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Slight Tweak To The Heat Override


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#1 Toong

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Posted 07 February 2013 - 08:05 PM

So with patch 1.2.179, the way overrides was changed. Now to power back up from an override, you have to press P, and pressing O stops a shutdown from heat altogether for five seconds after it's activated.

The problem is, even after patch 1.2.182, which included a .75 second delay to the power button before it'll recognize another power toggle, it is still much too easy to accidentally shut your 'mech off. Because there is a slight delay between your heat dropping below 100% and your 'mech starting the powerup sequence, it's easy to press P thinking you're still hot, when your 'mech has already started to power up itself, and resultingly powers back down.

My suggestion is to make pressing O while in an overheat shutdown trigger a startup sequence, like it did before patch 1.2.179. That way, instead of panic smashing the power button and accidentally shutting myself on, then off again, I can smash O all I want, knowing that I can only turn back on. Keep the current override mechanic as it is (where pressing O cancels automatic shutdown for five seconds), but give O the additional function of powering the 'mech up from an overheat.

My frayed nerves would thank you very much if you did this.

EDIT:

Okay, so I guess my original post is a little wordy and confusing? Basically, Kyros summed up very nicely what I'm asking for PGI to change:

View PostKyros von Richthofen, on 08 February 2013 - 12:28 PM, said:

'O' key: Overrides shutdown when 'Mech is on. Powers up 'Mech when 'Mech is off.
'P' key: Powers down 'Mech.


Thank you, Kyros.

Edited by Toong, 09 February 2013 - 11:38 PM.


#2 Kinjry

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Posted 07 February 2013 - 08:09 PM

I fully back up the idea Toong posted for me!

#3 Donas

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Posted 07 February 2013 - 08:10 PM

I can see how that could lead to some confused button mashing.

#4 Toong

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Posted 07 February 2013 - 08:51 PM

View PostDonas, on 07 February 2013 - 08:10 PM, said:

I can see how that could lead to some confused button mashing.


How do you mean? The change would make it more confusing, or it is confusing under the current system?

#5 Kinjry

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Posted 08 February 2013 - 03:11 AM

Just to toss this out there.

It confused the hell out of me when they changed an established key command that many players create a PANIC REFLEX for.

Even 100% knowing the change was there, my first reaction is still to mash the O key from habit.

I'm sure I'm not alone on this. Ontop of the problems generated by using P for this command, it also forces players to move away from an established panic response, when that change isn't even needed. It's needlessly complicating the mechanic.

Pushing O should
A : Start a 5 second preventive timer to avoid shutdown. (I really think this should be 10, but what ever)
B : Force a mech to powerup, regardless of heat status, It's very possible the mech is still overheating, and this should require an override command to do.
C : Overriding a shutdown should also activate the timer upon startup, to prevent chain shutdowns for less experienced players. (Or even those oh **** I need one more shot moments)

Pushing P should
A : Shut the mech down
B : Power the mech up under normal conditions.

That way we have two keys, that are very specific in function. One strictly works with overheating, the other only works with normal power procedures, reserved for juke tactics.

#6 Rhakthul

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Posted 08 February 2013 - 11:44 AM

View PostToong, on 07 February 2013 - 08:05 PM, said:

So with patch 1.2.179, the way overrides was changed. Now to power back up from an override, you have to press P, and pressing O stops a shutdown from heat altogether for five seconds after it's activated.

The problem is, even after patch 1.2.182, which included a .75 second delay to the power button before it'll recognize another power toggle, it is still much too easy to accidentally shut your 'mech off. Because there is a slight delay between your heat dropping below 100% and your 'mech starting the powerup sequence, it's easy to press P thinking you're still hot, when your 'mech has already started to power up itself, and resultingly powers back down.


I'd like to think I'm not a complete ***** when it comes to managing heat, but I have this problem (queuing a power down command) very, very frequently when I do overheat.

I strongly dislike the current "power up when overheated" functionality and agree there should be a "only power up" button.

#7 Taelon Zero

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Posted 08 February 2013 - 12:07 PM

Agreed. Too many times have I pressed P once only to power down again after starting up. Removing the queing of power up/down commands, or a power up only button would solve this.

#8 focuspark

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Posted 08 February 2013 - 12:09 PM

View PostKinjry, on 08 February 2013 - 03:11 AM, said:

Just to toss this out there.

