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Map/terrain Problems


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#1 Allen Ward

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Posted 07 February 2013 - 01:27 PM

Where do I place this? Didn't find a fitting thread so far...

It's a problem with larger, slower, less maneuverable mechs mostly:

At certain spots on certain maps your mech easily gets stuck or pushed aside by the terrain model. I experience this regularly with my Awesomes. I know that this mech is big and not agile at all - but, when you break to zero you should be able to turn and free yourself without trouble. that is not the case. Sometimes you get stuck for more than 20 seconds, which means you die if an enemy comes your way. You have to turn, speed up/down until finally you get free. I have seen players that never got free for the full match.

This happens easily at the wrecked ship on the forest colony map (where all that debris floats near the passage in between the two ship halves.

It also happens on the crater map (always forget the name) at the industry complex on the lakeside. When you want to leave the complex and try to walk over those water basins (about 6 or 8) you have to make a big step over a pipe running from left to right. This pipe has a few points where you can easily cross, even with heavy mechs. On most points your mech gets pushed to the left several dozen meters, ending up facing a silo. This happens pretty fast, much faster than real physics would allow. It feels like a bug at least, even if it is intended to be problematic ground for big mechs.

Is there a thread where we can collect all those points, so PGI gets a chance to correct any spots they think need fixing?





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