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Physics, and Destructible environments.


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#1 SteelSnake

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Posted 27 May 2012 - 08:09 AM

OK first let me say if this has been discussed previously sorry. But i was wondering will the environments be destructible, and how will the physics in game work in general. Lest say your mech is standing in a thick patch of trees, and i fire a medium laser at you. If the laser hits a tree that is in the way, will the laser just pass thru it, cut it in half, set it on fire, and will it effect the way it hits the mech. Also say your mech is standing under a shallow ledge, can i fire at the ledge and crumble it on top of your mech, causing damage. Or if there is physics and destructible environments, will it just be for show, and effect? I think it would be cool if you are in the woods and they get set on fire, your heat goes up. I know the water will help with heat, but otherwise im not sure. Anyone have any knowledge, or opinions on this.

#2 Eximar

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Posted 27 May 2012 - 08:10 AM

Trees, confirmed yes. Ground, buildings etc, time will tell if that ever progresses.

Edit: Here we go
http://mwomercs.com/...947#entry240947

Edited by Eximar, 27 May 2012 - 08:14 AM.


#3 John Clavell

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Posted 27 May 2012 - 08:13 AM

Bryan said trees and props would be destructible. No more details than that is known right now. Physics wise, check out what the CryENGINE 3 can do. I don't think we're going to see a lot of deformation and massivly destructible environments, certainly not off the bat.

#4 Aldinvor

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Posted 27 May 2012 - 08:15 AM

but will there be ... physics rabbit?! that's the real question that only like 1 person would know the reference to.

#5 SteelSnake

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Posted 27 May 2012 - 08:18 AM

i think it would be so awesome if an enemy mech is standing or passing under a natural "bridge" to be able to collapse it on top of them.

i have done this in the hexboard game and it was awesome. also what about specifically targeting a mechs leg, and blowing it off?

#6 CompleteTanker

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Posted 27 May 2012 - 08:19 AM

Just so long as a wooden picket fence doesn't soak up any and all damage :-/

I know a picket fence big enough to hide a mech behind would one heck of a fence, but you get my drift.

#7 Mick Mars

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Posted 27 May 2012 - 08:23 AM

View PostCompleteTanker, on 27 May 2012 - 08:19 AM, said:

Just so long as a wooden picket fence doesn't soak up any and all damage :-/

I know a picket fence big enough to hide a mech behind would one heck of a fence, but you get my drift.

Lol, like in MW4 where you can hit a single tree with dual ultra ac20's and it soaks it all up, even though you are shooting through the leaves?

#8 John Clavell

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Posted 27 May 2012 - 08:25 AM

View PostCompleteTanker, on 27 May 2012 - 08:19 AM, said:

Just so long as a wooden picket fence doesn't soak up any and all damage :-/

I know a picket fence big enough to hide a mech behind would one heck of a fence, but you get my drift.


Well in MW4 1 point or 100 points of damage would destroy and be absorbed which was obviously frustrating, if not un realistic. Hopefully MWO can at least surpass this :-D

Edited by John Clavell, 27 May 2012 - 08:25 AM.


#9 The Real Tsavo

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Posted 27 May 2012 - 08:31 AM

View PostAldinvor, on 27 May 2012 - 08:15 AM, said:

but will there be ... physics rabbit?! that's the real question that only like 1 person would know the reference to.

I DEMAND physics rabbit!

#10 Ghogiel

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Posted 27 May 2012 - 08:32 AM

View PostSteelSnake, on 27 May 2012 - 08:09 AM, said:

and i fire a medium laser at you. If the laser hits a tree that is in the way, will the laser just pass thru it, cut it in half, set it on fire, and will it effect the way it hits the mech.

Depends, imo it won't pass through it. That would be derpy from the gameplay perspective, using it as cover. So it will have collision.
CE has a procedural destruction system for vegetation, where ever you shoot it, that is where the tree will break. You can also make it break into pre made sections once it takes a certain amount of damage and spawn some particles, leaving debris laying around. Or just poof it out of existence in a cloud of particles. It's all a matter of performance and maybe netcode.

Quote

Also say your mech is standing under a shallow ledge, can i fire at the ledge and crumble it on top of your mech, causing damage.

