

Zero Damage.
#21
Posted 07 February 2013 - 02:13 PM
#22
Posted 07 February 2013 - 04:15 PM
Q res, on 07 February 2013 - 02:12 PM, said:
In a build designed to not be in the main fight, why not? He's just terrible at using it.
And I got to wonder...why strap an LRM15 in the 5M NARC tube? You might as well take it out and strap some lasers into that *****. 60 LRMs is enough bro...
#23
Posted 07 February 2013 - 05:35 PM
Some of you may have misaprhended my objection to ECM/LRM interactions as a function of my poor skill. I am an average player. Some times I do well, some times I do poorly. My efforts to assist my team have resulted in two wins for every loss. Like I said, an average player.
I have 2000+ engagements. I like what PGI is doing with MWO. I unfortunately can not agree with the hard kill ECM brings to LRMs in the game. I have posted the typical match results that reflect the current poor implementation of ECM in the game I have another match I would like to show you. It is still possible to do damage with LRMs despite the ECM in use.

I understand that the deployment and fortunes of war can so conjoin as to permit an occasional good showing with LRMs vrs ECM. I understand that we have come from a recent alpha release in which LRMs were over powered. Never the less it is my contention that ECM blocking LRM locks entirely is not the right answer. I can remember many instances in which no damage at all was scored because of this. It is frustrating to have line of sight on a target and not be able to count on TAG or even obtain a lock. When was the last time you were disapointed by the lack of LRM support? Have you ever started a game and cringed at the ratio of ECM represented on both teams? ECM needs to be fixed, even if it is just to allow line of sight lock ons to trump the ECM bubble.
Respectfully
Samaritan

#24
Posted 07 February 2013 - 06:20 PM
Samaritan, on 07 February 2013 - 05:35 PM, said:

ECM didn't kill LRMs. They've become trickier to use and require a higher degree of skill to use, making positioning much more important. Stop hanging out 800 meters from everybody on a lonely hill side waiting to get executed by a light. You should be no further then 300 meters from the front of your main group, in between the snipers and brawlers.
Then, stop being a [cat-related reference] and get your own damn locks. TAG is wonderful for it.
Oh, also never go full-****** and have nothing but LRMs and TAG. Get some MLs in there too. Minimum 2.
#25
Posted 07 February 2013 - 07:43 PM
Here is a pic of my Haystalker. What aspect of this design should be improved in your opinion? I dare say that I can stay with my lance and prosecute LRM kill tracks as well as any with this mech.

Your assistance in the matter is appreciated.
Respectfully
Samaritan
#26
Posted 07 February 2013 - 08:22 PM
You are a bad player. Literally all of your posts have made it clear that you have absolutely no skill at stompy robots if you are unable to just spend the entire match launching LRMs from a hill. You, like every other player claiming that ECM ruined the game, are just bad. You're putting XL engines into 'mechs with with easy to break Side Torso armour, LRM-boating Commandos of all Lowtaxdamned things and you're in a brony MWO group.
This is all damning evidence to you being an awful pug who gets scared whenever their current FotM weapon becomes less effective.
Smugly,
GearBoxSquawk
Edited by GearBoxClock, 07 February 2013 - 08:29 PM.
#27
Posted 07 February 2013 - 08:31 PM
GearBoxClock, on 07 February 2013 - 08:22 PM, said:
All his posts made it clear that he's a troll.
and an LRM15 in the NARC tube is still ridiculous
Edited by SPencil, 07 February 2013 - 08:32 PM.
#28
Posted 07 February 2013 - 08:46 PM
#29
Posted 07 February 2013 - 09:26 PM
#30
Posted 07 February 2013 - 09:28 PM
SPencil, on 07 February 2013 - 08:31 PM, said:
All his posts made it clear that he's a troll.
and an LRM15 in the NARC tube is still ridiculous
Hahahaha, oh man. I wish I was a naive and optimistic as you. No, there are literally people this stupid. The fact that he's a "brony" makes this far more probable than him just being an *****.
#31
Posted 07 February 2013 - 09:43 PM
Edited by Ter Ushaka, 07 February 2013 - 09:43 PM.
#32
Posted 07 February 2013 - 11:17 PM
#33
Posted 08 February 2013 - 12:13 AM

I am a little optimistic, but it's more that I just don't give a ****

Besides, it starts getting depressing when you keep being reminded of it.
Edited by SPencil, 08 February 2013 - 12:14 AM.
#34
Posted 08 February 2013 - 05:00 AM
this may or may not be a post
#35
Posted 08 February 2013 - 10:18 AM
#37
Posted 08 February 2013 - 11:56 AM

#40
Posted 09 February 2013 - 05:26 PM
In the course of dropping with the Equestrian Royal Guard I have had the oportunity to cooperate with light TAG and ECM bearing wingmen. We have performed moderately well together, but can still manage to stagger out of a scenario with less than 100 damage dealt and empty LRM bays. We have also met with some success as you can see here.

This thread has seen quite a bit of heckling, but a candid discussion with the more experienced pilots of my clan have revealed that ECM is deemed to be too powerfull. I have tried to emphasize the absurdity of the ECM suite with equally absurd propositions for similar equipment designed to block the rest of the weapons groups here. For the most part this thread has attracted hecklers instead of gentlemen willing to discuss the issue for the betterment of our collective experience with the game.
For the silent majority who have read thru the thread, the moderators, and PGI staff I offer this: Missile Jamming. Give each missile a sensor life span equal to the flight time of the missile. The rate at which this sensor remains opperable should decrement at a faster pace when operating whithin the sphere of the ECM bubble. The missile should assume a balistic trajectory once the missiles sensor suite has burned out. This should serve to make strong close range locks strike home more frequently than long range hail mary bombardments. Allow line of sight missile launches to lock on. Permit the ECM to continue to block lock ons for indirect fire missions.
Respectfully
Samaritan
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users