I would like to start with the my thoughts on the controls.
To me, they feel clunky. I am not saying that they are poorly designed, or not fluid, just that when using a keyboard and mouse a throttle is not fun because there is no sense of a zero. Nothing changes when you have raised the throttle up, compared to standing still the keyboard still feels the same.
FPS's have trained me to expect a certain style of play. Gradual acceleration is not difficult to master and make the mech feel heavy, the part that I always seem to forget is that once I let off the "W" key my mech will go its merry way out into the open or the side of a building or up a mountain. This is extremely frustrating because it is insanely difficult to notice that you have hit something (more on that further down). Once you realize you hit something it is really difficult to right yourself. You cannot just turn the mech with your legs, but instead have to come to a full stop, turn your legs, then accelerate again.
Now my friend, a Mechwarrior veteran, and I have been talking about this. He understands the controls much better having grown up with the games, but can still finds them slightly clunky at times. Together we have brainstormed a few solutions that, to me, would fix some of the game play issues I am having due to these controls.
First, I would like to soft-lock the legs to the cockpit and remove the toggle on the throttle.
I want "W" to be 100% power forward, and "S" to be 100% power in reverse. When you are pressing none of the wasd keys, your mech has no throttle power period.
I would also like to remove the swivel toggle from the "A" and "D" keys and give them throttle control too so that they are both 100% power forward in a 90 degree direction from the way your mech is facing, essentially strafing and in a way that seems to make sense.
I love the build up of speed, when you are moving this much mass it would feel wrong to instantly go in any direction, but I also feel like the genre of FPS games (because that is pretty darn close to what MWO is) has spent many years perfecting controls and has a system that works quite well. I feel like tweaking this formula is a way to make you feel like you are driving this absolutely massive piece of machinery and yet keep the game accessible to the people who are new to the series.
I will keep point number two short. I would like to feel like I hit something when I run into a boulder.
When I am driving this huge mechanical wonder, and I decide I am going to walk through Macy's and find a nice sweater, I expect the building to put up some kind of resistance as I crash through the ceiling. Right now, I walk into the side of a building or mech and it takes time to realize it is there. All the collisions right now feel soft, very soft. I would like to see the camera jar to the side as the game lets me know I have come to a screeching halt because often times I can't see the building.
This brings me to my final point. It has been a long way getting here because I have many issues with the controls, but we are closing in on the end.
The field of view is too small for people with one monitor. As I am walking around I find myself crashing into every light pole and overpass and skyscraper because I cannot see any part of my peripherals.
If you have played any of the Battlefield series, or Borderlands, or god forbid Call of Duty, you realize that you can see much more of the peripheral than in MWO. This is because the camera lens is really more behind your head than where your eyes are. I really like the cockpit but I only see two solutions to this.
The first solution is the one I like the most, include a 3rd person view. I am led to believe that this was included in the original series, and I feel like the controls would be perfect as they are if I could see my whole mech move, much like how you watch the tank in World of Tanks. A 3rd person view would give you wonderful peripherals, as well as allow you to see your mech move through the environment and control it better.
Option number two would be to move the cockpit into a different spot, just for the player, not for everyone looking at the mech. Moving the cockpit back behind the axis of rotation for the legs and would give you a wider field of view, but this would break one of the things that make this game very unique in first person.
Everything stated here would be able to be tuned in the options menu, giving control to the user to play the game as they prefer.
TL;DNR:
I would like to adjust the controls to a more familiar FPS-esque feel. I would like it to "feel" like I hit something when I run into a building. Finally I would love to have 3rd person view, which would increase your peripheral and would solve the need for any change in the controls.
I know this is long, but I wanted to put my thoughts out there since I am new to the series and while I enjoy the game, I find it hard to play. I will do my best to respond to anyone's questions because I know my writing is not the most clear and to some people this will be very confusing.
Also I would love to skype with anyone who is very confused by this post, I would rather talk with you for a few hours than get flamed because I can't articulate my ideas very well. Feel free to PM me if you would like to talk.
~Val
Edited by valek879, 08 February 2013 - 01:31 AM.