An unlikely scenario I think. Unless that ledge is an object and not terrain, and is specifically set up to be destructible, then no. All such areas would need to be setup by hand. Consistency, you wouldn't really just make one piece of terrian, ie an outcrop destructible without making a concious design decision on all similar pieces of terrain in the game, Kinda like every barrel.... is an exploding barrel. It's possible, but I don't think one in particular would be the best usage of resources.

#11 Aldinvor

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Posted 27 May 2012 - 08:36 AM

View PostThe Real Tsavo, on 27 May 2012 - 08:31 AM, said:

I DEMAND physics rabbit!

Too bad physics rabbit only does what he wants and adheres to nothing and no-one, the power of the physics rabbit can never be controlled! 0.o

#12 CompleteTanker

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Posted 27 May 2012 - 08:39 AM

View PostAldinvor, on 27 May 2012 - 08:36 AM, said:

Too bad physics rabbit only does what he wants and adheres to nothing and no-one, the power of the physics rabbit can never be controlled! 0.o


Heh, he's nothing compared to the Quantum Physics Ferret :-/

#13 SteelSnake

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Posted 27 May 2012 - 08:49 AM

View PostGhogiel, on 27 May 2012 - 08:32 AM, said:

Depends, imo it won't pass through it. That would be derpy from the gameplay perspective, using it as cover. So it will have collision.
CE has a procedural destruction system for vegetation, where ever you shoot it, that is where the tree will break. You can also make it break into pre made sections once it takes a certain amount of damage and spawn some particles, leaving debris laying around. Or just poof it out of existence in a cloud of particles. It's all a matter of performance and maybe netcode.


An unlikely scenario I think. Unless that ledge is an object and not terrain, and is specifically set up to be destructible, then no. All such areas would need to be setup by hand. Consistency, you wouldn't really just make one piece of terrian, ie an outcrop destructible without making a concious design decision on all similar pieces of terrain in the game, Kinda like every barrel.... is an exploding barrel. It's possible, but I don't think one in particular would be the best usage of resources.

I have designed maps with destructible entities in them before, and its not that hard to do. The engine is the tool and its not hard at all. so to say that it would not be a good use of resources isnt very viable. You make the basic terrain then add destructible additions, once the additions are created you can add them in with a click. I personally think it adds much more depth, and realism to any game. Take the original "Red Faction" game for instance. That was half the fun of the game, being able to burrow into a wall and hide, when your opponent walks by, not realizing that there is now a little cave in the wall, you shoot them as they walk by, its a lot of fun, and would be great in this game. I understand that in any aspect it is more work to add something like this, but it adds so much to the game.

#14 Adridos

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Posted 27 May 2012 - 09:13 AM

View PostSteelSnake, on 27 May 2012 - 08:49 AM, said:

Take the original "Red Faction" game for instance.


Red Faction on a mech forum in a discussion of destroyable things. This comes to mind (so much fun):




As for your tunneling needs, we probably won't fulfill them. But imo, imagine forest maps when Firestarter becomes available. No energy boats allowed. That could make an interesting part of a map, we don't need super destructible enviroments. But then we have city maps, which should have some destruction in them. Cars and lamp posts to walk over at least. :)

Edited by Adridos, 27 May 2012 - 09:14 AM.


#15 KT Grim

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Posted 27 May 2012 - 09:16 AM

It will be nice to see destructible trees.

Hopefully if they have not already they will add some nice particle effects to really show of the power and scale of the weaponry.

A mechs AC's and Lasers tearing through a forest should cause a ton of debris and smoke. (imagine sitting on the floor of a forest and two giant mechs fighting around you...)

#16 SteelSnake

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Posted 27 May 2012 - 09:58 AM

View PostAdridos, on 27 May 2012 - 09:13 AM, said:


Red Faction on a mech forum in a discussion of destroyable things. This comes to mind (so much fun):




As for your tunneling needs, we probably won't fulfill them. But imo, imagine forest maps when Firestarter becomes available. No energy boats allowed. That could make an interesting part of a map, we don't need super destructible enviroments. But then we have city maps, which should have some destruction in them. Cars and lamp posts to walk over at least. :)

that was awesome, and yes, tearing thru the game like in that video would be so awesome. Get pissed and start ripping thru the forest, chucking trees in a mechanized tantrum, lmao, so much fun.





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