It confused the hell out of me when they changed an established key command that many players create a PANIC REFLEX for.

Even 100% knowing the change was there, my first reaction is still to mash the O key from habit.

I'm sure I'm not alone on this. Ontop of the problems generated by using P for this command, it also forces players to move away from an established panic response, when that change isn't even needed. It's needlessly complicating the mechanic.

Pushing O should
A : Start a 5 second preventive timer to avoid shutdown. (I really think this should be 10, but what ever)
B : Force a mech to powerup, regardless of heat status, It's very possible the mech is still overheating, and this should require an override command to do.
C : Overriding a shutdown should also activate the timer upon startup, to prevent chain shutdowns for less experienced players. (Or even those oh **** I need one more shot moments)

Pushing P should
A : Shut the mech down
B : Power the mech up under normal conditions.

That way we have two keys, that are very specific in function. One strictly works with overheating, the other only works with normal power procedures, reserved for juke tactics.

This. On more than one occasion I've shutdown due to overheat and pressed <O>, <P> trying to get myself out of harms way only shut myself down due to lag between the server believing I'm powered up and what my client displays.

#9 Kyros von Richthofen

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Posted 08 February 2013 - 12:28 PM

I think they should make it as simple as possible.

'O' key: Overrides shutdown when 'Mech is on. Powers up 'Mech when 'Mech is off.
'P' key: Powers down 'Mech.

That's it! Simple!

If you want to BE ON or STAY ON, you hit the ON key.

K.I.S.S.

Much love, PGI, but the current implementation is terribly frustrating.

#10 Training Instructor

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Posted 09 February 2013 - 05:25 PM

The changes were so f*******g stupid. Absolutely no need for them. They add f**k all to tactics. I really really think the play testers at PGI don't play the same game we do, or they're just losers who don't want to risk their jobs by telling the programmers and designers that something is a terrible idea.

My God, I've died several time due to shutting down after I powered up.

You can call me a moron or newb, and I won't mind, because I have a 24 year old Russian girlfriend and you probably don't. Take comfort in your superior heat management skills, I'll take a different kind of comfort.

#11 Toong

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Posted 09 February 2013 - 09:15 PM

View PostTraining Instructor, on 09 February 2013 - 05:25 PM, said:

The changes were so f*******g stupid. Absolutely no need for them. They add f**k all to tactics. I really really think the play testers at PGI don't play the same game we do, or they're just losers who don't want to risk their jobs by telling the programmers and designers that something is a terrible idea.

My God, I've died several time due to shutting down after I powered up.

You can call me a moron or newb, and I won't mind, because I have a 24 year old Russian girlfriend and you probably don't. Take comfort in your superior heat management skills, I'll take a different kind of comfort.


I'd prefer if you took leave from this thread, if you're going to be so hostile. We're all intelligent, reasonable people here. Act like one, please.

I personally like the new override function, and it technically did add to tactics. Whereas before you had the option of either holding fire and waiting to cool down or take the shot and risk a shutdown, leaving yourself vulnerable, you now have three options: Holding fire, risking a shut down, or risking internal damage and an engine explosion.

The thing I have an issue with is how clunky power cycling currently is.

#12 Vassago Rain

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Posted 09 February 2013 - 10:59 PM

I'm more concerned with the extreme damage it deals, at random, no less.

If it had a set place it'd deal this immense damage, the hurt would be acceptable. If it's to stay random, lower it. -You can't really justify using the system to yourself riight now, because if the game disagrees with you, you'll kill yourself with a headshot.

#13 Corvus Antaka

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Posted 09 February 2013 - 11:05 PM

The entire point is so that you actually have to build a heat efficient mech and cant just run as hot as you want without consequences anymore.

#14 Megacromulent

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Posted 09 February 2013 - 11:20 PM

Overall, this issue needs to be addressed. The simplist way really, is just revert to the original way (and the only way it's every worked) for overriding shutdown. I want to add my vote to the OP's suggestion.

View PostKyros von Richthofen, on 08 February 2013 - 12:28 PM, said:

I think they should make it as simple as possible.

'O' key: Overrides shutdown when 'Mech is on. Powers up 'Mech when 'Mech is off.
'P' key: Powers down 'Mech.
If you want to BE ON or STAY ON, you hit the ON key.

