What I propose is another game mode: Siege mode.
In a nutshell:
There is a main objective. It could be a Dropship, a power generator or H.Q. basically something that is the ultimate target. For this example the main target will be a Dropship.
One side defends. The other side attacks. The attacking side has one purpose: to destroy the dropship. The defending side has to stop this from happening. After the rounds ends they switch sides - attacker becomes defender, defender becomes attacker.
That's the most basic version.
To make it more interesting and tactical you could have several points (nodes) on the map which need attacking/defending in sequence. Maybe they could be shield generators or other installations (again just for example).
So the attack sequence for example could be
Laser defence installation -> Radar installation -> Shield installation -> Dropship
(The next installation only becomes vulnerable when the one before it is blown up)
So just to reiterate the idea is that one side defends the other side attacks. As each node is destroyed the defending side is "pushed back"
I think this could be an exciting and interesting game mode with depth of tactics and strategy. Example scenarios:
- Both sides are strongly encouraged to attack/defend in a group. Ramboing won't get you very far
- Strategic decisions can come into play. Should the defending side regroup at the next node and let the attackers get strung out as they move forward?
- Should the attackers risk splitting up and move forwards while the defenders are engaged at current node?
You could perhaps mix it up by having other aspects e.g. turrets at the nodes or other bonuses for keeping them defended.
Anyway hope this gives a good description!
Update: taking out respawn reference for now, some good points against it. Maybe some other mechanics or means so it doesn't end up totally onesided? What ideas can you guys come up with?
Edited by DogmeatX, 27 December 2012 - 02:33 PM.