged, etc. Since you have chosen to ignore the usefulness of that information and tried turning a discussion into an e-peen contest there's really not much point in discussing anything with you. But hey, who cares, right? Chances are i've logged a similar amount of, if not more, game time than you in an less than favorable manner (Solo drops). And here you are, attempting to question my ability.

Let's try this:
Son, you've got all kinds of illusions flying about your head if you think you stand a chance against a PUG hardened veteran. Without your team, nobody to watch your back or feed you intel... you're just another grease stain on the grass.

#278 Abivard

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Posted 08 February 2013 - 03:30 PM

View PostLowridah, on 08 February 2013 - 12:17 PM, said:

just ran into this strat ( or lack thereof ) and was told to aim better .. lol ya aim better with LRM's while you are covered in ECM .. real good response.



Why don't you have TAG? oops, Pilot error, ejecting! Lasers? oops, Pilot error , ejecting, Flank them under cover... of course, Pilot error.

When you can't learn and adapt, you die. Someone has to die and lose in these games so the rest of us can win, guess we know which part you will be playing in the grand scheme of things.

#279 Kaziganthi

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Posted 08 February 2013 - 03:31 PM

View PostSpiralRazor, on 07 February 2013 - 09:53 AM, said:



I would suggest you practice on how to cope quickly. If you think they are OP, you need to learn to play better.




hmm people said the same about LRM's and learning to adapt and look what happened

View PostNKAc Street, on 08 February 2013 - 02:37 PM, said:


Yes, PGI always needs to do something for people who have no tactical skills against something.


again see what happened to LRM's

Edited by Kaziganthi, 08 February 2013 - 03:31 PM.


#280 80sGlamRockSensation David Bowie

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Posted 08 February 2013 - 03:57 PM

View PostKaziganthi, on 08 February 2013 - 03:31 PM, said:

again see what happened to LRM's



LRM's are still bad. Not OP mind you, they just have a horrible weapon mechanic. Huge raw damage with inherit horrid accuracy and slower then molasis firing speed. Then, conversely when they do all make impact, the sheer damge is enough to one shot light mechs.

LRMs are broken and need to be completely reworked.


Poptarts (the act of jump straight up and down behind cover, usually abusing 3rd person to see over obsticals) is not an issue in this game at all.

Jump sniping is a damn good tactic that has been around since... well before this century. MW2 netmech was dominated by JJ + pulse lasers. MW3 had similar issues, and MW4 was ruled by 3rd person + Gauss/PPC.

Claiming "We did it first" is a grossly asinine statement (shame on you guys *cough* Kaos Legion). There were PLENTY of people who did it when the Catapult first was introduced back in early Closed Beta. Sure, hit detecion was bad and PPCs were worse but it was still possible. People even did it with Jenners, too.

But, now that JJ's are good (again) and improvments to netcode and PPCs -- its only natural that more players are starting to pick up on the Jump Sniping trend (the stratagy of moving while sniping mid-air, different than the derogative "poptarting" where the target goes only up and down, while abusing 3rd person).

Unlike other complaints like the streak Cat, Splatter Cat or Raven-3L where at least one game mechanic was being abused (the missile rock from streaks, bad SRM implementation with sheer raw damage or a combination of equipment abuse with lagshields and lack of collisions) Jump Sniping does NOT abuse any actual in game mechanics. Its merely the realization that a PPC and Gauss rifle work good together at long ranges. A Jump Sniper requires the player have at least decent aim and battle awareness to avoid getting into a brawl. The CTF-3D and CPLT-C1 (unlike the 3L) its protected by a bad netcode and you can still shoot it, and unlike the SRM6 /Streak Cat, requires good aim from the pilot and doesn't potentially deal huge amounts of damage.

While it is very easy and possible to get insta-kill headshots with many variations of the CTF-3D sniper, that is not an issue with the build per say. That is a reflection of the skill of the pilot, him/herself.

So, to summarise... a jump sniper IS NOT "CHEESE". Its just a stratagy that has been around for DECADES -- but only recently has become popular. Its also a very good counter to the very brawler oriented gameplay we see right now. As the maps become bigger and maps change, more people will realize how much more effective sniping will be, and Jump Sniping will naturally become much more common as the game progresses.





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