Not a bad idea.

View PostToong, on 09 February 2013 - 09:15 PM, said:

I'd prefer if you took leave from this thread, if you're going to be so hostile. We're all intelligent, reasonable people here. Act like one, please.

Wow, just wow. Go look around at other threads, the vitriol is ridiculous against people that are frustrated with poorly designed or simply antagonistic game changes. This guys is just stating his mind, and is upset. Telling him to leave is just pointless. Counter his argument instead.


View PostToong, on 09 February 2013 - 09:15 PM, said:

I personally like the new override function, and it technically did add to tactics.

No it did nothing of the sort (unless you are OCD) it only made a simple procedure a more complicated one, tactics are irrelevant.

View PostToong, on 09 February 2013 - 09:15 PM, said:

Whereas before you had the option of either holding fire and waiting to cool down or take the shot and risk a shutdown, leaving yourself vulnerable, you now have three options: Holding fire, risking a shut down, or risking internal damage and an engine explosion.

They could have added the feature of "disable shutdown" without removing the actual "override" part.

View PostToong, on 09 February 2013 - 09:15 PM, said:

The thing I have an issue with is how clunky power cycling currently is.

Yes, it is clunky. But so is the new "override", to state otherwise is to claim a more complex system is less clunky than a simple system.

View PostColonel Pada Vinson, on 09 February 2013 - 11:05 PM, said:

The entire point is so that you actually have to build a heat efficient mech and cant just run as hot as you want without consequences anymore.

I call balls on this. This is just a nerf to energy focused mechs, and a buff to gauss-cats and ac20-cats and A1 splat cats and all ballistics focused mechs.

#15 Vassago Rain

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Posted 09 February 2013 - 11:29 PM

It also doesn't 'explode your engine.' This is what it does.

Posted Image

#16 Toong

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Posted 09 February 2013 - 11:35 PM

View PostMegachromulent, on 09 February 2013 - 11:20 PM, said:

This guys is just stating his mind, and is upset. Telling him to leave is just pointless. Counter his argument instead.


Yeah he's upset, but that doesn't mean it's appropriate behavior to scream obscenities and generally act like a tool. Besides, it's hard to counter senseless venting with reason.

I also disagree with you saying it didn't add to tactics, though since you're already disagreeing with me, I guess that much is obvious. Yes, making the call to deliberately overheat your 'mech is a dangerous choice, and one that has very limited practical application, but just because a new tactic is highly situational doesn't mean it isn't a new tactic. Again, I'll state the difference between the old overheat system and the new overheat system:


Old system:
"Oh no! There's bad people nearby and your heat is 98%! What do you do?"
A: Run away, maybe I can cool down and come back before I die!
B: Fire! Maybe my target'll die in one hit!

New system:
"Oh no! There's bad people nearby and your heat is 98%! What do you do?"
A: Run away, maybe I can cool down and come back before I die!
B: Fire! Maybe my target'll die in one hit!
C: Override! I'm probably going to go up like a roman candle, but I can't get away and I'll die if I shut down here!

There are three options where there used to be two. Therefore, they added a new tactic (A tactic being a possible course of action for a given situation). OCD has nothing to do with it.

Edited by Toong, 09 February 2013 - 11:39 PM.


#17 blinkin

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Posted 10 February 2013 - 12:30 AM

View PostToong, on 09 February 2013 - 11:35 PM, said:

Yeah he's upset, but that doesn't mean it's appropriate behavior to scream obscenities and generally act like a tool. Besides, it's hard to counter senseless venting with reason.

he has not returned, his comments seemed inflamatory and somewhat random (especially towards the end), and i see no founders tag. i suspect he was a troll.

if he was not, asking him to leave if he cannot act like an adult seems reasonable.

Edited by blinkin, 10 February 2013 - 12:32 AM.


#18 blinkin

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Posted 10 February 2013 - 12:39 AM

if the developers disagree with this idea for whatever reason i think there is a simple alternative:

when the mech activates the startup sequence after cooling down have that also apply the 0.75 cooldown timer. effectively have the mech itself press the 'P' key.

we also need more feedback to let us know when the mech is restarting. maybe a little box in the center of the hud that says "rebooting...".

Edited by blinkin, 10 February 2013 - 12:46 AM.






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