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Judge My 4Sp?


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#1 FETTY WAP

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Posted 07 February 2013 - 05:04 AM

355/358 Armor
XL 240
15 DHS
Endo-Steel
2x ERPPC
1x LRM10, 1 LRM ammo.
This might make some of you cringe, I don't know. I personally love this build, as it is a great support mech in battle. Doesn't generate too much heat, I was able to fire off about 4 dual PPC shots in the volcano of CV before overheating.
Good for landing killshots, helping friendlies. Not a big brawler, though.

#2 xparadox

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Posted 07 February 2013 - 05:08 AM

It looks very unusual but nice i think. Worth a try.

But the most important thing is that you like it!
So dont give a **** what other players say :)

#3 Bagua

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Posted 07 February 2013 - 05:13 AM

Kinda interesting build.
I suggest to swap out the LRM10 with 2x LRM5 to save a ton ton of weight to put in aTAG or another ton of ammo. You get some redundancy too.

Edited by Bagua, 07 February 2013 - 05:19 AM.


#4 Flapdrol

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Posted 07 February 2013 - 05:14 AM

with 2x LRM5 you'll gain a bit of DPS and a ton. Could use it to put a tag in.

edit: ninja'ed

Edited by Flapdrol, 07 February 2013 - 05:14 AM.


#5 Taizan

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Posted 07 February 2013 - 05:33 AM

Generally: If it suits your playstyle preference, go for it.

If you go for a XL 240 and not for a 250, you might as well go for an XL 225. Same # of heatsinks (9), still go 80 kph with speed tweak but you have more tonnage free.

Instead of 1 LRM10, throw in 2 LRM 5, agreed.
Throw in a TAG, you need it for LRMing targets with ECM, sometimes it can be hard to find targets without cover
Add Endosteel, take 2 Tons more LRM ammo

Something like this.

Personally I do not like PPCs in Arms, somehow the aiming with the circle reticule seems odd, but maybe that's just me.

Enjoy! :)

#6 Bagua

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Posted 07 February 2013 - 05:36 AM

I played around a bit with this build and came to this solution HBK-4SP.

12 DHS are not much for a PPC mech but with the reduced heat it maybe works.
Alternativly the Lasers can be exchanged with 2 additional DHS and ERPPCs can replaye the PPCs.

#7 FETTY WAP

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Posted 07 February 2013 - 06:43 AM

The reason I have 1 LRM10 is because I can't fit a good amount of heatsinks if I put in 2x LRM5, which I did have originally. Without my current number of heatsinks, I overheat pretty fast.
I will take your word for the engine though, Taizan.

#8 Flapdrol

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Posted 07 February 2013 - 06:48 AM

You're running endo steel, you'll have crit shortage before you fill all the parts you cant fit sinks in.

anyway, remove a sink, run 2x lrm5 and an xl255, should have more heat dissipation and another half ton armor.

Edited by Flapdrol, 07 February 2013 - 08:48 AM.


#9 Segoris

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Posted 07 February 2013 - 08:47 AM

I don't care what model it is, I can never suggest an XL engine on a hunchback while people are always aiming for the incredibly large side torsos. More power to you make it work well, I just don't see it as being a good or smart trade off.
HBK-4SP - no missile build, which removes half the purpose of playing an SP
HBK-4SP non-XL engine build

#10 Hex Pallett

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Posted 07 February 2013 - 09:40 AM

Yup, like plenty of posts mentioned above, get 2xLRM5 instead of one LRM10, use the saved weight to fit in a headTAG. XL225 would save you a lot of space for, well, maybe Artemis?

#11 Inveramsay

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Posted 07 February 2013 - 11:38 AM

The SP I don't find too bad with regards to side torsos, I think it is because the hunch isn't so obvious on it and you won't lose all but one laser if you shoot off a side torso on it. I would probably have gone for a normal engine though

#12 Raso

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Posted 07 February 2013 - 12:01 PM

If you're going long range combat and you know how to use cover properly then the XL shouldn't be a major issue. With your load out when the fighting comes up close and personal you'll be in trouble anyway. But you should have enough speed to keep step with your main force and to quickly re-position yourself when you're under threat of being rushed. A build like this might actually prove useful in the new map, which they keep saying is, like freaking huge.

#13 Tarmac

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Posted 07 February 2013 - 01:49 PM

Have you tried the advanced zoom module? I find that it really helps with sniping,
I don't like the XL engine in the hunchie, I've lost a shoulder, and still gone on to kill a couple more mechs.

#14 Loc Nar

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Posted 07 February 2013 - 01:53 PM

Squishy.

#15 Splinters

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Posted 07 February 2013 - 04:23 PM

The LRM ammo seems a little low as others have mentioned. That's 180 missles for 18 salvo's. A little on the low side since LRM's tend to miss a lot at long range due to cover, etc.

I would second the vote for dual LRM5's and the extra ton of ammo for this build.

I'm also not a fan of XL's in hunchbacks, but if you are, go for a 255Xl so you get 10 DHS' in the engine and near max speed in the hunchie.

Good Luck!

-S

#16 Bagua

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Posted 07 February 2013 - 11:42 PM

Yesterday I played this HBK-4SP for a while. I kept the Artemis from my SRM-4SP and did not replace it with 2 DHS.

Mainly I relied on the speed of this build to stay on distance to give fire-support with PPCs and LRMs, when possible I tried to flank. Basicly I played it like a classic Dragon and the mech shined on the bigger maps.
The medium Lasers were helpfull to leg a Commando in an 1:1 and to finish off an Atlas with ripped off back armor.

The avarage damage has been around 300 points, I usually do more damage with the SRM variant of the 4SP.
Heat was manageable but two more heatsinks in favor for the Artemis would be better.
A real thread were other fast medium mechs and the XL engine is a guarantee to die quick in melees.

Well, it had been fun to play this mech but I prefer a Dragon for this role.

Edited by Bagua, 07 February 2013 - 11:45 PM.


#17 Johnny Reb

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Posted 08 February 2013 - 03:34 AM

View PostWTFClock, on 07 February 2013 - 05:04 AM, said:

355/358 Armor
XL 240
15 DHS
Endo-Steel
2x ERPPC
1x LRM10, 1 LRM ammo.
This might make some of you cringe, I don't know. I personally love this build, as it is a great support mech in battle. Doesn't generate too much heat, I was able to fire off about 4 dual PPC shots in the volcano of CV before overheating.
Good for landing killshots, helping friendlies. Not a big brawler, though.

Hell no its not a brawler. However, I would lose the lrm10 and ton (really 1 ton) of ammo and put another heavy laser or maybe streaks?

#18 Splinters

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Posted 08 February 2013 - 08:57 AM

For heavy brawling, SRM's and MPL's would be the ideal combination. For range fighting then the LRM's and PPC's make perfect sense.

Right now most of the builds are min/max style, so either go full brawling or a long range bomber/sniper are the two popular roles.

For a hunchie, Endo is a must, but XL engine depends on the build. I really like std engines for surivability since you don't have tons of side torso armor in any medium mech.

-S

Edited by Splinters, 08 February 2013 - 08:57 AM.






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